Player Matchup

Hou Yi
Hou Yi
Ayurvedichumours
Hou Yi
Level 28
God Stats
5W - 3L
1,611 SR
Queue Stats
84W - 94L
1,526 Elo+
Party 1
Tyr
Tyr
Lokismydad
Tyr
Level 40
God Stats
12W - 21L
1,448 SR
Queue Stats
117W - 112L
1,514 Elo+
Solo
Jing Wei
Jing Wei
Neethermit
Jing Wei
Level 30
God Stats
10W - 6L
1,575 SR
Queue Stats
84W - 80L
1,551 Elo+
Party 1
Chronos
Chronos
YamilYM
Chronos
Level 34
God Stats
2W - 2L
1,460 SR
Queue Stats
38W - 39L
1,489 Elo+
Party 1
Mercury
Mercury
heliozetah5
Mercury
Level 46
God Stats
7W - 2L
1,815 SR
Queue Stats
242W - 243L
1,473 Elo+
Solo
Team Averages
Level 36
1,582 SR
1,511 Elo+

VS

Team Averages
Level 37
1,553 SR
1,571 Elo+
Merlin
Merlin
ChronicStrife
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,542 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ehlmone
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 2
Cthulhu
Cthulhu
GenDokoro
Cthulhu
Level 7
God Stats
1W - 3L
1,321 SR
Queue Stats
5W - 8L
1,431 Elo+
Party 2
Thanatos
Thanatos
Lehmonadeh
Thanatos
Level 105
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 5L
1,594 Elo+
Party 2
King Arthur
King Arthur
otshibe
King Arthur
Level 3
God Stats
1W - 1L
1,658 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 16
12,939
1,078
17,465
11,304
4,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
4 / 3 / 22
13,160
1,097
5,906
14,352
19,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Neethermit
Jing Wei
20
17 / 2 / 17
13,848
1,154
30,148
14,541
6,625
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
YamilYM
Chronos
20
3 / 4 / 19
12,278
1,023
12,226
9,111
3,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
heliozetah5
Mercury
19
8 / 0 / 19
13,155
1,096
18,772
10,600
4,886
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 8
11,734
978
13,248
14,639
6,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Ehlmone
Tsukuyomi
18
0 / 14 / 7
10,649
887
8,188
22,375
9,846
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
GenDokoro
Cthulhu
18
2 / 3 / 8
11,805
984
11,204
17,462
24,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Lehmonadeh
Thanatos
18
8 / 5 / 3
12,759
1,063
17,971
15,274
9,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
otshibe
King Arthur
18
0 / 10 / 7
10,608
884
5,616
22,113
18,792
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
45
39
Kills
12
12
Deaths
39
93
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
3
16
5
L
2
7
8
0.86
L
Tsukuyomi
Ehlmone
Tsukuyomi
0
14
7
0.25
L
Cthulhu
GenDokoro
Cthulhu
2
3
8
2
L
Thanatos
Lehmonadeh
Thanatos
8
5
3
1.9
W
4
3
22
5
W
Jing Wei
Neethermit
Jing Wei
17
2
17
12.75
W
Chronos
YamilYM
Chronos
3
4
19
3.13
W
Mercury
heliozetah5
Mercury
8
0
19
17.5
L
King Arthur
otshibe
King Arthur
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,517
Damage
56,227
59,908
Taken
91,863
39,246
Mitigated
68,434
8,026
Healing
10,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,465
7,956
0
1,029
11,304
4,768
0
3,454
7,533
0
47,416
L
13,248
458
249
718
14,639
6,488
0
2,781
11,858
43,907
0
L
Tsukuyomi
Ehlmone
Tsukuyomi
8,188
1,725
0
382
22,375
9,846
0
2,638
19,737
0
19,725
L
Cthulhu
GenDokoro
Cthulhu
11,204
545
0
1,176
17,462
24,115
0
2,408
15,054
29,106
0
L
Thanatos
Lehmonadeh
Thanatos
17,971
1,651
0
7,396
15,274
9,193
0
2,087
13,187
0
32,484
W
5,906
1,568
509
2,919
14,352
19,559
0
7,060
6,388
0
15,416
W
Jing Wei
Neethermit
Jing Wei
30,148
28,062
0
3,109
14,541
6,625
0
4,576
9,611
0
43,823
W
Chronos
YamilYM
Chronos
12,226
4,626
0
460
9,111
3,408
0
4,235
4,520
36,661
0
W
Mercury
heliozetah5
Mercury
18,772
6,244
0
0
10,600
4,886
0
3,899
6,326
0
40,129
L
King Arthur
otshibe
King Arthur
5,616
774
0
652
22,113
18,792
0
2,312
19,801
4,356
17,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,380
Gold Earned
57,555
247
Minions Killed
196
14
Camps Cleared
4
1,243,555
Distance Traveled
1,246,102
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,939
1,078
67
6
2
209,630
0
L
Merlin
11,734
978
71
6
1
219,889
0
L
Tsukuyomi
10,649
887
23
2
0
234,915
0
L
Cthulhu
11,805
984
42
4
1
260,991
0
L
Thanatos
12,759
1,063
24
2
2
289,383
0
W
Tyr
13,160
1,097
20
2
5
245,023
0
W
Jing Wei
13,848
1,154
37
3
1
270,672
0
W
Chronos
12,278
1,023
72
6
1
215,941
0
W
Mercury
13,155
1,096
51
4
5
302,289
3
L
King Arthur
10,608
884
36
3
0
240,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role