Player Matchup

Medusa
Medusa
Platinum I
ChiefDabs2Much
Medusa
Platinum I
Level 139
God Stats
10W - 5L
1,804 SR
Queue Stats
109W - 97L
1,904 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Spd Buff
Cabrakan
Platinum III
Level 107
God Stats
6W - 8L
1,512 SR
Queue Stats
530W - 528L
2,013 MMR
Solo
Sol
Sol
Diamond V
iKowareta-
Sol
Diamond V
Level 147
God Stats
2W - 1L
1,664 SR
Queue Stats
148W - 127L
1,989 MMR
Solo
Awilix
Awilix
Platinum III
mixed-brewer7
Awilix
Platinum III
Level 63
God Stats
3W - 4L
1,360 SR
Queue Stats
101W - 92L
1,921 MMR
Solo
Fenrir
Fenrir
Diamond IV
xXCloudAtlasXx0
Fenrir
Diamond IV
Level 156
God Stats
35W - 32L
1,677 SR
Queue Stats
248W - 245L
2,024 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,603 SR
1,970 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,596 SR
1,970 MMR
King Arthur
King Arthur
Platinum II
BeatinShmeet
King Arthur
Platinum II
Level 123
God Stats
14W - 15L
1,594 SR
Queue Stats
152W - 142L
1,993 MMR
Party 1
Chang'e
Chang'e
Platinum II
JAK3 AC
Chang'e
Platinum II
Level 138
God Stats
36W - 15L
1,804 SR
Queue Stats
250W - 249L
1,927 MMR
Party 1
Charybdis
Charybdis
Diamond IV
SMITEdotFIRE
Charybdis
Diamond IV
Level 88
God Stats
8W - 10L
1,470 SR
Queue Stats
347W - 338L
2,001 MMR
Solo
Ravana
Ravana
Diamond V
ZorroArtico99
Ravana
Diamond V
Level 156
God Stats
8W - 14L
1,482 SR
Queue Stats
1,056W - 1,066L
2,029 MMR
Solo
Ganesha
Ganesha
Platinum I
eruptacus
Ganesha
Platinum I
Level 155
God Stats
18W - 15L
1,631 SR
Queue Stats
129W - 128L
1,899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 9
14,638
586
23,206
21,140
6,506
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Spd Buff
Cabrakan
19
2 / 4 / 18
12,284
491
17,602
21,326
15,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 3 / 13
14,294
572
19,190
17,750
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
3 / 2 / 17
14,110
564
20,416
24,870
25,333
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
12 / 4 / 13
14,848
594
19,826
23,746
9,181
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiBastetMulanAthena

VS

Bans
GebArtioCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeatinShmeet
King Arthur
17
1 / 8 / 4
10,959
438
15,585
33,101
28,843
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
JAK3 AC
Chang'e
18
4 / 7 / 1
12,001
480
17,268
25,411
10,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SMITEdotFIRE
Charybdis
19
5 / 9 / 1
12,162
486
14,300
21,349
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 8 / 3
11,928
477
16,632
24,983
12,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
eruptacus
Ganesha
14
0 / 6 / 7
9,978
399
6,091
22,268
25,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
32
38
Kills
16
18
Deaths
38
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BeatinShmeet
King Arthur
1
8
4
0.38
W
13
5
9
3.5
L
Chang'e
JAK3 AC
Chang'e
4
7
1
0.64
L
Charybdis
SMITEdotFIRE
Charybdis
5
9
1
0.61
W
Cabrakan
Spd Buff
Cabrakan
2
4
18
2.75
L
6
8
3
0.94
L
Ganesha
eruptacus
Ganesha
0
6
7
0.58
W
8
3
13
4.83
W
3
2
17
5.75
W
12
4
13
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,240
Damage
69,876
108,832
Taken
127,112
63,804
Mitigated
84,113
38,636
Healing
31,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BeatinShmeet
King Arthur
15,585
407
0
7,067
33,101
28,843
0
7,981
25,120
0
74,136
W
23,206
13,812
0
8,974
21,140
6,506
408
3,988
17,057
0
115,265
L
Chang'e
JAK3 AC
Chang'e
17,268
448
2,551
8,338
25,411
10,416
0
10,098
15,313
88,285
0
L
Charybdis
SMITEdotFIRE
Charybdis
14,300
7,431
0
5,896
21,349
6,966
0
3,530
17,819
0
99,797
W
Cabrakan
Spd Buff
Cabrakan
17,602
2,734
0
2,150
21,326
15,925
0
4,869
16,222
83,092
0
L
16,632
4,117
0
4,218
24,983
12,811
44
8,621
16,362
0
98,360
L
Ganesha
eruptacus
Ganesha
6,091
181
0
2,938
22,268
25,077
0
8,228
14,040
19,371
0
W
19,190
7,556
0
10,298
17,750
6,859
4,367
8,037
9,363
80,073
8,884
W
20,416
6,076
0
7,936
24,870
25,333
225
991
23,812
14,346
86,647
W
19,826
5,063
0
9,278
23,746
9,181
2,813
6,656
16,780
0
110,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,174
Gold Earned
57,028
702
Minions Killed
603
0
Camps Cleared
0
2,388,594
Distance Traveled
2,224,931
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,959
438
140
6
0
461,718
5
W
Medusa
14,638
586
139
6
0
465,946
2
L
Chang'e
12,001
480
159
6
0
438,894
4
L
Charybdis
12,162
486
155
6
0
397,109
1
W
Cabrakan
12,284
491
93
4
0
453,942
0
L
Ravana
11,928
477
139
6
0
470,236
1
L
Ganesha
9,978
399
10
0
0
456,974
8
W
Sol
14,294
572
157
6
0
464,445
8
W
Awilix
14,110
564
180
7
0
461,884
0
W
Fenrir
14,848
594
133
5
0
542,377
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role