Player Matchup

Nemesis
Nemesis
CleverPanda101
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
Haisia
Chang'e
Level 68
God Stats
0W - 3L
1,358 SR
Queue Stats
0W - 3L
1,318 Elo+
Party 1
Anhur
Anhur
RandomNinja
Anhur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,318 Elo+
Party 1
Thor
Thor
RulletBebel
Thor
Level 10
God Stats
0W - 2L
1,250 SR
Queue Stats
2W - 6L
1,411 Elo+
Party 1
Ares
Ares
carum
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,318 Elo+
Party 1
Team Averages
Level 50
1,422 SR
1,373 Elo+

VS

Team Averages
Level 69
1,649 SR
1,531 Elo+
Loki
Loki
Atomhunter233
Loki
Level 58
God Stats
14W - 11L
1,483 SR
Queue Stats
122W - 124L
1,466 Elo+
Solo
Izanami
Izanami
CobbGobb
Izanami
Level 55
God Stats
32W - 28L
1,529 SR
Queue Stats
74W - 76L
1,523 Elo+
Party 2
Poseidon
Poseidon
Dezifye
Poseidon
Level 88
God Stats
1W - 0L
1,710 SR
Queue Stats
129W - 116L
1,532 Elo+
Party 2
Gilgamesh
Gilgamesh
HorbsFather
Gilgamesh
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 58L
1,559 Elo+
Party 2
Sobek
Sobek
Thockk
Sobek
Level 118
God Stats
4W - 0L
2,024 SR
Queue Stats
208W - 176L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 3
6,926
407
3,929
13,214
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Haisia
Chang'e
14
2 / 7 / 1
7,855
462
4,910
10,519
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 6 / 1
8,155
480
6,506
10,438
3,129
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 7 / 1
9,544
561
5,844
12,689
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
carum
Ares
11
2 / 7 / 1
7,577
446
5,301
14,727
11,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 0
10,431
614
8,552
10,064
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
CobbGobb
Izanami
17
9 / 2 / 3
11,103
653
10,395
10,538
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Dezifye
Poseidon
16
9 / 3 / 6
10,493
617
13,520
8,286
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
HorbsFather
Gilgamesh
15
9 / 3 / 3
10,710
630
9,044
12,566
7,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Thockk
Sobek
15
2 / 2 / 15
8,915
524
5,189
12,867
11,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
14
Kills
38
38
Deaths
14
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
4
0
2.25
L
0
11
3
0.14
W
Izanami
CobbGobb
Izanami
9
2
3
5.25
W
Poseidon
Dezifye
Poseidon
9
3
6
4
L
Chang'e
Haisia
Chang'e
2
7
1
0.36
W
Gilgamesh
HorbsFather
Gilgamesh
9
3
3
3.5
L
3
6
1
0.58
L
7
7
1
1.07
W
Sobek
Thockk
Sobek
2
2
15
4.75
L
Ares
carum
Ares
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,490
Damage
46,700
61,587
Taken
54,321
25,912
Mitigated
29,363
9,020
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,552
1,841
0
1,565
10,064
4,441
663
597
9,467
0
68,970
L
3,929
1,249
0
888
13,214
4,956
0
341
12,651
0
26,002
W
Izanami
CobbGobb
Izanami
10,395
7,838
0
3,510
10,538
3,077
2,835
1,644
8,894
0
77,920
W
Poseidon
Dezifye
Poseidon
13,520
2,502
0
1,343
8,286
2,694
771
2,989
5,297
74,067
0
L
Chang'e
Haisia
Chang'e
4,910
216
780
2,449
10,519
2,869
0
5,328
5,191
42,668
0
W
Gilgamesh
HorbsFather
Gilgamesh
9,044
2,450
0
1,405
12,566
7,592
2,069
606
11,960
2,474
56,513
L
6,506
2,533
0
1,389
10,438
3,129
567
1,675
8,763
0
50,466
L
5,844
1,459
15
2,299
12,689
3,884
0
4,028
8,433
0
35,719
W
Sobek
Thockk
Sobek
5,189
785
319
3,521
12,867
11,559
129
4,375
8,492
17,292
0
L
Ares
carum
Ares
5,301
316
0
1,200
14,727
11,074
96
7,427
7,218
15,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,057
Gold Earned
51,652
324
Minions Killed
502
0
Camps Cleared
0
1,486,374
Distance Traveled
1,554,977
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,431
614
115
7
0
294,665
1
L
Nemesis
6,926
407
44
3
0
280,807
1
W
Izanami
11,103
653
145
9
0
307,187
5
W
Poseidon
10,493
617
120
7
0
309,802
11
L
Chang'e
7,855
462
90
5
0
330,395
1
W
Gilgamesh
10,710
630
107
6
0
298,486
0
L
Anhur
8,155
480
111
7
0
286,173
7
L
Thor
9,544
561
63
4
0
298,903
1
W
Sobek
8,915
524
15
1
0
344,837
10
L
Ares
7,577
446
16
1
0
290,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role