Player Matchup

Mercury
Mercury
CubixMaximus
Mercury
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,394 Elo+
Party 1
King Arthur
King Arthur
Mad Pak 45
King Arthur
Level 15
God Stats
1W - 1L
1,231 SR
Queue Stats
14W - 14L
1,394 Elo+
Party 1
Nu Wa
Nu Wa
RitualBarley247
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Team Averages
Level 59
1,410 SR
1,429 Elo+

VS

Team Averages
Level 60
1,400 SR
1,271 Elo+
Nemesis
Nemesis
Baumlius
Nemesis
Level 15
God Stats
1W - 4L
1,169 SR
Queue Stats
57W - 66L
1,159 Elo+
Party 2
Ra
Ra
e3det
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 114L
1,360 Elo+
Party 2
Achilles
Achilles
michal2000_2000
Achilles
Level 77
God Stats
2W - 4L
1,533 SR
Queue Stats
2W - 6L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CubixMaximus
Mercury
15
7 / 3 / 7
10,496
700
11,538
10,880
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Mad Pak 45
King Arthur
15
7 / 1 / 11
10,806
720
15,847
12,256
12,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 0 / 12
10,364
691
10,922
5,286
1,683
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Baumlius
Nemesis
12
2 / 8 / 2
9,070
605
4,914
14,853
7,785
Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
12
1 / 7 / 2
8,653
577
5,828
12,391
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
12
0 / 4 / 2
8,374
558
8,682
15,863
21,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
3
4
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Baumlius
Nemesis
2
8
2
0.38
W
Mercury
CubixMaximus
Mercury
7
3
7
3.5
W
King Arthur
Mad Pak 45
King Arthur
7
1
11
12.5
W
5
0
12
11
L
Ra
1
7
2
0.29
L
Achilles
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,307
Damage
19,424
28,422
Taken
43,107
18,114
Mitigated
33,652
3,995
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Baumlius
Nemesis
4,914
1,473
0
452
14,853
7,785
0
3,264
11,308
0
16,906
W
Mercury
CubixMaximus
Mercury
11,538
4,961
0
1,114
10,880
4,062
161
3,090
7,170
0
42,064
W
King Arthur
Mad Pak 45
King Arthur
15,847
1,105
0
2,268
12,256
12,369
58
2,275
9,207
6,278
28,526
W
10,922
2,099
0
613
5,286
1,683
1,042
376
4,762
41,118
0
L
Ra
5,828
754
2,663
2,732
12,391
4,075
0
5,677
6,518
33,823
0
L
Achilles
8,682
1,627
134
2,418
15,863
21,792
0
4,900
10,210
0
26,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
26,097
153
Minions Killed
135
6
Camps Cleared
4
793,392
Distance Traveled
722,327
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,070
605
34
2
2
231,384
0
W
Mercury
10,496
700
58
4
4
290,226
1
W
King Arthur
10,806
720
42
3
0
266,475
0
W
Nu Wa
10,364
691
53
4
2
236,691
0
L
Ra
8,653
577
74
5
2
221,841
1
L
Achilles
8,374
558
27
2
0
269,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role