Player Matchup

Bacchus
Bacchus
Kasttter
Bacchus
Level 84
God Stats
2W - 1L
1,802 SR
Queue Stats
19W - 16L
1,507 Elo+
Party 1
Hercules
Hercules
Ophelin
Hercules
Level 70
God Stats
5W - 5L
1,590 SR
Queue Stats
23W - 21L
1,518 Elo+
Party 1
Scylla
Scylla
jorgedk10
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,464 Elo+
Solo
Team Averages
Level 74
1,631 SR
1,496 Elo+

VS

Team Averages
Level 76
1,445 SR
1,423 Elo+
Kumbhakarna
Kumbhakarna
BEANY10
Kumbhakarna
Level 61
God Stats
2W - 1L
1,344 SR
Queue Stats
2W - 1L
1,328 Elo+
Solo
Cupid
Cupid
GankingYourMum
Cupid
Level 99
God Stats
4W - 4L
1,525 SR
Queue Stats
88W - 82L
1,502 Elo+
Solo
Janus
Janus
Monticks
Janus
Level 69
God Stats
1W - 0L
1,464 SR
Queue Stats
6W - 5L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kasttter
Bacchus
12
2 / 3 / 8
10,167
635
7,913
15,177
17,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
Ophelin
Hercules
13
9 / 4 / 2
10,562
660
8,928
20,913
11,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
jorgedk10
Scylla
14
0 / 3 / 8
9,587
599
6,983
10,300
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BEANY10
Kumbhakarna
13
0 / 2 / 10
10,314
645
3,447
11,784
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 4 / 4
10,713
670
17,541
7,643
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Monticks
Janus
14
4 / 5 / 6
10,528
658
16,695
10,295
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
11
Kills
10
10
Deaths
11
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BEANY10
Kumbhakarna
0
2
10
2.5
W
6
4
4
2
L
Bacchus
Kasttter
Bacchus
2
3
8
2
W
Janus
Monticks
Janus
4
5
6
1.4
L
Hercules
Ophelin
Hercules
9
4
2
2.5
L
Scylla
jorgedk10
Scylla
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,824
Damage
37,683
46,390
Taken
29,722
31,924
Mitigated
17,273
14,362
Healing
5,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BEANY10
Kumbhakarna
3,447
377
0
2,044
11,784
10,029
218
6,281
4,943
9,579
0
W
17,541
10,483
465
875
7,643
3,547
2,210
3,289
4,090
0
47,476
L
Bacchus
Kasttter
Bacchus
7,913
1,288
0
3,684
15,177
17,432
208
5,697
9,480
16,761
0
W
Janus
Monticks
Janus
16,695
2,288
0
1,875
10,295
3,697
815
5,130
4,739
49,144
0
L
Hercules
Ophelin
Hercules
8,928
2,592
0
7,627
20,913
11,908
178
10,127
10,786
131
19,758
L
Scylla
jorgedk10
Scylla
6,983
437
933
2,118
10,300
2,584
0
5,023
5,277
49,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
31,555
153
Minions Killed
155
6
Camps Cleared
5
772,521
Distance Traveled
818,227
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,314
645
9
1
0
294,831
5
W
Cupid
10,713
670
71
4
3
266,598
8
L
Bacchus
10,167
635
7
0
0
262,433
0
W
Janus
10,528
658
75
5
2
256,798
4
L
Hercules
10,562
660
23
1
1
266,197
1
L
Scylla
9,587
599
123
8
5
243,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role