Player Matchup

Yemoja
Yemoja
AngryBlueDog
Yemoja
Level 144
God Stats
6W - 4L
1,570 SR
Queue Stats
255W - 269L
1,541 Elo+
Party 3
Nemesis
Nemesis
LampShadey_123
Nemesis
Level 127
God Stats
6W - 10L
1,566 SR
Queue Stats
30W - 31L
1,581 Elo+
Party 1
Freya
Freya
NotoriouslyQuiet
Freya
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 102L
1,596 Elo+
Party 1
Horus
Horus
Zelimiir_
Horus
Level 66
God Stats
0W - 3L
1,438 SR
Queue Stats
30W - 25L
1,597 Elo+
Party 1
Ullr
Ullr
Zenkojii
Ullr
Level 141
God Stats
7W - 9L
1,615 SR
Queue Stats
349W - 334L
1,584 Elo+
Party 3
Team Averages
Level 119
1,538 SR
1,580 Elo+

VS

Team Averages
Level 124
1,465 SR
1,501 Elo+
Ne Zha
Ne Zha
Denvers Demon
Ne Zha
Level 135
God Stats
11W - 7L
1,584 SR
Queue Stats
434W - 361L
1,589 Elo+
Party 2
Zeus
Zeus
FireSnake21
Zeus
Level 143
God Stats
11W - 9L
1,495 SR
Queue Stats
99W - 93L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
ReinMainXD
Cthulhu
Level 125
God Stats
1W - 1L
1,747 SR
Queue Stats
72W - 51L
1,583 Elo+
Party 2
Izanami
Izanami
SaltyPrincess75
Izanami
Level 92
God Stats
4W - 10L
1,073 SR
Queue Stats
40W - 58L
1,285 Elo+
Party 2
Achilles
Achilles
StringingSmile3
Achilles
Level 125
God Stats
3W - 4L
1,424 SR
Queue Stats
278W - 332L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 3 / 2
5,824
485
3,247
11,212
7,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 2 / 2
5,729
477
3,029
8,158
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 2
6,297
525
4,427
7,740
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Zelimiir_
Horus
9
1 / 4 / 0
5,786
482
2,063
7,437
2,296
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ullr
11
1 / 1 / 0
6,274
523
3,416
5,131
1,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
8,100
675
9,166
8,513
6,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 1 / 3
6,896
575
6,216
4,079
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ReinMainXD
Cthulhu
10
2 / 0 / 6
6,448
537
6,290
9,769
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 2
6,271
523
1,027
5,182
1,242
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
11
3 / 1 / 4
6,580
548
5,126
7,149
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
12
12
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
2
0.33
W
5
0
4
7
W
2
1
3
3.5
L
1
2
2
1
L
1
2
2
1
W
Cthulhu
ReinMainXD
Cthulhu
2
0
6
5
W
0
2
2
0.5
W
Achilles
3
1
4
5
L
Horus
Zelimiir_
Horus
1
4
0
0.25
L
Ullr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,182
Damage
27,825
39,678
Taken
34,692
16,101
Mitigated
19,505
12,646
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,247
632
2,458
2,617
11,212
7,319
0
5,209
5,723
13,438
0
W
9,166
3,138
0
5,003
8,513
6,887
812
514
7,999
0
54,963
W
6,216
97
0
980
4,079
1,118
132
793
3,286
41,218
0
L
3,029
1,088
0
3,152
8,158
2,406
0
2,315
5,634
0
25,736
L
4,427
1,357
0
3,466
7,740
2,366
0
2,665
4,962
35,605
0
W
Cthulhu
ReinMainXD
Cthulhu
6,290
266
1,439
3,776
9,769
7,558
125
3,740
6,029
26,233
0
W
1,027
603
337
537
5,182
1,242
729
1,900
3,282
0
31,884
W
Achilles
5,126
1,154
0
2,774
7,149
2,700
85
727
6,422
0
30,037
L
Horus
Zelimiir_
Horus
2,063
870
148
540
7,437
2,296
0
886
6,185
0
19,335
L
Ullr
3,416
1,814
0
265
5,131
1,714
0
973
4,009
0
47,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
34,295
292
Minions Killed
385
0
Camps Cleared
0
1,182,655
Distance Traveled
1,317,464
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,824
485
23
2
0
220,362
1
W
Ne Zha
8,100
675
115
10
0
275,898
3
W
Zeus
6,896
575
105
9
0
252,712
2
L
Nemesis
5,729
477
57
5
0
275,769
4
L
Freya
6,297
525
63
5
0
235,023
5
W
Cthulhu
6,448
537
22
2
0
263,247
1
W
Izanami
6,271
523
77
6
0
243,696
0
W
Achilles
6,580
548
66
6
0
281,911
2
L
Horus
5,786
482
40
3
0
222,573
0
L
Ullr
6,274
523
109
9
0
228,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role