Player Matchup

Tyr
Tyr
 
Tyr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IlIRemIlI
Cthulhu
Level 72
God Stats
2W - 5L
1,665 SR
Queue Stats
43W - 58L
1,442 Elo+
Party 2
Neith
Neith
Niikow
Neith
Level 81
God Stats
30W - 45L
1,445 SR
Queue Stats
565W - 784L
1,342 Elo+
Solo
Team Averages
Level 83
1,537 SR
1,428 Elo+

VS

Team Averages
Level 91
1,437 SR
1,460 Elo+
Tyr
Tyr
Skrimp101
Tyr
Level 49
God Stats
4W - 7L
1,426 SR
Queue Stats
177W - 198L
1,386 Elo+
Solo
Serqet
Serqet
Stay1nYourLayne
Serqet
Level 104
God Stats
1W - 1L
1,267 SR
Queue Stats
335W - 293L
1,483 Elo+
Party 1
Sol
Sol
that1kidinblack
Sol
Level 120
God Stats
13W - 3L
1,619 SR
Queue Stats
299W - 268L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 2 / 0
8,304
593
7,601
13,774
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
IlIRemIlI
Cthulhu
10
0 / 1 / 1
7,488
535
1,299
6,936
4,044
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Niikow
Neith
12
0 / 4 / 1
7,846
560
3,443
7,294
2,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
8,344
596
12,179
9,917
11,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 3
8,208
586
2,953
4,240
3,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 3
9,314
665
6,416
5,707
2,138
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
7
7
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
0
1
L
Cthulhu
IlIRemIlI
Cthulhu
0
1
1
0.5
L
Neith
Niikow
Neith
0
4
1
0.13
W
3
2
1
1.75
W
1
0
3
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,343
Damage
21,548
28,004
Taken
19,864
14,974
Mitigated
16,964
9,973
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,601
2,899
262
6,587
13,774
8,573
0
1,301
12,444
0
21,420
L
Cthulhu
IlIRemIlI
Cthulhu
1,299
155
106
651
6,936
4,044
0
2,034
4,656
15,104
0
L
Neith
Niikow
Neith
3,443
1,456
183
2,184
7,294
2,357
0
3,806
3,085
0
24,566
W
12,179
8,101
0
2,095
9,917
11,770
0
545
8,593
0
21,937
W
2,953
312
0
498
4,240
3,056
0
547
3,664
0
15,274
W
6,416
2,402
0
2,530
5,707
2,138
1,026
462
5,185
41,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,638
Gold Earned
25,866
127
Minions Killed
129
4
Camps Cleared
7
585,880
Distance Traveled
571,346
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,304
593
32
2
4
177,560
7
L
Cthulhu
7,488
535
33
2
0
188,999
2
L
Neith
7,846
560
62
4
0
219,321
3
W
Tyr
8,344
596
17
1
3
186,406
0
W
Serqet
8,208
586
24
2
1
190,073
0
W
Sol
9,314
665
88
6
3
194,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role