Player Matchup

Merlin
Merlin
GutishGod
Merlin
Level 85
God Stats
2W - 5L
1,454 SR
Queue Stats
225W - 225L
1,390 Elo+
Solo
Fenrir
Fenrir
theyBannedmyID
Fenrir
Level 102
God Stats
0W - 2L
1,341 SR
Queue Stats
82W - 86L
1,415 Elo+
Party 1
Mulan
Mulan
xDragoon96x
Mulan
Level 103
God Stats
9W - 8L
1,629 SR
Queue Stats
111W - 101L
1,452 Elo+
Party 1
Team Averages
Level 97
1,475 SR
1,419 Elo+

VS

Team Averages
Level 97
1,646 SR
1,401 Elo+
Cupid
Cupid
IPlaySmute
Cupid
Level 8
God Stats
1W - 0L
1,812 SR
Queue Stats
1W - 1L
1,352 Elo+
Party 2
Ra
Ra
RCBoom
Ra
Level 158
God Stats
1W - 0L
1,625 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
kaiieck123
Atlas
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GutishGod
Merlin
14
2 / 5 / 4
9,959
622
13,147
11,849
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 5 / 1
10,243
640
5,525
11,569
8,674
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 6 / 5
9,054
566
7,680
17,894
12,484
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
7 / 2 / 9
11,518
720
15,901
13,295
6,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
15
6 / 4 / 8
11,195
700
11,072
8,459
3,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
15
3 / 1 / 13
11,558
722
7,110
15,673
19,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
16
16
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
GutishGod
Merlin
2
5
4
0.8
W
Cupid
7
2
9
5.75
W
Ra
6
4
8
2.5
W
Atlas
3
1
13
9.5
L
5
5
1
1.1
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,352
Damage
34,083
41,312
Taken
37,427
25,463
Mitigated
29,403
7,735
Healing
17,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
GutishGod
Merlin
13,147
507
361
1,668
11,849
4,305
258
6,450
5,399
51,653
0
W
Cupid
15,901
11,541
702
5,447
13,295
6,079
2,275
4,777
8,518
0
61,072
W
Ra
11,072
740
3,994
2,740
8,459
3,780
426
3,192
5,267
35,384
0
W
Atlas
7,110
2,370
0
4,782
15,673
19,544
207
5,884
9,789
23,435
0
L
5,525
1,347
377
1,568
11,569
8,674
0
6,717
4,852
0
15,162
L
7,680
649
537
3,224
17,894
12,484
0
5,943
11,951
0
24,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
34,271
147
Minions Killed
167
6
Camps Cleared
9
738,523
Distance Traveled
868,844
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,959
622
83
5
3
256,177
2
W
Cupid
11,518
720
97
6
5
274,915
3
W
Ra
11,195
700
42
3
4
280,029
1
W
Atlas
11,558
722
28
2
0
313,900
2
L
Fenrir
10,243
640
23
1
3
210,053
0
L
Mulan
9,054
566
41
3
0
272,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role