Player Matchup

Nox
Nox
CoyKING RAVEN
Nox
Level 147
God Stats
73W - 74L
1,531 SR
Queue Stats
348W - 390L
1,460 Elo+
Party 1
Nike
Nike
Disguisedbadger
Nike
Level 101
God Stats
1W - 0L
1,217 SR
Queue Stats
15W - 14L
1,482 Elo+
Party 1
Bastet
Bastet
Hambushlol
Bastet
Level 107
God Stats
1W - 0L
1,235 SR
Queue Stats
12W - 11L
1,475 Elo+
Party 1
Team Averages
Level 118
1,328 SR
1,472 Elo+

VS

Team Averages
Level 58
1,306 SR
1,398 Elo+
Ganesha
Ganesha
AKABiggieCheez
Ganesha
Level 107
God Stats
0W - 1L
1,298 SR
Queue Stats
8W - 10L
1,464 Elo+
Party 2
Thanatos
Thanatos
Hanuclaus
Thanatos
Level 17
God Stats
2W - 5L
1,258 SR
Queue Stats
7W - 15L
1,290 Elo+
Party 2
Merlin
Merlin
gadadavidda
Merlin
Level 49
God Stats
2W - 3L
1,361 SR
Queue Stats
49W - 56L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 1 / 8
9,762
887
9,755
5,758
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 16
8,572
779
9,702
9,604
5,719
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Hambushlol
Bastet
12
7 / 2 / 11
8,921
811
10,280
6,834
2,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 4
7,585
690
4,815
14,174
12,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Hanuclaus
Thanatos
10
3 / 9 / 0
7,888
717
4,682
9,810
3,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
11
1 / 6 / 1
7,351
668
3,473
10,051
2,537
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
22
Kills
4
4
Deaths
22
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
12
1
8
16
W
3
1
16
11
W
Bastet
Hambushlol
Bastet
7
2
11
6.25
L
Thanatos
Hanuclaus
Thanatos
3
9
0
0.33
L
Merlin
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,737
Damage
12,970
22,196
Taken
34,035
9,625
Mitigated
19,084
5,914
Healing
3,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,815
623
0
1,311
14,174
12,571
0
5,872
8,302
12,811
0
W
9,755
551
261
2,164
5,758
1,900
1,140
2,769
2,956
33,795
0
W
9,702
1,732
0
2,280
9,604
5,719
156
3,261
6,140
2,464
25,054
W
Bastet
Hambushlol
Bastet
10,280
3,320
0
1,209
6,834
2,006
606
2,638
4,015
0
21,664
L
Thanatos
Hanuclaus
Thanatos
4,682
1,278
0
2,030
9,810
3,976
0
2,149
7,661
0
10,748
L
Merlin
3,473
430
0
500
10,051
2,537
0
2,929
7,122
21,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,255
Gold Earned
22,824
115
Minions Killed
65
7
Camps Cleared
2
636,992
Distance Traveled
465,654
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,585
690
1
0
1
151,638
3
W
Nox
9,762
887
53
5
3
189,939
4
W
Nike
8,572
779
40
4
0
227,993
5
W
Bastet
8,921
811
22
2
4
219,060
2
L
Thanatos
7,888
717
26
2
0
138,779
0
L
Merlin
7,351
668
38
3
1
175,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role