Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Bowjin
Janus
Level 106
God Stats
2W - 3L
1,366 SR
Queue Stats
143W - 110L
1,604 Elo+
Party 1
Anubis
Anubis
Junior1610
Anubis
Level 78
God Stats
1W - 1L
1,652 SR
Queue Stats
170W - 167L
1,445 Elo+
Solo
Jormungandr
Jormungandr
iGep
Jormungandr
Level 149
God Stats
2W - 1L
1,720 SR
Queue Stats
185W - 156L
1,585 Elo+
Party 1
Team Averages
Level 119
1,548 SR
1,527 Elo+

VS

Team Averages
Level 147
1,485 SR
1,515 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Khain3
Hun Batz
Level 158
God Stats
0W - 1L
1,490 SR
Queue Stats
27W - 28L
1,505 Elo+
Solo
Pele
Pele
Zotem9995
Pele
Level 159
God Stats
1W - 3L
1,524 SR
Queue Stats
119W - 128L
1,586 Elo+
Solo
Fenrir
Fenrir
miraval123
Fenrir
Level 149
God Stats
0W - 1L
1,413 SR
Queue Stats
36W - 53L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 3
6,196
1,239
2,938
4,026
4,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
 
Jing Wei
11
1 / 0 / 3
6,125
1,225
3,186
1,182
398
Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Bowjin
Janus
11
1 / 0 / 5
6,159
1,232
5,153
2,668
902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Junior1610
Anubis
12
2 / 1 / 3
6,673
1,335
3,191
2,643
1,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
iGep
Jormungandr
9
0 / 0 / 6
6,019
1,204
3,994
3,373
3,488
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 2 / 1
4,949
990
2,456
9,127
3,981
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
 
Hades
5
0 / 0 / 0
4,341
868
0
377
269
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Khain3
Hun Batz
10
0 / 3 / 2
4,815
963
3,466
6,162
1,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
5
0 / 1 / 0
4,324
865
1,047
1,746
409
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
miraval123
Fenrir
10
1 / 0 / 1
5,060
1,012
1,222
3,257
2,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
6
Kills
2
2
Deaths
6
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
3
3.5
W
Jing Wei
 
Jing Wei
1
0
3
2.5
L
Amaterasu
 
Amaterasu
1
2
1
0.75
L
Hades
 
Hades
0
0
0
0
W
Janus
Bowjin
Janus
1
0
5
3.5
W
Anubis
Junior1610
Anubis
2
1
3
3.5
L
Hun Batz
Khain3
Hun Batz
0
3
2
0.33
L
Pele
0
1
0
0
W
Jormungandr
iGep
Jormungandr
0
0
6
3
L
Fenrir
miraval123
Fenrir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,462
Damage
8,191
13,892
Taken
20,669
11,261
Mitigated
9,004
4,990
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,938
102
374
1,313
4,026
4,986
530
0
3,956
6,486
0
W
Jing Wei
 
Jing Wei
3,186
2,636
556
321
1,182
398
2,137
0
1,142
0
6,597
L
Amaterasu
 
Amaterasu
2,456
757
978
3,695
9,127
3,981
0
6,344
2,783
0
5,362
L
Hades
 
Hades
0
0
0
0
377
269
0
377
0
0
0
W
Janus
Bowjin
Janus
5,153
175
0
500
2,668
902
709
0
2,668
10,353
0
W
Anubis
Junior1610
Anubis
3,191
323
38
610
2,643
1,487
909
0
2,606
11,521
0
L
Hun Batz
Khain3
Hun Batz
3,466
926
300
1,435
6,162
1,716
0
4,641
1,521
0
8,226
L
Pele
1,047
374
0
242
1,746
409
0
1,746
0
0
1,047
W
Jormungandr
iGep
Jormungandr
3,994
1,101
197
1,081
3,373
3,488
350
0
3,336
7,166
0
L
Fenrir
miraval123
Fenrir
1,222
226
270
900
3,257
2,629
0
2,168
1,089
0
2,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
23,489
63
Minions Killed
21
0
Camps Cleared
0
544,941
Distance Traveled
377,396
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,196
1,239
20
4
0
119,680
0
W
Jing Wei
6,125
1,225
11
2
0
114,091
0
L
Amaterasu
4,949
990
6
1
0
105,895
1
L
Hades
4,341
868
0
0
0
27,814
0
W
Janus
6,159
1,232
11
2
0
124,443
0
W
Anubis
6,673
1,335
20
4
0
102,429
0
L
Hun Batz
4,815
963
12
2
0
111,348
0
L
Pele
4,324
865
0
0
0
18,666
0
W
Jormungandr
6,019
1,204
1
0
0
84,298
0
L
Fenrir
5,060
1,012
3
1
0
113,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role