Player Matchup

Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Brasee04
Baron Samedi
Level 105
God Stats
6W - 3L
1,584 SR
Queue Stats
28W - 30L
1,494 Elo+
Party 1
Hou Yi
Hou Yi
XxSmokelolxX
Hou Yi
Level 94
God Stats
5W - 4L
1,312 SR
Queue Stats
34W - 40L
1,470 Elo+
Party 1
Team Averages
Level 107
1,465 SR
1,488 Elo+

VS

Team Averages
Level 67
1,485 SR
1,283 Elo+
Khepri
Khepri
raphael642466
Khepri
Level 41
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 6L
1,181 Elo+
Solo
Sol
Sol
smtsol
Sol
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,255 Elo+
Solo
Artemis
Artemis
vemnot
Artemis
Level 121
God Stats
5W - 10L
1,477 SR
Queue Stats
488W - 585L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 0 / 8
8,049
732
3,558
6,435
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
Brasee04
Baron Samedi
12
5 / 0 / 6
8,164
742
6,399
6,247
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
12
4 / 0 / 6
7,988
726
8,990
4,790
1,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,836
621
2,579
8,316
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
smtsol
Sol
10
0 / 3 / 0
6,129
557
3,841
5,853
2,108
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
vemnot
Artemis
10
0 / 6 / 0
6,106
555
6,724
8,505
3,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
8
6
W
Baron Samedi
Brasee04
Baron Samedi
5
0
6
8
W
Hou Yi
4
0
6
7
L
0
2
0
0
L
Sol
smtsol
Sol
0
3
0
0
L
Artemis
vemnot
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,947
Damage
13,144
17,472
Taken
22,674
10,180
Mitigated
14,218
8,023
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,558
1,122
0
1,764
6,435
5,449
0
2,771
3,664
11,638
0
W
Baron Samedi
Brasee04
Baron Samedi
6,399
491
1,793
3,240
6,247
2,905
305
2,419
3,828
22,864
0
W
Hou Yi
8,990
4,670
0
1,226
4,790
1,826
518
1,418
3,372
0
26,324
L
2,579
171
0
1,845
8,316
8,867
0
3,810
4,278
11,964
0
L
Sol
smtsol
Sol
3,841
867
0
1,845
5,853
2,108
0
2,615
3,064
16,604
0
L
Artemis
vemnot
Artemis
6,724
1,544
0
1,406
8,505
3,243
0
3,232
5,173
0
27,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,201
Gold Earned
19,071
116
Minions Killed
104
3
Camps Cleared
6
545,820
Distance Traveled
598,912
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,049
732
11
1
0
182,482
2
W
Baron Samedi
8,164
742
49
4
2
187,185
6
W
Hou Yi
7,988
726
56
5
1
176,153
1
L
Khepri
6,836
621
28
3
2
210,343
3
L
Sol
6,129
557
36
3
3
201,951
0
L
Artemis
6,106
555
40
4
1
186,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role