Player Matchup

Hercules
Hercules
AndresMC54
Hercules
Level 88
God Stats
0W - 1L
1,590 SR
Queue Stats
26W - 41L
1,383 Elo+
Party 4
Izanami
Izanami
BlueNH
Izanami
Level 21
God Stats
15W - 8L
1,526 SR
Queue Stats
78W - 75L
1,452 Elo+
Party 2
Ra
Ra
JochyMC54
Ra
Level 41
God Stats
0W - 1L
1,159 SR
Queue Stats
48W - 58L
1,396 Elo+
Party 4
Ares
Ares
Xx-barbarianxX
Ares
Level 29
God Stats
7W - 9L
1,567 SR
Queue Stats
107W - 132L
1,434 Elo+
Party 2
Bacchus
Bacchus
tacticsmatt
Bacchus
Level 105
God Stats
8W - 9L
1,519 SR
Queue Stats
334W - 398L
1,398 Elo+
Party 2
Team Averages
Level 57
1,472 SR
1,413 Elo+

VS

Team Averages
Level 66
1,466 SR
1,415 Elo+
Tsukuyomi
Tsukuyomi
Anthony1207
Tsukuyomi
Level 84
God Stats
5W - 7L
1,536 SR
Queue Stats
158W - 188L
1,440 Elo+
Solo
Chiron
Chiron
RickBootySmasher
Chiron
Level 21
God Stats
6W - 6L
1,683 SR
Queue Stats
73W - 82L
1,432 Elo+
Party 3
Erlang Shen
Erlang Shen
ScrubHunter32
Erlang Shen
Level 72
God Stats
2W - 4L
1,301 SR
Queue Stats
191W - 368L
1,378 Elo+
Party 1
Ares
Ares
SweatieMeats
Ares
Level 66
God Stats
30W - 23L
1,545 SR
Queue Stats
326W - 363L
1,441 Elo+
Party 3
Baba Yaga
Baba Yaga
Wolfdefender223
Baba Yaga
Level 88
God Stats
14W - 34L
1,266 SR
Queue Stats
252W - 417L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AndresMC54
Hercules
17
4 / 2 / 5
10,030
502
4,716
12,260
10,296
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
BlueNH
Izanami
15
2 / 5 / 6
9,644
482
8,206
13,263
4,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 8 / 6
8,853
443
9,930
12,704
3,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 7 / 5
8,108
405
3,939
17,201
11,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
tacticsmatt
Bacchus
13
6 / 5 / 4
9,373
469
11,943
12,627
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Anthony1207
Tsukuyomi
18
8 / 3 / 11
11,716
586
13,150
12,432
5,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 1 / 7
11,362
568
11,766
13,236
5,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
ScrubHunter32
Erlang Shen
16
5 / 4 / 8
10,824
541
9,333
15,926
14,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 5 / 15
10,292
515
8,663
20,551
13,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
Wolfdefender223
Baba Yaga
17
4 / 4 / 4
11,271
564
9,180
10,800
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
17
Kills
27
27
Deaths
17
26
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hercules
AndresMC54
Hercules
4
2
5
3.25
W
Tsukuyomi
Anthony1207
Tsukuyomi
8
3
11
4.5
L
Izanami
BlueNH
Izanami
2
5
6
1
L
3
8
6
0.75
W
7
1
7
10.5
W
Erlang Shen
ScrubHunter32
Erlang Shen
5
4
8
2.25
W
3
5
15
2.1
W
Baba Yaga
Wolfdefender223
Baba Yaga
4
4
4
1.5
L
2
7
5
0.64
L
Bacchus
tacticsmatt
Bacchus
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,734
Damage
52,092
68,055
Taken
72,945
36,989
Mitigated
43,003
11,466
Healing
25,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AndresMC54
Hercules
4,716
1,183
0
2,664
12,260
10,296
493
2,127
10,045
0
41,585
W
Tsukuyomi
Anthony1207
Tsukuyomi
13,150
2,958
0
5,795
12,432
5,291
1,599
5,181
7,105
0
85,544
L
Izanami
BlueNH
Izanami
8,206
5,828
0
2,110
13,263
4,527
0
3,072
10,123
0
70,344
L
9,930
758
1,580
2,243
12,704
3,920
680
5,330
7,094
38,314
0
W
11,766
4,525
1,428
4,447
13,236
5,040
3,357
6,730
6,426
0
90,181
W
Erlang Shen
ScrubHunter32
Erlang Shen
9,333
5,045
50
4,524
15,926
14,509
2,042
5,607
10,070
0
55,640
W
8,663
1,062
2,570
3,947
20,551
13,251
502
10,335
10,112
21,266
0
W
Baba Yaga
Wolfdefender223
Baba Yaga
9,180
307
563
2,432
10,800
4,912
5,257
2,604
7,997
64,422
0
L
3,939
500
162
1,500
17,201
11,697
0
3,981
13,152
19,042
0
L
Bacchus
tacticsmatt
Bacchus
11,943
907
0
1,207
12,627
6,549
47
2,692
9,798
39,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,008
Gold Earned
55,465
378
Minions Killed
489
0
Camps Cleared
0
1,580,860
Distance Traveled
1,915,225
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,030
502
78
4
0
328,907
4
W
Tsukuyomi
11,716
586
118
6
0
419,423
1
L
Izanami
9,644
482
131
7
0
341,811
0
L
Ra
8,853
443
82
4
0
298,837
0
W
Chiron
11,362
568
135
7
0
377,762
4
W
Erlang Shen
10,824
541
98
5
0
365,416
2
W
Ares
10,292
515
25
1
0
405,262
2
W
Baba Yaga
11,271
564
113
6
0
347,362
3
L
Ares
8,108
405
22
1
0
256,390
0
L
Bacchus
9,373
469
65
3
0
354,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role