Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AlbinoPrism9920
Cupid
Level 57
God Stats
0W - 1L
1,497 SR
Queue Stats
362W - 344L
1,542 Elo+
Solo
Kukulkan
Kukulkan
LWK12251991
Kukulkan
Level 116
God Stats
0W - 4L
1,110 SR
Queue Stats
190W - 190L
1,595 Elo+
Solo
King Arthur
King Arthur
LargeGuy
King Arthur
Level 129
God Stats
0W - 3L
1,254 SR
Queue Stats
109W - 97L
1,649 Elo+
Solo
Ra
Ra
MustyBBC
Ra
Level 125
God Stats
5W - 3L
1,731 SR
Queue Stats
256W - 224L
1,605 Elo+
Solo
Team Averages
Level 111
1,418 SR
1,578 Elo+

VS

Team Averages
Level 121
1,550 SR
1,592 Elo+
Sol
Sol
Irishino
Sol
Level 147
God Stats
14W - 7L
1,574 SR
Queue Stats
307W - 253L
1,598 Elo+
Party 1
Atlas
Atlas
SunEggs
Atlas
Level 95
God Stats
16W - 10L
1,820 SR
Queue Stats
304W - 283L
1,612 Elo+
Solo
Bastet
Bastet
VeeraMoon
Bastet
Level 141
God Stats
3W - 3L
1,485 SR
Queue Stats
176W - 157L
1,594 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YouShallNotPass1
Tsukuyomi
Level 100
God Stats
16W - 18L
1,580 SR
Queue Stats
241W - 211L
1,600 Elo+
Solo
Neith
Neith
sònder
Neith
Level 122
God Stats
4W - 3L
1,289 SR
Queue Stats
471W - 436L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 5 / 3
6,523
466
3,397
12,609
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 4 / 1
7,107
508
7,077
9,577
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
LWK12251991
Kukulkan
11
0 / 6 / 0
6,578
470
3,174
8,429
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
LargeGuy
King Arthur
10
0 / 6 / 1
6,267
448
4,742
14,451
6,117
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 2 / 2
7,650
546
4,532
7,544
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
8,986
642
9,194
6,426
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
SunEggs
Atlas
11
3 / 2 / 13
7,909
565
6,428
12,873
9,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
VeeraMoon
Bastet
13
5 / 1 / 8
7,762
554
6,475
7,032
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
15
6 / 2 / 1
9,292
664
8,562
8,488
3,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
sònder
Neith
14
2 / 2 / 5
8,132
581
7,806
6,595
2,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
6
Kills
23
23
Deaths
7
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
5
3
0.5
L
3
4
1
0.88
W
7
0
4
9
L
Kukulkan
LWK12251991
Kukulkan
0
6
0
0
L
King Arthur
LargeGuy
King Arthur
0
6
1
0.08
L
2
2
2
1.5
W
Atlas
SunEggs
Atlas
3
2
13
4.75
W
Bastet
VeeraMoon
Bastet
5
1
8
9
W
Tsukuyomi
6
2
1
3.25
W
Neith
sònder
Neith
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,922
Damage
38,465
52,610
Taken
41,414
23,773
Mitigated
20,027
12,663
Healing
18,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,397
1,110
0
2,611
12,609
10,089
0
5,338
7,232
11,070
0
L
7,077
2,819
501
3,960
9,577
2,304
0
1,368
8,209
0
43,449
W
9,194
3,941
0
5,082
6,426
2,364
1,538
1,932
4,494
68,922
0
L
Kukulkan
LWK12251991
Kukulkan
3,174
102
0
500
8,429
2,719
0
2,469
5,914
34,034
0
L
King Arthur
LargeGuy
King Arthur
4,742
621
0
1,716
14,451
6,117
308
2,569
11,466
147
31,457
L
4,532
562
426
2,949
7,544
2,544
0
3,878
3,544
49,770
0
W
Atlas
SunEggs
Atlas
6,428
2,648
1,910
3,228
12,873
9,065
0
5,477
7,396
14,535
0
W
Bastet
VeeraMoon
Bastet
6,475
2,046
0
2,726
7,032
2,480
0
1,299
5,733
0
35,350
W
Tsukuyomi
8,562
2,408
139
4,007
8,488
3,832
147
1,626
6,862
0
61,487
W
Neith
sònder
Neith
7,806
3,876
0
1,332
6,595
2,286
339
973
5,622
0
58,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,125
Gold Earned
42,081
366
Minions Killed
432
0
Camps Cleared
0
1,249,601
Distance Traveled
1,385,574
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,523
466
7
1
0
286,067
6
L
Cupid
7,107
508
81
6
0
239,127
0
W
Sol
8,986
642
127
9
0
255,494
3
L
Kukulkan
6,578
470
88
6
0
209,738
0
L
King Arthur
6,267
448
65
5
0
248,590
0
L
Ra
7,650
546
125
9
0
266,079
6
W
Atlas
7,909
565
16
1
0
278,436
5
W
Bastet
7,762
554
62
4
0
309,427
1
W
Tsukuyomi
9,292
664
127
9
0
309,297
2
W
Neith
8,132
581
100
7
0
232,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role