Player Matchup

Hun Batz
Hun Batz
EMA Bear2535
Hun Batz
Level 42
God Stats
1W - 2L
1,503 SR
Queue Stats
65W - 79L
1,225 Elo+
Party 1
Raijin
Raijin
EMA Nasil
Raijin
Level 4
God Stats
1W - 1L
1,655 SR
Queue Stats
18W - 25L
1,407 Elo+
Party 1
Ares
Ares
REDMONKEYZ1
Ares
Level 9
God Stats
5W - 9L
1,226 SR
Queue Stats
29W - 39L
1,161 Elo+
Party 1
Team Averages
Level 18
1,461 SR
1,264 Elo+

VS

Team Averages
Level 32
1,335 SR
1,135 Elo+
Neith
Neith
HaHaNdN
Neith
Level 36
God Stats
58W - 125L
1,194 SR
Queue Stats
63W - 142L
1,055 Elo+
Solo
Cthulhu
Cthulhu
byzer2000
Cthulhu
Level 45
God Stats
2W - 1L
1,594 SR
Queue Stats
49W - 61L
1,317 Elo+
Party 2
Tsukuyomi
Tsukuyomi
thecryomanic
Tsukuyomi
Level 16
God Stats
1W - 1L
1,219 SR
Queue Stats
9W - 13L
1,031 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EMA Bear2535
Hun Batz
16
5 / 3 / 2
12,400
620
21,562
18,337
7,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
EMA Nasil
Raijin
14
2 / 8 / 6
11,596
580
15,056
19,340
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 6
12,010
601
6,491
21,837
24,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HaHaNdN
Neith
15
2 / 2 / 6
12,115
606
15,138
15,676
4,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
byzer2000
Cthulhu
16
6 / 3 / 6
13,832
692
14,104
24,622
30,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
thecryomanic
Tsukuyomi
17
7 / 3 / 4
13,438
672
23,124
19,319
11,935
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
8
Kills
15
15
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
EMA Bear2535
Hun Batz
5
3
2
2
L
Raijin
EMA Nasil
Raijin
2
8
6
0.63
W
Neith
HaHaNdN
Neith
2
2
6
2.5
L
1
4
6
1
W
Cthulhu
byzer2000
Cthulhu
6
3
6
3
W
Tsukuyomi
thecryomanic
Tsukuyomi
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,109
Damage
52,366
59,514
Taken
59,617
38,333
Mitigated
46,932
4,916
Healing
16,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
EMA Bear2535
Hun Batz
21,562
5,763
755
1,355
18,337
7,631
432
5,737
12,600
0
53,108
L
Raijin
EMA Nasil
Raijin
15,056
3,188
512
1,345
19,340
6,148
526
3,784
15,556
34,610
0
W
Neith
HaHaNdN
Neith
15,138
3,322
1,157
6,737
15,676
4,269
1,426
3,628
11,916
0
49,318
L
6,491
612
0
949
21,837
24,554
232
4,920
16,917
14,904
0
W
Cthulhu
byzer2000
Cthulhu
14,104
402
289
3,081
24,622
30,728
315
10,506
13,507
40,976
0
W
Tsukuyomi
thecryomanic
Tsukuyomi
23,124
4,586
1,203
4,452
19,319
11,935
629
7,193
11,738
0
70,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,006
Gold Earned
39,385
141
Minions Killed
195
3
Camps Cleared
9
1,013,390
Distance Traveled
1,150,525
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,400
620
68
3
2
407,762
0
L
Raijin
11,596
580
58
3
1
261,888
1
W
Neith
12,115
606
59
3
2
353,399
6
L
Ares
12,010
601
15
1
0
343,740
0
W
Cthulhu
13,832
692
71
4
0
377,962
0
W
Tsukuyomi
13,438
672
65
3
7
419,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role