Player Matchup

Achilles
Achilles
 
Achilles
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Da Kidd Shady
Tsukuyomi
Level 117
God Stats
6W - 4L
1,502 SR
Queue Stats
150W - 147L
1,462 Elo+
Solo
Sol
Sol
HellsReaper822
Sol
Level 97
God Stats
2W - 1L
1,277 SR
Queue Stats
295W - 299L
1,506 Elo+
Solo
Ah Puch
Ah Puch
PrinceDyzz
Ah Puch
Level 152
God Stats
5W - 0L
1,751 SR
Queue Stats
81W - 75L
1,396 Elo+
Solo
Sylvanus
Sylvanus
Ramosggg
Sylvanus
Level 49
God Stats
1W - 2L
1,525 SR
Queue Stats
18W - 34L
1,362 Elo+
Solo
Team Averages
Level 111
1,511 SR
1,445 Elo+

VS

Team Averages
Level 116
1,464 SR
1,526 Elo+
Odin
Odin
Delzh
Odin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
NekomancerGrunt
Gilgamesh
Level 129
God Stats
0W - 2L
1,224 SR
Queue Stats
45W - 31L
1,563 Elo+
Solo
Atlas
Atlas
SIipperyWeasel
Atlas
Level 154
God Stats
2W - 3L
1,477 SR
Queue Stats
789W - 806L
1,501 Elo+
Solo
Sylvanus
Sylvanus
TBP_Lust
Sylvanus
Level 128
God Stats
10W - 6L
1,619 SR
Queue Stats
414W - 425L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
TehContortionist
Kuzenbo
Level 64
God Stats
3W - 3L
1,498 SR
Queue Stats
102W - 127L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
9 / 7 / 15
12,900
759
16,372
26,878
37,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Da Kidd Shady
Tsukuyomi
19
6 / 5 / 18
12,073
710
26,012
23,138
10,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 3 / 20
12,413
730
34,052
17,703
8,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
PrinceDyzz
Ah Puch
20
9 / 1 / 21
12,906
759
35,157
10,386
4,552
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Ramosggg
Sylvanus
19
1 / 3 / 18
11,857
697
16,908
24,317
19,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Delzh
Odin
17
3 / 6 / 7
10,417
613
6,391
25,489
27,687
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
NekomancerGrunt
Gilgamesh
18
2 / 9 / 11
10,673
628
18,527
25,620
20,369
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
3 / 6 / 9
11,099
653
18,230
23,131
27,699
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
TBP_Lust
Sylvanus
19
4 / 7 / 8
11,174
657
15,889
28,030
13,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 4 / 12
11,181
658
20,379
39,376
30,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
63
32
Kills
16
19
Deaths
32
92
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
7
15
2.36
W
Tsukuyomi
Da Kidd Shady
Tsukuyomi
6
5
18
3
L
Odin
Delzh
Odin
3
6
7
1.08
W
7
3
20
5.67
L
Gilgamesh
NekomancerGrunt
Gilgamesh
2
9
11
0.83
W
Ah Puch
PrinceDyzz
Ah Puch
9
1
21
19.5
W
Sylvanus
Ramosggg
Sylvanus
1
3
18
3.33
L
3
6
9
1.25
L
Sylvanus
TBP_Lust
Sylvanus
4
7
8
1.14
L
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,501
Damage
79,416
102,422
Taken
141,646
80,576
Mitigated
119,767
60,498
Healing
62,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,372
3,871
2,275
8,112
26,878
37,211
200
13,542
12,377
0
28,220
W
Tsukuyomi
Da Kidd Shady
Tsukuyomi
26,012
3,807
1,716
7,936
23,138
10,927
828
9,927
12,914
0
46,712
L
Odin
Delzh
Odin
6,391
897
1,104
5,164
25,489
27,687
224
12,827
12,662
0
12,905
W
34,052
9,687
3,757
5,835
17,703
8,348
2,369
8,579
8,868
62,122
0
L
Gilgamesh
NekomancerGrunt
Gilgamesh
18,527
4,405
1,761
2,945
25,620
20,369
196
14,980
10,640
0
35,358
W
Ah Puch
PrinceDyzz
Ah Puch
35,157
2,407
2,500
3,463
10,386
4,552
1,565
6,472
3,642
62,311
0
W
Sylvanus
Ramosggg
Sylvanus
16,908
3,618
13,547
11,357
24,317
19,538
745
13,908
9,952
24,884
0
L
18,230
6,011
1,147
3,126
23,131
27,699
80
12,267
10,864
38,254
0
L
Sylvanus
TBP_Lust
Sylvanus
15,889
4,146
16,312
12,041
28,030
13,396
321
19,321
8,709
33,553
0
L
20,379
4,259
3,567
15,791
39,376
30,616
0
26,722
12,654
34,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,149
Gold Earned
54,544
214
Minions Killed
180
0
Camps Cleared
0
1,602,613
Distance Traveled
1,495,169
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,900
759
21
1
0
270,980
0
W
Tsukuyomi
12,073
710
38
2
0
344,967
1
L
Odin
10,417
613
13
1
0
292,584
0
W
Sol
12,413
730
65
4
0
336,467
1
L
Gilgamesh
10,673
628
37
2
0
292,846
5
W
Ah Puch
12,906
759
73
4
0
320,881
1
W
Sylvanus
11,857
697
17
1
0
329,318
0
L
Atlas
11,099
653
60
4
0
291,505
3
L
Sylvanus
11,174
657
47
3
0
291,110
1
L
Kuzenbo
11,181
658
23
1
0
327,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role