Player Matchup

Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Bubblewad03
Vamana
Level 96
God Stats
18W - 12L
1,566 SR
Queue Stats
158W - 156L
1,387 Elo+
Solo
Tiamat
Tiamat
T3GRA
Tiamat
Level 125
God Stats
3W - 2L
1,214 SR
Queue Stats
75W - 90L
1,406 Elo+
Solo
Team Averages
Level 115
1,426 SR
1,431 Elo+

VS

Team Averages
Level 123
1,503 SR
1,379 Elo+
Atlas
Atlas
ItzLuBuYoutube
Atlas
Level 144
God Stats
6W - 4L
1,597 SR
Queue Stats
131W - 117L
1,389 Elo+
Party 1
Kali
Kali
LuVDoCTuH
Kali
Level 120
God Stats
1W - 0L
1,299 SR
Queue Stats
2W - 3L
1,375 Elo+
Party 1
Gilgamesh
Gilgamesh
SIR MATTZ
Gilgamesh
Level 106
God Stats
19W - 11L
1,612 SR
Queue Stats
131W - 130L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 5 / 1
6,369
637
4,535
6,933
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
7
0 / 4 / 3
5,854
585
3,506
6,929
2,514
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
T3GRA
Tiamat
9
1 / 4 / 1
6,303
630
3,778
4,899
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
7,495
750
7,539
7,784
3,546
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Kali
11
6 / 1 / 3
8,066
807
2,472
5,487
2,126
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
SIR MATTZ
Gilgamesh
11
2 / 1 / 10
7,334
733
6,193
8,325
4,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
13
13
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
1
0.5
L
Vamana
0
4
3
0.38
W
5
1
6
8
W
Kali
6
1
3
7.5
W
Gilgamesh
SIR MATTZ
Gilgamesh
2
1
10
7
L
Tiamat
T3GRA
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,819
Damage
16,204
18,761
Taken
21,596
6,849
Mitigated
10,355
1,749
Healing
4,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,535
2,920
0
43
6,933
2,233
0
2,991
3,687
0
15,384
L
Vamana
3,506
1,568
0
944
6,929
2,514
0
3,235
3,578
0
10,991
W
7,539
2,452
446
1,931
7,784
3,546
220
2,372
5,412
28,492
0
W
Kali
2,472
838
0
1,607
5,487
2,126
0
936
4,551
0
16,991
W
Gilgamesh
SIR MATTZ
Gilgamesh
6,193
1,209
0
808
8,325
4,683
659
1,394
6,931
582
17,611
L
Tiamat
T3GRA
Tiamat
3,778
88
160
602
4,899
2,102
0
1,690
3,117
16,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,526
Gold Earned
22,895
77
Minions Killed
110
2
Camps Cleared
7
452,868
Distance Traveled
556,538
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,369
637
30
3
1
156,964
1
L
Vamana
5,854
585
16
2
0
139,805
1
W
Atlas
7,495
750
45
5
2
183,560
1
W
Kali
8,066
807
36
4
3
198,639
1
W
Gilgamesh
7,334
733
29
3
2
174,339
0
L
Tiamat
6,303
630
31
3
1
156,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role