Player Matchup

Chaac
Chaac
Captain_Binx
Chaac
Level 105
God Stats
6W - 8L
1,413 SR
Queue Stats
527W - 513L
1,438 Elo+
Party 3
Anhur
Anhur
Foxtrot0002
Anhur
Level 41
God Stats
10W - 10L
1,402 SR
Queue Stats
114W - 132L
1,319 Elo+
Party 1
Nemesis
Nemesis
oCreationss--
Nemesis
Level 47
God Stats
38W - 35L
1,520 SR
Queue Stats
148W - 159L
1,336 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
othertyler94
Morgan Le Fay
Level 69
God Stats
13W - 12L
1,527 SR
Queue Stats
244W - 243L
1,405 Elo+
Party 3
Geb
Geb
trickshot1002
Geb
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
22W - 31L
1,328 Elo+
Party 1
Team Averages
Level 56
1,472 SR
1,365 Elo+

VS

Team Averages
Level 132
1,477 SR
1,415 Elo+
Athena
Athena
Brotha_Sierra
Athena
Level 158
God Stats
3W - 3L
1,383 SR
Queue Stats
237W - 276L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
MrManWithClass
Sun Wukong
Level 86
God Stats
0W - 2L
1,444 SR
Queue Stats
54W - 104L
1,312 Elo+
Party 2
Hachiman
Hachiman
Rutledge57
Hachiman
Level 126
God Stats
21W - 20L
1,534 SR
Queue Stats
416W - 442L
1,441 Elo+
Party 2
Vamana
Vamana
Str8420blazin
Vamana
Level 160
God Stats
10W - 10L
1,491 SR
Queue Stats
238W - 289L
1,399 Elo+
Party 2
Zhong Kui
Zhong Kui
Vkind Gaymer
Zhong Kui
Level 128
God Stats
1W - 3L
1,536 SR
Queue Stats
334W - 331L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,167
482
16,935
19,985
20,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 0
8,098
426
2,240
9,470
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
18
6 / 2 / 1
10,879
573
10,256
10,391
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
othertyler94
Morgan Le Fay
14
3 / 6 / 1
9,006
474
6,209
12,216
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 3 / 2
7,724
407
3,226
13,094
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 9
9,147
481
9,102
11,492
7,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
MrManWithClass
Sun Wukong
15
1 / 0 / 3
8,727
459
7,817
20,760
11,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
Rutledge57
Hachiman
17
7 / 1 / 1
10,109
532
9,008
9,050
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 5 / 4
10,685
562
12,500
21,395
10,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Vkind Gaymer
Zhong Kui
18
5 / 3 / 5
11,429
602
9,410
10,551
7,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
11
Kills
22
22
Deaths
11
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
9
2.75
W
1
7
3
0.36
W
1
4
0
0.25
L
Sun Wukong
MrManWithClass
Sun Wukong
1
0
3
2.5
L
Hachiman
Rutledge57
Hachiman
7
1
1
7.5
L
8
5
4
2
L
Zhong Kui
Vkind Gaymer
Zhong Kui
5
3
5
2.5
W
Nemesis
6
2
1
3.25
W
Morgan Le Fay
othertyler94
Morgan Le Fay
3
6
1
0.58
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,866
Damage
47,837
65,156
Taken
73,248
39,264
Mitigated
39,671
18,957
Healing
30,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,102
2,297
0
518
11,492
7,830
321
1,431
9,889
49,854
0
W
16,935
1,743
0
7,787
19,985
20,486
29
2,619
17,366
12,912
51,341
W
2,240
1,226
0
2,663
9,470
2,214
0
1,656
7,814
0
47,369
L
Sun Wukong
MrManWithClass
Sun Wukong
7,817
2,158
0
8,120
20,760
11,193
72
3,795
15,701
0
51,264
L
Hachiman
Rutledge57
Hachiman
9,008
3,891
0
4,348
9,050
2,869
866
1,063
7,987
0
75,569
L
12,500
6,849
244
10,544
21,395
10,004
30
2,835
18,288
0
75,948
L
Zhong Kui
Vkind Gaymer
Zhong Kui
9,410
1,824
60
6,620
10,551
7,775
1,636
4,742
5,809
77,117
5,568
W
Nemesis
10,256
2,833
0
4,188
10,391
3,640
0
3,284
7,107
0
79,987
W
Morgan Le Fay
othertyler94
Morgan Le Fay
6,209
1,120
0
1,401
12,216
3,848
0
6,257
5,959
52,049
0
W
3,226
421
0
2,918
13,094
9,076
156
4,053
9,041
20,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,874
Gold Earned
50,097
481
Minions Killed
597
0
Camps Cleared
0
1,802,034
Distance Traveled
1,825,886
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,147
481
90
5
0
401,943
0
W
Chaac
9,167
482
108
6
0
339,041
3
W
Anhur
8,098
426
94
5
0
341,570
4
L
Sun Wukong
8,727
459
78
4
0
361,395
0
L
Hachiman
10,109
532
128
7
0
344,998
5
L
Vamana
10,685
562
129
7
0
356,801
1
L
Zhong Kui
11,429
602
172
9
0
360,749
4
W
Nemesis
10,879
573
146
8
0
447,203
1
W
Morgan Le Fay
9,006
474
102
5
0
306,195
0
W
Geb
7,724
407
31
2
0
368,025
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role