Player Matchup

Chang'e
Chang'e
Emre52
Chang'e
Level 104
God Stats
12W - 4L
1,607 SR
Queue Stats
74W - 52L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lyxinsa
Ah Muzen Cab
Level 62
God Stats
4W - 7L
1,391 SR
Queue Stats
140W - 180L
1,371 Elo+
Party 1
Sun Wukong
Sun Wukong
Ryan25
Sun Wukong
Level 97
God Stats
3W - 2L
1,487 SR
Queue Stats
195W - 219L
1,361 Elo+
Solo
Kukulkan
Kukulkan
oksygéne
Kukulkan
Level 85
God Stats
3W - 3L
1,256 SR
Queue Stats
217W - 261L
1,375 Elo+
Party 1
Mercury
Mercury
Марафонец
Mercury
Level 95
God Stats
3W - 3L
1,461 SR
Queue Stats
28W - 31L
1,431 Elo+
Solo
Team Averages
Level 89
1,440 SR
1,402 Elo+

VS

Team Averages
Level 66
1,385 SR
1,334 Elo+
Baron Samedi
Baron Samedi
Clafs
Baron Samedi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,645 Elo+
Solo
Atlas
Atlas
HunterSoul22
Atlas
Level 68
God Stats
1W - 9L
1,176 SR
Queue Stats
57W - 173L
1,216 Elo+
Party 2
Bellona
Bellona
RadneLigeia7u7
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Arachne
Arachne
shutwolf282
Arachne
Level 67
God Stats
2W - 11L
1,251 SR
Queue Stats
47W - 190L
1,176 Elo+
Party 2
Skadi
Skadi
worlinter113
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 143L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Emre52
Chang'e
8
0 / 1 / 6
5,504
550
2,568
5,305
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
Lyxinsa
Ah Muzen Cab
10
3 / 0 / 3
5,877
588
6,146
3,931
1,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Ryan25
Sun Wukong
9
1 / 2 / 3
5,765
577
4,458
6,674
2,548
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
oksygéne
Kukulkan
12
6 / 0 / 3
7,125
713
5,386
3,276
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 1 / 0
6,358
636
1,763
7,102
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Clafs
Baron Samedi
8
0 / 4 / 1
4,990
499
2,679
4,752
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
4,884
488
2,807
9,172
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 3 / 0
5,160
516
2,692
5,159
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
shutwolf282
Arachne
11
3 / 3 / 0
6,158
616
3,906
8,138
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 1
4,887
489
2,027
6,404
1,581
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
4
4
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Clafs
Baron Samedi
0
4
1
0.13
W
Chang'e
Emre52
Chang'e
0
1
6
3
L
0
2
1
0.25
W
Ah Muzen Cab
Lyxinsa
Ah Muzen Cab
3
0
3
4.5
L
1
3
0
0.33
W
Sun Wukong
Ryan25
Sun Wukong
1
2
3
1.25
W
Kukulkan
oksygéne
Kukulkan
6
0
3
7.5
L
Arachne
shutwolf282
Arachne
3
3
0
1
L
0
4
1
0.13
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,321
Damage
14,111
26,288
Taken
33,625
8,525
Mitigated
15,389
11,493
Healing
9,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Clafs
Baron Samedi
2,679
52
0
713
4,752
2,127
896
2,329
2,423
19,745
0
W
Chang'e
Emre52
Chang'e
2,568
383
1,925
3,239
5,305
1,760
267
1,345
3,900
15,028
0
L
2,807
1,133
0
3,420
9,172
4,359
0
2,784
6,388
16,559
0
W
Ah Muzen Cab
Lyxinsa
Ah Muzen Cab
6,146
1,914
0
1,145
3,931
1,158
330
1,158
2,733
0
28,911
L
2,692
981
0
33
5,159
4,611
138
0
5,159
0
13,683
W
Sun Wukong
Ryan25
Sun Wukong
4,458
1,073
0
562
6,674
2,548
782
409
6,139
0
21,936
W
Kukulkan
oksygéne
Kukulkan
5,386
1,463
0
768
3,276
1,049
611
1,546
1,602
41,956
0
L
Arachne
shutwolf282
Arachne
3,906
2,088
0
3,479
8,138
2,711
0
1,062
7,076
0
24,694
L
2,027
812
309
1,063
6,404
1,581
25
1,779
4,625
0
27,089
W
1,763
417
0
3,854
7,102
2,010
0
642
6,428
0
30,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
26,079
301
Minions Killed
214
0
Camps Cleared
0
1,066,178
Distance Traveled
908,258
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,990
499
36
4
0
176,589
4
W
Chang'e
5,504
550
23
2
0
204,810
4
L
Atlas
4,884
488
26
3
0
180,577
1
W
Ah Muzen Cab
5,877
588
56
6
0
201,430
3
L
Bellona
5,160
516
27
3
0
153,375
0
W
Sun Wukong
5,765
577
54
5
0
216,566
4
W
Kukulkan
7,125
713
98
10
0
199,923
4
L
Arachne
6,158
616
66
7
0
235,418
0
L
Skadi
4,887
489
59
6
0
162,299
3
W
Mercury
6,358
636
70
7
0
243,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role