Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Asttray
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,314 Elo+
Party 2
Khepri
Khepri
Gra4enator
Khepri
Level 29
God Stats
1W - 1L
1,598 SR
Queue Stats
47W - 60L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
cecidit4ngelo
Baron Samedi
Level 32
God Stats
10W - 5L
1,584 SR
Queue Stats
73W - 77L
1,478 Elo+
Party 2
Da Ji
Da Ji
jeannlion
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,367 Elo+
Party 2
Team Averages
Level 28
1,536 SR
1,419 Elo+

VS

Team Averages
Level 61
1,523 SR
1,482 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ImitoChan
Izanami
Level 121
God Stats
2W - 0L
1,473 SR
Queue Stats
98W - 82L
1,520 Elo+
Party 3
Medusa
Medusa
LittleApollo
Medusa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,535 Elo+
Party 3
Scylla
Scylla
tyranitar64
Scylla
Level 55
God Stats
6W - 5L
1,595 SR
Queue Stats
33W - 28L
1,467 Elo+
Party 1
Tsukuyomi
Tsukuyomi
warworgan9
Tsukuyomi
Level 23
God Stats
5W - 3L
1,544 SR
Queue Stats
8W - 9L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 8 / 2
9,260
926
9,856
25,119
21,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Asttray
Nu Wa
15
0 / 9 / 5
9,097
910
10,571
16,431
6,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Gra4enator
Khepri
16
1 / 5 / 4
10,362
1,036
5,143
24,939
35,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
cecidit4ngelo
Baron Samedi
15
0 / 8 / 4
8,957
896
9,241
15,233
11,099
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
jeannlion
Da Ji
15
2 / 11 / 3
9,224
922
3,203
17,257
8,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
10 / 0 / 25
13,128
1,313
17,557
12,327
12,920
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ImitoChan
Izanami
18
6 / 0 / 24
11,306
1,131
19,242
5,478
1,876
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
19
16 / 0 / 19
12,798
1,280
29,495
9,556
3,859
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
19
8 / 0 / 21
12,167
1,217
19,768
6,805
2,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
warworgan9
Tsukuyomi
17
1 / 5 / 15
9,700
970
8,301
8,600
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
145
5
Kills
41
41
Deaths
5
18
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
8
2
0.38
W
Gilgamesh
 
Gilgamesh
10
0
25
22.5
L
Nu Wa
Asttray
Nu Wa
0
9
5
0.28
L
Khepri
Gra4enator
Khepri
1
5
4
0.6
W
Izanami
ImitoChan
Izanami
6
0
24
18
W
Medusa
16
0
19
25.5
L
Baron Samedi
cecidit4ngelo
Baron Samedi
0
8
4
0.25
L
Da Ji
jeannlion
Da Ji
2
11
3
0.32
W
Scylla
8
0
21
18.5
W
Tsukuyomi
warworgan9
Tsukuyomi
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,014
Damage
94,363
98,979
Taken
42,766
82,802
Mitigated
24,432
7,395
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,856
1,632
0
506
25,119
21,203
0
5,993
18,954
0
26,464
W
Gilgamesh
 
Gilgamesh
17,557
3,769
0
642
12,327
12,920
0
7,449
4,655
6,672
29,930
L
Nu Wa
Asttray
Nu Wa
10,571
4,642
0
597
16,431
6,251
0
2,331
14,100
28,750
0
L
Khepri
Gra4enator
Khepri
5,143
282
0
1,050
24,939
35,793
0
6,451
18,488
13,363
0
W
Izanami
ImitoChan
Izanami
19,242
11,878
0
1,200
5,478
1,876
0
3,147
2,331
0
54,905
W
Medusa
29,495
17,706
0
2,006
9,556
3,859
0
5,419
4,012
0
39,464
L
Baron Samedi
cecidit4ngelo
Baron Samedi
9,241
714
2,640
1,786
15,233
11,099
0
3,302
11,931
37,114
0
L
Da Ji
jeannlion
Da Ji
3,203
804
0
816
17,257
8,456
0
4,512
12,745
0
13,180
W
Scylla
19,768
2,507
317
1,744
6,805
2,343
0
4,393
2,293
62,949
0
W
Tsukuyomi
warworgan9
Tsukuyomi
8,301
1,953
0
15
8,600
3,434
0
4,547
3,963
0
22,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,900
Gold Earned
59,099
159
Minions Killed
277
5
Camps Cleared
13
903,677
Distance Traveled
1,022,048
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,260
926
40
4
1
209,237
0
W
Gilgamesh
13,128
1,313
45
5
6
221,262
0
L
Nu Wa
9,097
910
32
3
1
156,501
0
L
Khepri
10,362
1,036
17
2
1
193,139
0
W
Izanami
11,306
1,131
89
9
0
191,168
0
W
Medusa
12,798
1,280
27
3
2
216,542
0
L
Baron Samedi
8,957
896
52
5
2
166,776
0
L
Da Ji
9,224
922
18
2
0
178,024
0
W
Scylla
12,167
1,217
104
10
5
209,053
2
W
Tsukuyomi
9,700
970
12
1
0
184,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role