Player Matchup

Hun Batz
Hun Batz
CapHookLikeBOYs
Hun Batz
Level 28
God Stats
0W - 1L
1,775 SR
Queue Stats
37W - 12L
1,728 Elo+
Party 1
Merlin
Merlin
ItzCuddles
Merlin
Level 128
God Stats
3W - 6L
1,553 SR
Queue Stats
125W - 128L
1,444 Elo+
Party 1
Fenrir
Fenrir
Josore
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,496 Elo+
Solo
Ganesha
Ganesha
MARKisYOURdaddy
Ganesha
Level 160
God Stats
1W - 4L
1,535 SR
Queue Stats
493W - 457L
1,668 Elo+
Party 1
Tiamat
Tiamat
XSpiritBadgerX
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,793 Elo+
Party 1
Team Averages
Level 70
1,572 SR
1,626 Elo+

VS

Team Averages
Level 86
1,637 SR
1,561 Elo+
Gilgamesh
Gilgamesh
BigProAliens
Gilgamesh
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,703 Elo+
Party 2
Anubis
Anubis
LocThaGOAT
Anubis
Level 29
God Stats
2W - 1L
1,523 SR
Queue Stats
111W - 133L
1,447 Elo+
Solo
Khepri
Khepri
NorseDaddy
Khepri
Level 125
God Stats
1W - 1L
1,591 SR
Queue Stats
47W - 63L
1,445 Elo+
Party 2
Chernobog
Chernobog
PancakesDoWork
Chernobog
Level 158
God Stats
2W - 1L
1,862 SR
Queue Stats
32W - 18L
1,712 Elo+
Party 2
Ullr
Ullr
TrashPandaman
Ullr
Level 26
God Stats
1W - 0L
1,708 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
5 / 7 / 5
9,111
759
12,906
11,917
5,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
ItzCuddles
Merlin
14
5 / 4 / 4
8,812
734
10,136
10,336
5,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Josore
Fenrir
14
1 / 7 / 6
8,056
671
3,134
18,385
9,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 4 / 12
8,967
747
11,577
19,580
25,397
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 4 / 8
8,716
726
14,110
11,847
9,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigProAliens
Gilgamesh
15
5 / 3 / 18
10,459
872
13,447
23,905
15,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mace

Mace

+10
Physical Power

Anubis
LocThaGOAT
Anubis
17
5 / 3 / 14
10,350
863
12,893
13,095
8,902
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
NorseDaddy
Khepri
14
1 / 1 / 22
9,505
792
4,670
12,619
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
PancakesDoWork
Chernobog
18
9 / 3 / 16
10,922
910
23,127
10,230
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 4 / 15
10,221
852
12,159
11,439
5,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
111
14
Kills
26
26
Deaths
14
35
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BigProAliens
Gilgamesh
5
3
18
4.67
L
Hun Batz
5
7
5
1.07
L
Merlin
ItzCuddles
Merlin
5
4
4
1.75
L
Fenrir
Josore
Fenrir
1
7
6
0.57
W
Anubis
LocThaGOAT
Anubis
5
3
14
4
L
0
4
12
1.5
W
Khepri
NorseDaddy
Khepri
1
1
22
12
W
Chernobog
PancakesDoWork
Chernobog
9
3
16
5.67
W
6
4
15
3.38
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,863
Damage
66,296
72,065
Taken
71,288
54,081
Mitigated
51,394
21,026
Healing
34,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BigProAliens
Gilgamesh
13,447
2,061
3,611
9,138
23,905
15,653
366
6,995
15,964
0
18,845
L
Hun Batz
12,906
2,230
0
363
11,917
5,414
0
3,433
8,484
0
19,569
L
Merlin
ItzCuddles
Merlin
10,136
212
1,626
2,390
10,336
5,049
491
2,267
8,069
23,940
0
L
Fenrir
Josore
Fenrir
3,134
244
1,051
2,500
18,385
9,027
0
4,039
14,346
0
4,849
W
Anubis
LocThaGOAT
Anubis
12,893
202
488
6,209
13,095
8,902
794
7,776
5,162
32,873
0
L
11,577
708
1,905
5,842
19,580
25,397
177
5,679
13,901
18,305
0
W
Khepri
NorseDaddy
Khepri
4,670
591
3,255
3,968
12,619
16,114
401
6,954
5,491
9,482
0
W
Chernobog
PancakesDoWork
Chernobog
23,127
10,070
3,879
3,555
10,230
5,217
2,181
5,039
5,063
0
45,598
W
12,159
4,131
0
260
11,439
5,508
1,582
7,543
3,785
0
21,800
L
14,110
1,174
1,628
3,721
11,847
9,194
192
2,145
9,702
32,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,662
Gold Earned
51,457
108
Minions Killed
132
0
Camps Cleared
0
1,036,325
Distance Traveled
1,194,454
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,459
872
7
1
0
264,614
1
L
Hun Batz
9,111
759
25
2
0
207,080
0
L
Merlin
8,812
734
28
2
0
183,386
1
L
Fenrir
8,056
671
7
1
0
216,549
0
W
Anubis
10,350
863
52
4
0
202,076
0
L
Ganesha
8,967
747
2
0
0
233,266
1
W
Khepri
9,505
792
11
1
0
252,162
1
W
Chernobog
10,922
910
33
3
0
226,824
1
W
Ullr
10,221
852
29
2
0
248,778
0
L
Tiamat
8,716
726
46
4
0
196,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role