Player Matchup

Kukulkan
Kukulkan
Magnamalos
Kukulkan
Level 25
God Stats
10W - 15L
1,440 SR
Queue Stats
57W - 55L
1,425 Elo+
Party 2
Thor
Thor
Seacheart
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,445 Elo+
Party 2
Sylvanus
Sylvanus
TheSenintai
Sylvanus
Level 128
God Stats
1W - 1L
1,338 SR
Queue Stats
87W - 92L
1,436 Elo+
Party 2
Team Averages
Level 57
1,426 SR
1,436 Elo+

VS

Team Averages
Level 45
1,549 SR
1,175 Elo+
Thor
Thor
LuteRun
Thor
Level 7
God Stats
0W - 2L
1,738 SR
Queue Stats
1W - 10L
1,174 Elo+
Party 1
Nike
Nike
MercysPeach
Nike
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,176 Elo+
Party 1
Baron Samedi
Baron Samedi
TheSoulLess1
Baron Samedi
Level 118
God Stats
0W - 1L
1,409 SR
Queue Stats
1W - 9L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Magnamalos
Kukulkan
16
4 / 5 / 15
13,113
690
14,945
10,532
3,999
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
17
17 / 6 / 4
14,701
774
19,994
22,171
9,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
TheSenintai
Sylvanus
17
4 / 7 / 19
13,289
699
14,620
27,190
28,189
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
LuteRun
Thor
12
2 / 11 / 7
11,190
589
9,268
18,319
7,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 10 / 6
11,687
615
9,310
22,124
17,292
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
TheSoulLess1
Baron Samedi
19
13 / 4 / 5
14,922
785
30,772
18,998
7,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
36
25
Kills
18
18
Deaths
25
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
LuteRun
Thor
2
11
7
0.5
W
Kukulkan
Magnamalos
Kukulkan
4
5
15
2.3
L
3
10
6
0.6
W
Thor
17
6
4
3.17
W
Sylvanus
TheSenintai
Sylvanus
4
7
19
1.93
L
Baron Samedi
TheSoulLess1
Baron Samedi
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,559
Damage
49,350
59,893
Taken
59,441
41,258
Mitigated
32,490
10,071
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
LuteRun
Thor
9,268
1,980
0
456
18,319
7,291
75
6,672
11,647
0
18,094
W
Kukulkan
Magnamalos
Kukulkan
14,945
677
0
0
10,532
3,999
752
6,247
3,839
50,065
0
L
9,310
1,626
0
488
22,124
17,292
44
10,054
12,070
3,977
23,295
W
Thor
19,994
6,975
0
0
22,171
9,070
1,466
10,904
10,796
26
49,997
W
Sylvanus
TheSenintai
Sylvanus
14,620
3,207
2,381
7,690
27,190
28,189
472
14,090
12,266
30,421
0
L
Baron Samedi
TheSoulLess1
Baron Samedi
30,772
1,292
2,939
7,390
18,998
7,907
1,357
13,166
5,832
74,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,103
Gold Earned
37,799
177
Minions Killed
169
8
Camps Cleared
4
885,310
Distance Traveled
877,915
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,190
589
19
1
1
258,585
1
W
Kukulkan
13,113
690
98
5
0
291,525
1
L
Nike
11,687
615
39
2
0
286,055
5
W
Thor
14,701
774
54
3
6
292,506
0
W
Sylvanus
13,289
699
25
1
2
301,279
0
L
Baron Samedi
14,922
785
111
6
3
333,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role