Player Matchup

Terra
Terra
Abyss Pyro
Terra
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,463 Elo+
Party 1
Guan Yu
Guan Yu
BuyhZinga
Guan Yu
Level 107
God Stats
2W - 0L
1,435 SR
Queue Stats
113W - 110L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeadShott00x
Fenrir
Level 103
God Stats
9W - 6L
1,229 SR
Queue Stats
410W - 417L
1,476 Elo+
Party 3
Scylla
Scylla
chaos DeCiMaTeR
Scylla
Level 128
God Stats
2W - 2L
1,415 SR
Queue Stats
168W - 169L
1,479 Elo+
Party 3
Anhur
Anhur
techydawn73684
Anhur
Level 69
God Stats
4W - 5L
1,542 SR
Queue Stats
312W - 286L
1,465 Elo+
Solo
Team Averages
Level 97
1,424 SR
1,476 Elo+

VS

Team Averages
Level 103
1,519 SR
1,494 Elo+
Chiron
Chiron
Hildog
Chiron
Level 120
God Stats
16W - 17L
1,528 SR
Queue Stats
458W - 474L
1,458 Elo+
Solo
King Arthur
King Arthur
PnGSolo
King Arthur
Level 128
God Stats
22W - 27L
1,513 SR
Queue Stats
608W - 602L
1,535 Elo+
Party 4
Thor
Thor
ThatMofoKyle
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,500 Elo+
Party 2
Discordia
Discordia
aeterna_luna
Discordia
Level 89
God Stats
0W - 1L
1,534 SR
Queue Stats
110W - 118L
1,512 Elo+
Party 2
Athena
Athena
kate_ning
Athena
Level 116
God Stats
15W - 19L
1,523 SR
Queue Stats
368W - 394L
1,463 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
2 / 1 / 6
7,793
487
4,143
16,896
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
BuyhZinga
Guan Yu
14
2 / 3 / 7
8,559
535
12,579
18,527
15,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
16
8 / 3 / 4
9,644
603
9,761
13,722
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
8 / 3 / 5
9,910
619
8,322
7,265
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 4
7,572
473
9,719
14,205
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hildog
Chiron
12
5 / 4 / 2
7,438
465
17,866
12,178
3,037
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
PnGSolo
King Arthur
14
1 / 3 / 2
8,546
534
10,856
14,660
10,641
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 7 / 2
8,578
536
7,215
12,856
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
aeterna_luna
Discordia
13
2 / 6 / 1
7,899
494
4,878
8,361
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
kate_ning
Athena
12
2 / 2 / 4
7,480
468
8,258
15,008
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
22
Kills
16
16
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
2
1
6
5
W
Guan Yu
BuyhZinga
Guan Yu
2
3
7
1.83
W
Fenrir
8
3
4
3.33
L
Chiron
Hildog
Chiron
5
4
2
1.5
L
King Arthur
PnGSolo
King Arthur
1
3
2
0.67
L
6
7
2
1
L
Discordia
aeterna_luna
Discordia
2
6
1
0.42
W
8
3
5
3.5
L
Athena
kate_ning
Athena
2
2
4
2
W
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,524
Damage
49,073
70,615
Taken
63,063
36,421
Mitigated
30,952
27,692
Healing
18,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
4,143
683
1,334
8,982
16,896
9,249
390
4,209
12,687
18,765
0
W
Guan Yu
BuyhZinga
Guan Yu
12,579
2,149
712
8,059
18,527
15,771
138
2,920
15,607
2,969
51,190
W
Fenrir
9,761
1,837
0
6,569
13,722
5,278
800
3,282
10,440
0
59,916
L
Chiron
Hildog
Chiron
17,866
5,220
812
3,154
12,178
3,037
297
2,588
9,493
0
50,831
L
King Arthur
PnGSolo
King Arthur
10,856
659
26
5,667
14,660
10,641
54
2,619
11,046
8,804
56,623
L
7,215
3,088
0
2,256
12,856
3,736
0
2,571
10,014
0
49,890
L
Discordia
aeterna_luna
Discordia
4,878
194
66
1,905
8,361
2,317
460
1,515
6,774
44,427
0
W
8,322
545
0
0
7,265
2,294
0
2,366
4,899
52,041
0
L
Athena
kate_ning
Athena
8,258
2,285
613
4,007
15,008
11,221
0
4,347
10,353
25,608
0
W
9,719
5,523
0
2,036
14,205
3,829
0
2,390
11,815
0
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,478
Gold Earned
39,941
414
Minions Killed
408
0
Camps Cleared
0
1,490,642
Distance Traveled
1,442,765
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,793
487
25
2
0
323,271
0
W
Guan Yu
8,559
535
113
7
0
314,703
1
W
Fenrir
9,644
603
101
6
0
342,475
4
L
Chiron
7,438
465
71
4
0
275,674
3
L
King Arthur
8,546
534
126
8
0
307,447
1
L
Thor
8,578
536
93
6
0
275,098
3
L
Discordia
7,899
494
81
5
0
278,004
3
W
Scylla
9,910
619
98
6
0
224,461
7
L
Athena
7,480
468
37
2
0
306,542
6
W
Anhur
7,572
473
77
5
0
285,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role