Player Matchup

Danzaburou
Danzaburou
AiltonJR BT
Danzaburou
Level 29
God Stats
2W - 4L
1,607 SR
Queue Stats
24W - 32L
1,404 Elo+
Party 2
Atlas
Atlas
CleitonX BT
Atlas
Level 133
God Stats
1W - 2L
1,578 SR
Queue Stats
27W - 26L
1,507 Elo+
Party 2
Merlin
Merlin
GusVie BT
Merlin
Level 154
God Stats
2W - 1L
1,520 SR
Queue Stats
85W - 94L
1,435 Elo+
Party 2
Team Averages
Level 105
1,568 SR
1,448 Elo+

VS

Team Averages
Level 57
1,474 SR
1,357 Elo+
Jing Wei
Jing Wei
CyberNinjaKid28
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
CyperOkami
Set
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 58L
1,283 Elo+
Party 1
Chang'e
Chang'e
Senku_Kazuya
Chang'e
Level 143
God Stats
22W - 32L
1,423 SR
Queue Stats
41W - 67L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AiltonJR BT
Danzaburou
13
10 / 0 / 11
9,128
913
8,860
4,484
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
3 / 2 / 17
8,040
804
5,920
8,988
9,157
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
GusVie BT
Merlin
13
10 / 2 / 10
9,038
904
12,871
6,739
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
1 / 9 / 1
6,450
645
2,266
11,491
3,494
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 1
7,295
730
3,299
11,862
3,741
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Senku_Kazuya
Chang'e
10
1 / 6 / 1
6,444
644
4,346
9,803
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
23
Kills
4
4
Deaths
23
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AiltonJR BT
Danzaburou
10
0
11
15.5
W
3
2
17
5.75
L
Jing Wei
1
9
1
0.17
L
2
8
1
0.31
W
Merlin
GusVie BT
Merlin
10
2
10
7.5
L
Chang'e
Senku_Kazuya
Chang'e
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
9,911
20,211
Taken
33,156
13,047
Mitigated
10,497
7,584
Healing
3,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AiltonJR BT
Danzaburou
8,860
4,746
1,155
1,936
4,484
1,608
1,461
1,325
3,159
0
22,691
W
5,920
1,921
1,168
3,325
8,988
9,157
152
1,976
7,012
10,779
0
L
Jing Wei
2,266
1,873
0
206
11,491
3,494
0
6,723
4,424
0
10,310
L
3,299
1,150
0
572
11,862
3,741
0
6,926
4,628
0
11,272
W
Merlin
GusVie BT
Merlin
12,871
390
0
0
6,739
2,282
1,034
1,049
5,690
39,145
0
L
Chang'e
Senku_Kazuya
Chang'e
4,346
604
766
1,960
9,803
3,262
0
4,428
5,139
19,405
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,206
Gold Earned
20,189
103
Minions Killed
64
5
Camps Cleared
2
522,869
Distance Traveled
461,548
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,128
913
30
3
0
175,080
2
W
Atlas
8,040
804
8
1
1
174,595
2
L
Jing Wei
6,450
645
15
2
0
162,986
0
L
Set
7,295
730
20
2
1
147,023
1
W
Merlin
9,038
904
65
7
4
173,194
2
L
Chang'e
6,444
644
29
3
1
151,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role