Player Matchup

Bacchus
Bacchus
Gold IV
ButteryPeachs
Bacchus
Gold IV
Level 129
God Stats
13W - 21L
1,503 SR
Queue Stats
487W - 488L
1,343 MMR
Solo
Chernobog
Chernobog
Silver I
Gtfo_Im_Pro
Chernobog
Silver I
Level 85
God Stats
3W - 0L
1,417 SR
Queue Stats
66W - 72L
1,310 MMR
Solo
Anubis
Anubis
Silver I
ToxicWarrior233
Anubis
Silver I
Level 98
God Stats
10W - 7L
1,618 SR
Queue Stats
57W - 64L
1,344 MMR
Solo
Mulan
Mulan
Gold III
isSalty-
Mulan
Gold III
Level 141
God Stats
8W - 17L
1,366 SR
Queue Stats
616W - 614L
1,264 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
xGuaba
Gilgamesh
Gold I
Level 143
God Stats
19W - 14L
1,638 SR
Queue Stats
638W - 637L
1,404 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,508 SR
1,333 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,547 SR
1,337 MMR
Sylvanus
Sylvanus
Silver I
MobilizedEagle4
Sylvanus
Silver I
Level 122
God Stats
36W - 43L
1,608 SR
Queue Stats
134W - 151L
1,145 MMR
Party 1
Izanami
Izanami
Gold IV
My Team Feedz
Izanami
Gold IV
Level 126
God Stats
6W - 8L
1,543 SR
Queue Stats
84W - 107L
1,442 MMR
Party 1
Osiris
Osiris
Silver III
Pandita-Max
Osiris
Silver III
Level 88
God Stats
1W - 1L
1,454 SR
Queue Stats
8W - 10L
1,412 MMR
Party 3
Arachne
Arachne
Silver IV
Rsz-Maxi7
Arachne
Silver IV
Level 83
God Stats
2W - 2L
1,531 SR
Queue Stats
4W - 8L
1,320 MMR
Party 3
Nu Wa
Nu Wa
Gold V
xC0NFiDENTiALx
Nu Wa
Gold V
Level 154
God Stats
7W - 9L
1,598 SR
Queue Stats
132W - 139L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
5 / 4 / 9
12,318
560
10,396
21,972
28,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Gtfo_Im_Pro
Chernobog
19
9 / 2 / 11
13,276
603
12,382
17,960
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 1 / 7
12,789
581
3,164
13,150
5,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
isSalty-
Mulan
19
3 / 1 / 9
13,016
592
12,662
22,585
18,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
xGuaba
Gilgamesh
20
8 / 2 / 6
13,820
628
11,812
21,079
8,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CamazotzTsukuyomiBastetThanatos

VS

Bans
AthenaLokiAchillesDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 9 / 4
8,182
372
5,109
17,168
14,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
17
6 / 11 / 2
12,097
550
20,297
19,124
5,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
10
0 / 1 / 1
7,733
352
5,007
8,496
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Rsz-Maxi7
Arachne
10
3 / 5 / 0
7,871
358
3,257
8,564
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
0 / 2 / 4
10,220
465
13,398
10,748
5,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
28
Kills
10
10
Deaths
28
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
4
9
2.38
W
Chernobog
Gtfo_Im_Pro
Chernobog
9
2
11
7.25
L
Sylvanus
1
9
4
0.33
L
Izanami
6
11
2
0.64
L
Osiris
0
1
1
0.5
L
Arachne
Rsz-Maxi7
Arachne
3
5
0
0.6
W
3
1
7
6.5
W
Mulan
isSalty-
Mulan
3
1
9
7.5
L
0
2
4
1
W
Gilgamesh
xGuaba
Gilgamesh
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,416
Damage
47,068
96,746
Taken
64,100
67,364
Mitigated
37,001
37,873
Healing
14,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,396
573
433
3,802
21,972
28,362
452
6,541
15,431
53,049
0
W
Chernobog
Gtfo_Im_Pro
Chernobog
12,382
9,630
0
6,907
17,960
5,739
5,309
3,336
14,624
0
94,913
L
Sylvanus
5,109
1,544
3,002
5,210
17,168
14,988
0
3,280
13,750
20,598
8,036
L
Izanami
20,297
15,388
0
648
19,124
5,726
0
4,812
14,156
0
78,993
L
Osiris
5,007
1,121
0
2,125
8,496
7,533
0
394
7,576
6,157
26,575
L
Arachne
Rsz-Maxi7
Arachne
3,257
2,149
0
2,061
8,564
3,219
20
1,672
6,849
0
26,590
W
3,164
131
0
9,644
13,150
5,700
1,571
2,245
10,905
104,323
0
W
Mulan
isSalty-
Mulan
12,662
1,449
0
8,291
22,585
18,899
122
4,182
18,403
11,774
90,710
L
13,398
4,016
0
1,078
10,748
5,535
533
5,226
5,373
81,267
0
W
Gilgamesh
xGuaba
Gilgamesh
11,812
2,659
0
8,796
21,079
8,664
2,770
4,941
16,138
0
109,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,219
Gold Earned
46,103
725
Minions Killed
432
0
Camps Cleared
0
2,222,601
Distance Traveled
1,587,489
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,318
560
70
3
0
420,348
2
W
Chernobog
13,276
603
140
6
0
445,758
9
L
Sylvanus
8,182
372
29
1
0
379,237
7
L
Izanami
12,097
550
139
6
0
353,383
1
L
Osiris
7,733
352
75
3
0
229,923
6
L
Arachne
7,871
358
52
2
0
249,209
3
W
Anubis
12,789
581
182
8
0
406,646
7
W
Mulan
13,016
592
166
8
0
463,122
4
L
Nu Wa
10,220
465
137
6
0
375,737
0
W
Gilgamesh
13,820
628
167
8
0
486,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role