Player Matchup

Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Dinsect
Jormungandr
Level 124
God Stats
1W - 1L
1,775 SR
Queue Stats
122W - 113L
1,622 Elo+
Party 2
Jing Wei
Jing Wei
LeChát
Jing Wei
Level 149
God Stats
1W - 3L
1,447 SR
Queue Stats
140W - 126L
1,601 Elo+
Solo
Rama
Rama
waugh5321
Rama
Level 128
God Stats
3W - 1L
1,751 SR
Queue Stats
195W - 167L
1,636 Elo+
Party 2
Team Averages
Level 142
1,595 SR
1,572 Elo+

VS

Team Averages
Level 109
1,612 SR
1,669 Elo+
Achilles
Achilles
BeckhamVonEverec
Achilles
Level 129
God Stats
3W - 0L
1,669 SR
Queue Stats
50W - 37L
1,697 Elo+
Party 1
Awilix
Awilix
FFFFFFFFfd
Awilix
Level 88
God Stats
1W - 0L
1,588 SR
Queue Stats
68W - 36L
1,722 Elo+
Party 1
Bacchus
Bacchus
JRSv2
Bacchus
Level 147
God Stats
2W - 1L
1,518 SR
Queue Stats
213W - 190L
1,583 Elo+
Solo
Hera
Hera
LizzieOlsenSimp
Hera
Level 144
God Stats
2W - 0L
1,786 SR
Queue Stats
118W - 97L
1,608 Elo+
Solo
Fenrir
Fenrir
forsenJoy
Fenrir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 21L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
5 / 9 / 5
9,496
791
12,064
17,251
16,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
 
Vamana
16
1 / 8 / 10
9,392
783
11,301
25,018
28,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Dinsect
Jormungandr
15
2 / 6 / 8
8,747
729
16,185
17,731
21,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
LeChát
Jing Wei
12
1 / 9 / 10
7,943
662
11,485
13,186
5,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
16
4 / 9 / 5
9,583
799
9,721
16,747
6,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 20
10,936
911
14,808
16,877
17,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
FFFFFFFFfd
Awilix
16
12 / 3 / 16
10,388
866
16,932
17,853
17,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
JRSv2
Bacchus
19
10 / 1 / 25
11,073
923
17,526
18,206
29,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
3 / 2 / 30
11,202
934
23,129
8,250
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
forsenJoy
Fenrir
17
7 / 5 / 20
10,049
837
12,044
21,824
27,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
151
13
Kills
40
41
Deaths
14
38
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
9
5
0.83
L
Vamana
 
Vamana
1
8
10
0.75
W
8
3
20
6
L
Jormungandr
Dinsect
Jormungandr
2
6
8
1
W
Awilix
FFFFFFFFfd
Awilix
12
3
16
6.67
W
Bacchus
JRSv2
Bacchus
10
1
25
22.5
L
Jing Wei
LeChát
Jing Wei
1
9
10
0.67
W
3
2
30
9
W
Fenrir
forsenJoy
Fenrir
7
5
20
3.4
L
Rama
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,756
Damage
84,439
89,933
Taken
83,010
78,268
Mitigated
96,732
14,540
Healing
34,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
12,064
1,945
1,457
766
17,251
16,476
802
8,078
8,186
0
21,518
L
Vamana
 
Vamana
11,301
3,421
1,468
5,141
25,018
28,117
0
10,875
12,560
6,302
18,823
W
14,808
4,263
3,571
3,237
16,877
17,917
1,343
3,587
13,290
0
23,140
L
Jormungandr
Dinsect
Jormungandr
16,185
3,389
410
1,156
17,731
21,672
120
8,268
8,676
28,896
0
W
Awilix
FFFFFFFFfd
Awilix
16,932
5,867
2,585
5,194
17,853
17,326
363
4,310
13,543
0
20,093
W
Bacchus
JRSv2
Bacchus
17,526
1,280
1,980
5,269
18,206
29,610
543
4,532
13,530
21,680
0
L
Jing Wei
LeChát
Jing Wei
11,485
7,829
257
1,008
13,186
5,064
288
6,101
6,504
0
21,634
W
23,129
5,131
1,416
1,818
8,250
4,054
2,062
1,678
6,572
55,671
0
W
Fenrir
forsenJoy
Fenrir
12,044
1,953
2,148
7,549
21,824
27,825
732
5,278
15,766
3,184
13,938
L
Rama
9,721
5,371
382
2,495
16,747
6,939
98
7,131
8,904
0
19,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,161
Gold Earned
53,648
115
Minions Killed
130
0
Camps Cleared
0
977,350
Distance Traveled
1,157,272
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,496
791
19
2
0
215,560
3
L
Vamana
9,392
783
33
3
0
215,597
1
W
Achilles
10,936
911
13
1
0
225,114
2
L
Jormungandr
8,747
729
16
1
0
188,801
1
W
Awilix
10,388
866
15
1
0
250,572
0
W
Bacchus
11,073
923
16
1
0
251,338
2
L
Jing Wei
7,943
662
14
1
0
193,742
4
W
Hera
11,202
934
76
6
0
193,775
1
W
Fenrir
10,049
837
10
1
0
236,473
0
L
Rama
9,583
799
33
3
0
163,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role