Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
GordoBuzarda
Janus
Level 159
God Stats
9W - 5L
1,627 SR
Queue Stats
244W - 196L
1,583 Elo+
Party 2
Ullr
Ullr
MarmaduX
Ullr
Level 160
God Stats
5W - 4L
1,773 SR
Queue Stats
312W - 224L
1,561 Elo+
Party 2
Izanami
Izanami
MrMengeche
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,700 Elo+
Party 2
Fenrir
Fenrir
OrionII
Fenrir
Level 160
God Stats
6W - 13L
1,406 SR
Queue Stats
319W - 344L
1,558 Elo+
Solo
Team Averages
Level 150
1,561 SR
1,580 Elo+

VS

Team Averages
Level 158
1,639 SR
1,578 Elo+
Nemesis
Nemesis
CaptainVanchu
Nemesis
Level 160
God Stats
4W - 3L
1,642 SR
Queue Stats
311W - 266L
1,528 Elo+
Party 3
Chiron
Chiron
ShelIby
Chiron
Level 157
God Stats
5W - 8L
1,682 SR
Queue Stats
366W - 257L
1,564 Elo+
Party 1
Ra
Ra
Veggviszir
Ra
Level 155
God Stats
8W - 14L
1,479 SR
Queue Stats
380W - 345L
1,559 Elo+
Party 3
Fafnir
Fafnir
ZikaDosDeuses
Fafnir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 103L
1,534 Elo+
Party 1
Osiris
Osiris
xLuN
Osiris
Level 159
God Stats
19W - 4L
1,894 SR
Queue Stats
779W - 437L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
3 / 2 / 2
8,443
649
4,370
7,752
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 2
7,719
594
4,828
5,010
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
14
4 / 2 / 6
8,354
643
7,932
9,602
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MrMengeche
Izanami
12
0 / 3 / 1
6,861
528
3,962
8,261
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
OrionII
Fenrir
13
2 / 2 / 2
7,369
567
5,608
10,175
7,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
5 / 4 / 0
7,154
550
7,042
10,455
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
ShelIby
Chiron
8
2 / 2 / 0
5,809
447
3,812
5,496
1,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
0 / 5 / 3
7,506
577
3,034
7,799
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 2
6,032
464
1,965
7,336
6,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Osiris
xLuN
Osiris
14
3 / 2 / 0
7,763
597
8,374
9,874
8,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
10
10
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
2
2
L
Nemesis
5
4
0
1.25
W
4
1
2
5
W
Ullr
4
2
6
3.5
W
Izanami
MrMengeche
Izanami
0
3
1
0.17
W
Fenrir
OrionII
Fenrir
2
2
2
1.5
L
Chiron
ShelIby
Chiron
2
2
0
1
L
0
5
3
0.3
L
0
0
2
1
L
Osiris
xLuN
Osiris
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,700
Damage
24,227
40,800
Taken
40,960
16,216
Mitigated
22,919
17,315
Healing
13,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,370
401
452
4,977
7,752
2,261
0
2,416
5,070
57,739
0
L
Nemesis
7,042
3,346
0
2,449
10,455
4,413
0
1,916
8,401
0
43,926
W
4,828
459
0
2,342
5,010
1,170
430
584
4,384
49,951
0
W
Ullr
7,932
3,648
0
3,927
9,602
3,115
819
593
8,773
0
50,769
W
Izanami
MrMengeche
Izanami
3,962
2,241
0
1,820
8,261
1,970
826
1,259
7,002
0
49,562
W
Fenrir
OrionII
Fenrir
5,608
1,595
0
3,797
10,175
7,700
128
568
8,911
0
29,841
L
Chiron
ShelIby
Chiron
3,812
1,455
230
3,036
5,496
1,151
0
1,315
4,181
0
34,807
L
3,034
284
111
1,890
7,799
2,871
0
4,832
2,750
50,427
0
L
1,965
527
0
3,452
7,336
6,006
0
825
6,481
14,484
0
L
Osiris
xLuN
Osiris
8,374
2,714
0
1,832
9,874
8,478
0
0
9,379
2,681
45,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,746
Gold Earned
34,264
475
Minions Killed
380
0
Camps Cleared
0
1,317,492
Distance Traveled
1,190,509
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,443
649
129
10
0
272,733
6
L
Nemesis
7,154
550
75
6
0
260,866
5
W
Janus
7,719
594
89
7
0
281,537
4
W
Ullr
8,354
643
90
7
0
260,056
4
W
Izanami
6,861
528
102
8
0
237,803
3
W
Fenrir
7,369
567
65
5
0
265,363
3
L
Chiron
5,809
447
62
5
0
163,284
4
L
Ra
7,506
577
123
9
0
245,703
4
L
Fafnir
6,032
464
24
2
0
246,963
7
L
Osiris
7,763
597
96
7
0
273,693
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role