Player Matchup

Nemesis
Nemesis
Natron13
Nemesis
Level 98
God Stats
2W - 2L
1,910 SR
Queue Stats
68W - 64L
1,537 Elo+
Solo
Thoth
Thoth
RedBuffRebel
Thoth
Level 160
God Stats
14W - 11L
1,700 SR
Queue Stats
752W - 558L
1,677 Elo+
Party 2
Hou Yi
Hou Yi
javistoxicc
Hou Yi
Level 52
God Stats
3W - 4L
1,418 SR
Queue Stats
17W - 13L
1,607 Elo+
Solo
Ares
Ares
lAbaddonl
Ares
Level 157
God Stats
2W - 1L
1,515 SR
Queue Stats
88W - 93L
1,490 Elo+
Solo
Chaac
Chaac
youngboy27
Chaac
Level 48
God Stats
39W - 26L
1,648 SR
Queue Stats
165W - 134L
1,570 Elo+
Party 2
Team Averages
Level 103
1,638 SR
1,576 Elo+

VS

Team Averages
Level 127
1,571 SR
1,566 Elo+
Sylvanus
Sylvanus
Ascended Oni
Sylvanus
Level 160
God Stats
31W - 22L
1,601 SR
Queue Stats
455W - 411L
1,593 Elo+
Party 1
Awilix
Awilix
OldJiveTurkey
Awilix
Level 160
God Stats
3W - 4L
1,592 SR
Queue Stats
900W - 852L
1,567 Elo+
Party 1
Atlas
Atlas
V1rtueGam1ng
Atlas
Level 158
God Stats
2W - 3L
1,445 SR
Queue Stats
163W - 145L
1,614 Elo+
Party 1
Scylla
Scylla
heavyhitter_22
Scylla
Level 29
God Stats
3W - 6L
1,718 SR
Queue Stats
3W - 7L
1,573 Elo+
Solo
Achilles
Achilles
hwood89
Achilles
Level 129
God Stats
4W - 3L
1,497 SR
Queue Stats
77W - 96L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Natron13
Nemesis
17
4 / 4 / 14
10,560
880
10,634
13,887
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
15 / 0 / 12
13,098
1,092
31,327
6,895
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
14
1 / 3 / 8
8,527
711
4,635
5,997
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
16
3 / 6 / 14
10,082
840
6,770
16,541
17,274
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
16
7 / 5 / 12
10,585
882
13,761
16,918
13,555
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ascended Oni
Sylvanus
14
4 / 5 / 10
9,428
786
9,558
13,574
8,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 6 / 7
9,396
783
6,297
14,090
4,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 7 / 9
9,073
756
10,513
17,736
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 7 / 8
9,610
801
6,999
12,191
3,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
hwood89
Achilles
14
4 / 5 / 8
9,342
779
9,247
19,055
22,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
60
30
Kills
18
18
Deaths
30
60
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ascended Oni
Sylvanus
4
5
10
1.8
W
Nemesis
Natron13
Nemesis
4
4
14
2.75
L
4
6
7
1.25
W
15
0
12
21
L
3
7
9
1.07
L
3
7
8
1
L
Achilles
hwood89
Achilles
4
5
8
1.6
W
Hou Yi
1
3
8
1.67
W
Ares
3
6
14
1.67
W
Chaac
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,127
Damage
42,614
60,238
Taken
76,646
45,549
Mitigated
43,863
9,445
Healing
13,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ascended Oni
Sylvanus
9,558
1,546
4,108
3,895
13,574
8,385
0
5,290
8,078
14,942
0
W
Nemesis
Natron13
Nemesis
10,634
2,743
417
3,678
13,887
9,450
703
5,050
8,666
4,963
27,671
L
6,297
2,225
0
782
14,090
4,122
0
7,143
6,750
0
18,308
W
31,327
1,536
0
446
6,895
2,996
401
4,343
2,467
68,097
0
L
10,513
3,918
0
801
17,736
5,057
0
10,971
6,536
26,315
0
L
6,999
228
178
402
12,191
3,308
0
6,485
5,616
31,567
0
L
Achilles
hwood89
Achilles
9,247
1,856
0
3,040
19,055
22,991
0
9,927
8,885
0
15,613
W
Hou Yi
4,635
2,396
0
317
5,997
2,274
0
3,092
2,805
0
19,307
W
Ares
6,770
241
495
615
16,541
17,274
0
6,661
9,546
17,240
0
W
Chaac
13,761
2,901
0
3,477
16,918
13,555
125
8,349
8,219
0
31,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,852
Gold Earned
46,849
268
Minions Killed
172
10
Camps Cleared
4
1,144,830
Distance Traveled
1,102,212
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,428
786
19
2
0
209,890
0
W
Nemesis
10,560
880
58
5
3
252,236
1
L
Awilix
9,396
783
37
3
3
229,097
1
W
Thoth
13,098
1,092
97
8
3
250,343
0
L
Atlas
9,073
756
36
3
0
212,502
1
L
Scylla
9,610
801
78
7
1
220,044
3
L
Achilles
9,342
779
2
0
0
230,679
0
W
Hou Yi
8,527
711
41
3
3
171,969
1
W
Ares
10,082
840
17
1
0
233,935
0
W
Chaac
10,585
882
55
5
1
236,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role