Player Matchup

Ra
Ra
Gold II
Call9-1-1_
Ra
Gold II
Level 133
God Stats
1W - 4L
1,560 SR
Queue Stats
242W - 207L
1,528 MMR
Party 1
Ares
Ares
Silver II
Pri_Aphrodisiac
Ares
Silver II
Level 148
God Stats
105W - 89L
1,570 SR
Queue Stats
552W - 584L
1,036 MMR
Party 1
Chaac
Chaac
Gold II
melveezzy
Chaac
Gold II
Level 157
God Stats
27W - 24L
1,541 SR
Queue Stats
454W - 425L
1,701 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,557 SR
1,421 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,534 SR
1,396 MMR
Medusa
Medusa
Gold II
DeadKushCaptain
Medusa
Gold II
Level 127
God Stats
17W - 12L
1,564 SR
Queue Stats
350W - 354L
1,565 MMR
Party 2
Cerberus
Cerberus
Silver I
Zoidberg777
Cerberus
Silver I
Level 127
God Stats
523W - 482L
1,525 SR
Queue Stats
1,220W - 1,440L
1,233 MMR
Party 2
Hades
Hades
Gold III
original__alien
Hades
Gold III
Level 160
God Stats
3W - 2L
1,514 SR
Queue Stats
365W - 423L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 5
10,694
668
14,581
11,749
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 10 / 8
9,608
601
15,453
22,157
21,824
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
melveezzy
Chaac
15
7 / 4 / 4
11,030
689
18,872
20,401
16,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshBastetZeusOdinCthulhu

VS

Bans
GebMulanArtioArtemisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 6 / 6
13,111
819
19,418
14,983
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Zoidberg777
Cerberus
16
4 / 0 / 17
12,032
752
9,828
22,364
21,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 7 / 12
11,319
707
14,106
20,250
16,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
13
Kills
22
22
Deaths
13
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
W
14
6
6
2.83
L
1
10
8
0.5
W
Cerberus
Zoidberg777
Cerberus
4
0
17
12.5
L
Chaac
melveezzy
Chaac
7
4
4
2.25
W
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,906
Damage
43,352
54,307
Taken
57,597
41,717
Mitigated
44,741
9,607
Healing
18,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,581
2,643
1,064
1,832
11,749
3,615
1,309
5,360
6,083
42,510
0
W
19,418
8,604
0
1,701
14,983
6,565
1,568
10,781
4,125
0
55,379
L
15,453
1,052
0
549
22,157
21,824
55
9,305
12,067
26,160
0
W
Cerberus
Zoidberg777
Cerberus
9,828
635
582
8,940
22,364
21,787
417
11,571
10,207
28,863
0
L
Chaac
melveezzy
Chaac
18,872
4,666
0
6,162
20,401
16,278
888
8,268
11,938
0
49,885
W
14,106
1,375
1,097
6,182
20,250
16,389
989
8,890
10,623
36,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
36,462
176
Minions Killed
151
8
Camps Cleared
6
749,128
Distance Traveled
820,527
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,694
668
77
5
4
236,324
0
W
Medusa
13,111
819
47
3
3
262,427
5
L
Ares
9,608
601
18
1
1
237,531
2
W
Cerberus
12,032
752
45
3
0
311,974
2
L
Chaac
11,030
689
81
5
3
275,273
9
W
Hades
11,319
707
59
4
3
246,126
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role