Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
GotSkilla
Zhong Kui
Gold V
Level 153
God Stats
1W - 3L
1,665 SR
Queue Stats
69W - 94L
1,379 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,555 SR
1,460 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,486 SR
1,383 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
Mosule
Morgan Le Fay
Gold II
Level 104
God Stats
28W - 25L
1,580 SR
Queue Stats
352W - 410L
1,509 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Orysai
Sylvanus
Bronze III
Level 127
God Stats
0W - 1L
1,561 SR
Queue Stats
1W - 8L
1,534 MMR
Solo
Mulan
Mulan
Silver III
S4d0ff
Mulan
Silver III
Level 75
God Stats
2W - 6L
1,316 SR
Queue Stats
16W - 29L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 1 / 5
9,207
767
7,749
9,565
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
 
Chaac
12
1 / 4 / 7
7,920
660
10,038
14,130
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
GotSkilla
Zhong Kui
13
4 / 5 / 5
9,067
756
12,063
13,052
7,292
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BastetGilgameshThothHou YiZeus

VS

Bans
Ah Muzen CabChronosAresUllrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mosule
Morgan Le Fay
13
7 / 4 / 3
8,905
742
16,015
10,007
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Orysai
Sylvanus
12
1 / 4 / 8
7,658
638
5,700
12,876
12,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
S4d0ff
Mulan
12
2 / 2 / 7
8,016
668
9,969
12,840
5,923
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
10
Kills
10
10
Deaths
10
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
5
7.5
W
Chaac
 
Chaac
1
4
7
1.13
W
Zhong Kui
GotSkilla
Zhong Kui
4
5
5
1.3
L
Morgan Le Fay
Mosule
Morgan Le Fay
7
4
3
2.13
L
Sylvanus
Orysai
Sylvanus
1
4
8
1.25
L
Mulan
S4d0ff
Mulan
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,850
Damage
31,684
36,747
Taken
35,723
21,974
Mitigated
22,237
10,418
Healing
8,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,749
5,089
0
2,814
9,565
3,862
575
6,875
2,318
0
27,531
W
Chaac
 
Chaac
10,038
1,217
0
3,407
14,130
10,820
71
6,563
7,221
0
28,233
W
Zhong Kui
GotSkilla
Zhong Kui
12,063
1,541
0
4,197
13,052
7,292
824
7,694
4,986
32,367
0
L
Morgan Le Fay
Mosule
Morgan Le Fay
16,015
2,224
0
1,236
10,007
4,126
314
2,074
7,326
37,139
0
L
Sylvanus
Orysai
Sylvanus
5,700
1,352
2,650
3,280
12,876
12,188
30
5,668
6,673
15,975
0
L
Mulan
S4d0ff
Mulan
9,969
926
0
1,253
12,840
5,923
0
4,726
7,531
0
23,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
24,579
166
Minions Killed
120
6
Camps Cleared
6
657,201
Distance Traveled
622,557
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,207
767
63
5
0
224,133
4
W
Chaac
7,920
660
41
3
2
241,408
4
W
Zhong Kui
9,067
756
62
5
4
191,660
3
L
Morgan Le Fay
8,905
742
63
5
0
197,558
0
L
Sylvanus
7,658
638
23
2
1
198,889
7
L
Mulan
8,016
668
34
3
5
226,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role