Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mrpantsuu
Chang'e
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,448 Elo+
Solo
Chiron
Chiron
Santodfe
Chiron
Level 128
God Stats
12W - 13L
1,469 SR
Queue Stats
421W - 456L
1,492 Elo+
Solo
Da Ji
Da Ji
foliveira
Da Ji
Level 121
God Stats
11W - 8L
1,592 SR
Queue Stats
231W - 259L
1,540 Elo+
Solo
Amaterasu
Amaterasu
lxlGuaxiniMlxl
Amaterasu
Level 94
God Stats
9W - 7L
1,531 SR
Queue Stats
162W - 155L
1,526 Elo+
Party 1
Team Averages
Level 114
1,519 SR
1,501 Elo+

VS

Team Averages
Level 110
1,499 SR
1,487 Elo+
Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Benjaminmox
Loki
Level 155
God Stats
2W - 6L
1,668 SR
Queue Stats
136W - 141L
1,554 Elo+
Party 2
Awilix
Awilix
Tashinatsu
Awilix
Level 109
God Stats
12W - 19L
1,407 SR
Queue Stats
585W - 598L
1,503 Elo+
Party 2
Bacchus
Bacchus
themagiciandaly
Bacchus
Level 58
God Stats
0W - 5L
1,419 SR
Queue Stats
20W - 32L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 0 / 10
7,879
492
2,938
9,921
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Mrpantsuu
Chang'e
16
8 / 1 / 7
9,825
614
12,812
12,745
4,280
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Santodfe
Chiron
13
4 / 3 / 5
8,131
508
6,805
11,335
3,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
foliveira
Da Ji
16
13 / 1 / 3
10,179
636
8,392
11,635
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
lxlGuaxiniMlxl
Amaterasu
16
4 / 1 / 5
9,602
600
9,818
12,412
11,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 5 / 2
8,289
518
5,138
7,468
1,612
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
 
Tiamat
12
1 / 9 / 0
7,397
462
6,040
11,314
5,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 2
7,272
455
5,382
11,332
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Tashinatsu
Awilix
15
3 / 5 / 1
8,737
546
8,538
12,179
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 5 / 0
6,071
379
3,897
13,761
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
29
Kills
6
6
Deaths
29
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
10
5
L
Izanami
 
Izanami
1
5
2
0.4
L
Tiamat
 
Tiamat
1
9
0
0.11
L
1
5
2
0.4
W
Chang'e
Mrpantsuu
Chang'e
8
1
7
11.5
W
Chiron
Santodfe
Chiron
4
3
5
2.17
L
Awilix
Tashinatsu
Awilix
3
5
1
0.7
W
Da Ji
foliveira
Da Ji
13
1
3
14.5
W
Amaterasu
lxlGuaxiniMlxl
Amaterasu
4
1
5
6.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,765
Damage
28,995
58,048
Taken
56,054
34,513
Mitigated
24,738
28,224
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,938
225
0
4,660
9,921
9,769
211
2,323
7,598
16,231
0
L
Izanami
 
Izanami
5,138
2,273
0
310
7,468
1,612
808
770
6,698
0
47,155
L
Tiamat
 
Tiamat
6,040
1,062
0
894
11,314
5,814
54
6,515
4,799
46,645
0
L
5,382
1,336
0
3,892
11,332
3,066
0
2,878
8,454
0
43,408
W
Chang'e
Mrpantsuu
Chang'e
12,812
1,052
1,693
6,268
12,745
4,280
1,084
4,923
7,822
68,194
0
W
Chiron
Santodfe
Chiron
6,805
2,282
562
4,642
11,335
3,758
1,496
1,111
10,224
0
42,671
L
Awilix
Tashinatsu
Awilix
8,538
2,856
0
2,638
12,179
5,284
166
2,548
9,631
0
50,367
W
Da Ji
foliveira
Da Ji
8,392
1,663
0
5,118
11,635
4,876
231
1,028
10,607
0
63,480
W
Amaterasu
lxlGuaxiniMlxl
Amaterasu
9,818
3,186
0
5,281
12,412
11,830
529
788
11,624
9,709
53,195
L
3,897
255
0
1,179
13,761
8,962
0
4,895
8,866
15,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,616
Gold Earned
37,766
452
Minions Killed
395
0
Camps Cleared
0
1,717,406
Distance Traveled
1,542,360
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,879
492
24
2
0
370,716
6
L
Izanami
8,289
518
91
6
0
283,434
2
L
Tiamat
7,397
462
88
6
0
273,634
4
L
Loki
7,272
455
82
5
0
337,055
0
W
Chang'e
9,825
614
128
8
0
333,929
3
W
Chiron
8,131
508
76
5
0
304,340
1
L
Awilix
8,737
546
106
7
0
341,026
3
W
Da Ji
10,179
636
96
6
0
369,935
3
W
Amaterasu
9,602
600
128
8
0
338,486
4
L
Bacchus
6,071
379
28
2
0
307,211
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role