Player Matchup

Jormungandr
Jormungandr
I900YenI
Jormungandr
Level 27
God Stats
3W - 5L
1,522 SR
Queue Stats
52W - 70L
1,336 Elo+
Party 1
Kukulkan
Kukulkan
S to the J1
Kukulkan
Level 49
God Stats
5W - 8L
1,468 SR
Queue Stats
262W - 280L
1,401 Elo+
Party 1
Hou Yi
Hou Yi
VeryRareSoul
Hou Yi
Level 123
God Stats
5W - 1L
1,789 SR
Queue Stats
39W - 40L
1,482 Elo+
Party 1
Team Averages
Level 66
1,593 SR
1,406 Elo+

VS

Team Averages
Level 58
1,586 SR
1,380 Elo+
Odin
Odin
Darthanon19
Odin
Level 48
God Stats
1W - 1L
1,708 SR
Queue Stats
18W - 21L
1,483 Elo+
Party 2
Chang'e
Chang'e
KESTONEKIDS420
Chang'e
Level 120
God Stats
0W - 2L
1,520 SR
Queue Stats
22W - 27L
1,334 Elo+
Solo
Fenrir
Fenrir
Scalptura
Fenrir
Level 6
God Stats
1W - 5L
1,529 SR
Queue Stats
2W - 10L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
I900YenI
Jormungandr
14
3 / 1 / 8
10,408
651
15,129
17,940
17,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
S to the J1
Kukulkan
16
5 / 0 / 7
10,988
687
14,479
8,462
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
16
7 / 0 / 5
11,422
714
14,070
8,497
3,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
8,780
549
8,167
17,016
14,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 7 / 1
8,739
546
7,208
17,575
7,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Scalptura
Fenrir
12
0 / 5 / 1
8,536
534
6,790
16,164
6,110
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
15
Kills
1
1
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Jormungandr
I900YenI
Jormungandr
3
1
8
7
L
0
7
1
0.07
W
Kukulkan
S to the J1
Kukulkan
5
0
7
8.5
L
Fenrir
Scalptura
Fenrir
0
5
1
0.1
W
Hou Yi
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,678
Damage
22,165
34,899
Taken
50,755
25,044
Mitigated
28,174
8,145
Healing
11,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,167
989
245
4,516
17,016
14,286
0
6,466
10,188
0
22,077
W
Jormungandr
I900YenI
Jormungandr
15,129
4,032
0
1,273
17,940
17,594
234
5,165
12,096
32,810
0
L
7,208
1,554
2,413
3,297
17,575
7,778
0
12,426
4,675
32,477
0
W
Kukulkan
S to the J1
Kukulkan
14,479
1,078
215
3,308
8,462
3,870
758
1,965
6,280
49,803
0
L
Fenrir
Scalptura
Fenrir
6,790
1,694
0
589
16,164
6,110
0
9,588
6,284
0
20,403
W
Hou Yi
14,070
4,807
0
3,349
8,497
3,580
1,910
939
7,246
0
58,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,818
Gold Earned
26,055
206
Minions Killed
126
11
Camps Cleared
1
895,341
Distance Traveled
803,611
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,780
549
30
2
1
295,579
1
W
Jormungandr
10,408
651
31
2
0
303,633
1
L
Chang'e
8,739
546
63
4
0
236,239
2
W
Kukulkan
10,988
687
88
6
3
287,448
0
L
Fenrir
8,536
534
33
2
0
271,793
1
W
Hou Yi
11,422
714
87
5
8
304,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role