Player Matchup

Merlin
Merlin
Cz_gamer_hk
Merlin
Level 149
God Stats
7W - 6L
1,510 SR
Queue Stats
561W - 592L
1,309 Elo+
Solo
Cthulhu
Cthulhu
Gregedark093
Cthulhu
Level 81
God Stats
117W - 102L
1,550 SR
Queue Stats
392W - 398L
1,368 Elo+
Solo
King Arthur
King Arthur
HarDiKiY
King Arthur
Level 36
God Stats
3W - 1L
1,694 SR
Queue Stats
37W - 50L
1,413 Elo+
Solo
Apollo
Apollo
Lozzo__
Apollo
Level 106
God Stats
7W - 4L
1,487 SR
Queue Stats
397W - 483L
1,318 Elo+
Solo
Heimdallr
Heimdallr
jaluvisi
Heimdallr
Level 160
God Stats
6W - 5L
1,396 SR
Queue Stats
604W - 700L
1,377 Elo+
Solo
Team Averages
Level 106
1,528 SR
1,357 Elo+

VS

Team Averages
Level 70
1,477 SR
1,400 Elo+
Sol
Sol
Ah_Muzen_Cab_PAM
Sol
Level 118
God Stats
6W - 10L
1,483 SR
Queue Stats
395W - 407L
1,390 Elo+
Solo
Jormungandr
Jormungandr
Alerbast
Jormungandr
Level 69
God Stats
6W - 7L
1,359 SR
Queue Stats
164W - 150L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
Giovi_97_IL_Dj
Zhong Kui
Level 49
God Stats
10W - 7L
1,609 SR
Queue Stats
151W - 154L
1,445 Elo+
Solo
Hachiman
Hachiman
biskvitHawck
Hachiman
Level 47
God Stats
8W - 13L
1,489 SR
Queue Stats
168W - 208L
1,320 Elo+
Solo
Kukulkan
Kukulkan
twitchPiruGamer
Kukulkan
Level 66
God Stats
46W - 51L
1,443 SR
Queue Stats
98W - 122L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 1 / 2
11,251
536
10,442
8,553
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Gregedark093
Cthulhu
16
3 / 2 / 9
9,926
473
9,424
19,521
21,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
HarDiKiY
King Arthur
17
3 / 3 / 5
10,863
517
12,908
16,509
14,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Lozzo__
Apollo
20
7 / 0 / 3
12,498
595
10,151
11,434
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
jaluvisi
Heimdallr
18
6 / 4 / 4
11,604
553
14,144
16,668
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
5,488
261
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
Alerbast
Jormungandr
15
3 / 4 / 2
9,723
463
13,425
24,497
30,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Giovi_97_IL_Dj
Zhong Kui
17
3 / 6 / 1
10,859
517
14,263
21,924
14,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
biskvitHawck
Hachiman
14
2 / 10 / 2
8,507
405
8,146
17,073
5,105
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
17
2 / 2 / 0
10,270
489
3,323
10,573
3,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
22
Kills
10
10
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Jormungandr
Alerbast
Jormungandr
3
4
2
1
W
Merlin
3
1
2
4
L
Zhong Kui
Giovi_97_IL_Dj
Zhong Kui
3
6
1
0.58
W
Cthulhu
Gregedark093
Cthulhu
3
2
9
3.75
W
King Arthur
HarDiKiY
King Arthur
3
3
5
1.83
W
Apollo
Lozzo__
Apollo
7
0
3
8.5
L
Hachiman
biskvitHawck
Hachiman
2
10
2
0.3
W
Heimdallr
jaluvisi
Heimdallr
6
4
4
2
L
Kukulkan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,069
Damage
39,157
72,685
Taken
74,067
51,056
Mitigated
54,233
20,021
Healing
20,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
Alerbast
Jormungandr
13,425
3,998
405
3,431
24,497
30,511
42
6,340
18,024
66,113
0
W
Merlin
10,442
212
76
2,789
8,553
3,537
654
3,081
5,472
70,706
0
L
Zhong Kui
Giovi_97_IL_Dj
Zhong Kui
14,263
3,368
0
12,417
21,924
14,707
590
1,882
18,798
77,718
0
W
Cthulhu
Gregedark093
Cthulhu
9,424
433
741
4,581
19,521
21,216
0
6,176
13,345
35,848
0
W
King Arthur
HarDiKiY
King Arthur
12,908
2,301
0
4,056
16,509
14,175
982
9,659
6,850
91
61,823
W
Apollo
Lozzo__
Apollo
10,151
6,543
0
500
11,434
4,660
1,454
4,166
7,268
0
112,187
L
Hachiman
biskvitHawck
Hachiman
8,146
5,303
0
980
17,073
5,105
0
5,550
11,426
0
42,845
W
Heimdallr
jaluvisi
Heimdallr
14,144
7,030
308
6,970
16,668
7,468
4,551
7,929
8,739
0
83,132
L
Kukulkan
3,323
114
0
3,603
10,573
3,910
0
5,676
4,371
72,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,142
Gold Earned
44,847
646
Minions Killed
483
0
Camps Cleared
0
1,969,120
Distance Traveled
1,420,486
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,488
261
0
0
0
0
0
L
Jormungandr
9,723
463
111
5
0
363,077
3
W
Merlin
11,251
536
137
7
0
386,702
0
L
Zhong Kui
10,859
517
160
8
0
303,062
4
W
Cthulhu
9,926
473
48
2
0
404,215
1
W
King Arthur
10,863
517
136
6
0
393,091
2
W
Apollo
12,498
595
174
8
0
437,622
2
L
Hachiman
8,507
405
55
3
0
355,727
3
W
Heimdallr
11,604
553
151
7
0
347,490
1
L
Kukulkan
10,270
489
157
7
0
398,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role