Player Matchup

Fenrir
Fenrir
Bahama-jay242
Fenrir
Level 63
God Stats
3W - 11L
1,163 SR
Queue Stats
74W - 137L
1,182 Elo+
Party 1
Cabrakan
Cabrakan
Bey-Its-Geb-242
Cabrakan
Level 29
God Stats
0W - 2L
1,220 SR
Queue Stats
13W - 35L
1,156 Elo+
Party 1
Sol
Sol
Bey-Its-Tino-242
Sol
Level 87
God Stats
2W - 7L
1,155 SR
Queue Stats
156W - 362L
1,188 Elo+
Party 1
Medusa
Medusa
Luna_Chick242
Medusa
Level 61
God Stats
20W - 54L
1,301 SR
Queue Stats
68W - 191L
1,131 Elo+
Party 1
Ao Kuang
Ao Kuang
NecronDreama
Ao Kuang
Level 61
God Stats
3W - 12L
1,308 SR
Queue Stats
37W - 106L
1,137 Elo+
Party 1
Team Averages
Level 60
1,229 SR
1,159 Elo+

VS

Team Averages
Level 75
1,463 SR
1,342 Elo+
Zhong Kui
Zhong Kui
F-I-C-U-S
Zhong Kui
Level 89
God Stats
2W - 3L
1,549 SR
Queue Stats
10W - 8L
1,463 Elo+
Solo
Sobek
Sobek
FiruuLayS
Sobek
Level 65
God Stats
1W - 2L
1,252 SR
Queue Stats
200W - 231L
1,333 Elo+
Solo
Da Ji
Da Ji
Kcaz75
Da Ji
Level 55
God Stats
14W - 16L
1,485 SR
Queue Stats
78W - 93L
1,254 Elo+
Solo
Gilgamesh
Gilgamesh
PlatinumGENIUS69
Gilgamesh
Level 99
God Stats
12W - 7L
1,606 SR
Queue Stats
37W - 37L
1,325 Elo+
Solo
Medusa
Medusa
SpiderBary
Medusa
Level 69
God Stats
1W - 3L
1,425 SR
Queue Stats
67W - 86L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 7 / 3
9,713
571
11,790
13,850
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
9
1 / 6 / 1
6,677
393
5,947
12,119
6,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 9 / 2
7,660
451
11,082
13,460
6,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 7 / 2
7,100
418
7,515
10,250
2,686
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
NecronDreama
Ao Kuang
11
3 / 7 / 0
7,439
438
5,256
13,856
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
F-I-C-U-S
Zhong Kui
15
10 / 1 / 8
9,736
573
11,483
10,259
9,709
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
FiruuLayS
Sobek
11
1 / 3 / 12
7,986
470
4,165
17,979
18,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
Kcaz75
Da Ji
14
11 / 8 / 7
9,754
574
13,494
14,754
5,496
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
12
5 / 3 / 9
8,536
502
7,037
11,519
6,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
SpiderBary
Medusa
14
7 / 3 / 4
9,218
542
8,825
9,121
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
17
Kills
34
36
Deaths
18
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
10
7
3
1.64
L
Cabrakan
1
6
1
0.25
L
1
9
2
0.22
W
Zhong Kui
F-I-C-U-S
Zhong Kui
10
1
8
14
W
Sobek
FiruuLayS
Sobek
1
3
12
2.33
W
Da Ji
Kcaz75
Da Ji
11
8
7
1.81
L
2
7
2
0.43
L
Ao Kuang
NecronDreama
Ao Kuang
3
7
0
0.43
W
Gilgamesh
5
3
9
3.17
W
Medusa
SpiderBary
Medusa
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,590
Damage
45,004
63,535
Taken
63,632
23,828
Mitigated
43,846
8,673
Healing
19,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,790
3,536
0
246
13,850
4,626
0
1,796
12,054
0
51,144
L
Cabrakan
5,947
771
0
1,205
12,119
6,066
160
2,920
9,199
24,336
0
L
11,082
4,742
0
2,517
13,460
6,774
100
3,970
9,490
38,292
4,518
W
Zhong Kui
F-I-C-U-S
Zhong Kui
11,483
2,261
710
4,186
10,259
9,709
1,175
5,767
4,492
49,641
0
W
Sobek
FiruuLayS
Sobek
4,165
471
409
5,010
17,979
18,878
32
6,274
11,705
21,508
0
W
Da Ji
Kcaz75
Da Ji
13,494
5,024
0
4,167
14,754
5,496
1,436
3,985
10,769
0
50,145
L
7,515
3,153
0
690
10,250
2,686
597
2,890
7,360
0
30,429
L
Ao Kuang
NecronDreama
Ao Kuang
5,256
1,977
0
4,015
13,856
3,676
632
4,072
9,784
23,081
0
W
Gilgamesh
7,037
2,414
185
2,636
11,519
6,968
189
3,607
7,912
0
21,400
W
Medusa
SpiderBary
Medusa
8,825
4,136
0
2,582
9,121
2,795
2,092
1,605
7,516
0
51,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
45,230
259
Minions Killed
294
0
Camps Cleared
0
1,465,600
Distance Traveled
1,460,139
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,713
571
75
4
0
321,375
6
L
Cabrakan
6,677
393
36
2
0
272,412
0
L
Sol
7,660
451
71
4
0
278,706
7
W
Zhong Kui
9,736
573
90
5
0
338,986
5
W
Sobek
7,986
470
31
2
0
293,988
2
W
Da Ji
9,754
574
64
4
0
328,620
0
L
Medusa
7,100
418
35
2
0
293,037
3
L
Ao Kuang
7,439
438
42
2
0
300,070
0
W
Gilgamesh
8,536
502
30
2
0
185,235
0
W
Medusa
9,218
542
79
5
0
313,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role