Player Matchup

Zeus
Zeus
SiL3nTxNinja28
Zeus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,281 Elo+
Party 2
Ymir
Ymir
WetHitmarkers
Ymir
Level 104
God Stats
1W - 1L
1,349 SR
Queue Stats
2W - 2L
1,281 Elo+
Party 2
Rama
Rama
xNeptune
Rama
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,281 Elo+
Party 2
Team Averages
Level 106
1,450 SR
1,281 Elo+

VS

Team Averages
Level 127
1,596 SR
1,558 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ball3n
Ah Muzen Cab
Level 84
God Stats
3W - 4L
1,500 SR
Queue Stats
115W - 172L
1,314 Elo+
Solo
Odin
Odin
Clapmedaddy
Odin
Level 159
God Stats
0W - 1L
1,691 SR
Queue Stats
37W - 27L
1,702 Elo+
Party 1
Freya
Freya
ThiccCheekclpr
Freya
Level 138
God Stats
1W - 1L
1,597 SR
Queue Stats
68W - 61L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 5
11,115
855
15,123
6,734
2,261
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 13
10,233
787
7,891
16,531
15,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
13
3 / 3 / 13
9,447
727
11,000
8,910
3,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ball3n
Ah Muzen Cab
11
0 / 6 / 5
7,684
591
9,704
10,344
3,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 7 / 4
8,580
660
6,788
15,296
10,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 6 / 2
8,899
685
7,444
11,824
4,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
6
7
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ball3n
Ah Muzen Cab
0
6
5
0.42
L
3
7
4
0.71
W
12
2
5
7.25
L
3
6
2
0.67
W
4
2
13
5.25
W
Rama
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,014
Damage
23,936
32,175
Taken
37,464
20,904
Mitigated
18,166
9,204
Healing
4,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ball3n
Ah Muzen Cab
9,704
2,275
0
757
10,344
3,492
0
7,285
3,059
0
24,909
L
6,788
2,127
0
902
15,296
10,570
0
8,384
6,912
0
11,205
W
15,123
2,180
0
959
6,734
2,261
714
2,052
4,578
52,944
0
L
7,444
2,966
0
2,539
11,824
4,104
0
7,724
4,100
31,219
0
W
7,891
1,883
534
6,098
16,531
15,200
276
3,626
12,462
13,113
0
W
Rama
11,000
7,005
0
1,613
8,910
3,443
1,516
1,985
6,722
0
37,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,795
Gold Earned
25,163
169
Minions Killed
118
7
Camps Cleared
4
665,685
Distance Traveled
659,588
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,684
591
41
3
0
219,080
0
L
Odin
8,580
660
12
1
1
222,648
2
W
Zeus
11,115
855
86
7
6
217,482
3
L
Freya
8,899
685
65
5
3
217,860
6
W
Ymir
10,233
787
20
2
0
233,942
1
W
Rama
9,447
727
63
5
1
214,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role