Player Matchup

Eset
Eset
 
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Armored Rudolph
Mulan
Level 87
God Stats
4W - 0L
1,733 SR
Queue Stats
371W - 383L
1,454 Elo+
Solo
Ravana
Ravana
MeBeGraug
Ravana
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,473 Elo+
Party 2
Amaterasu
Amaterasu
Todesfallen
Amaterasu
Level 48
God Stats
1W - 3L
1,149 SR
Queue Stats
41W - 33L
1,492 Elo+
Party 2
Merlin
Merlin
jelliezz
Merlin
Level 76
God Stats
2W - 4L
1,481 SR
Queue Stats
201W - 201L
1,446 Elo+
Solo
Team Averages
Level 78
1,473 SR
1,473 Elo+

VS

Team Averages
Level 128
1,511 SR
1,436 Elo+
Artio
Artio
Alocs
Artio
Level 160
God Stats
4W - 8L
1,332 SR
Queue Stats
581W - 568L
1,519 Elo+
Solo
Pele
Pele
Itz BlacknNasty
Pele
Level 129
God Stats
12W - 8L
1,609 SR
Queue Stats
444W - 464L
1,488 Elo+
Solo
Artemis
Artemis
RougexBeast
Artemis
Level 110
God Stats
0W - 1L
1,502 SR
Queue Stats
60W - 87L
1,365 Elo+
Solo
Kuzenbo
Kuzenbo
SalaminSlasher
Kuzenbo
Level 119
God Stats
2W - 2L
1,675 SR
Queue Stats
187W - 168L
1,419 Elo+
Party 1
Hercules
Hercules
TubbyTheSmurf
Hercules
Level 121
God Stats
9W - 11L
1,439 SR
Queue Stats
280W - 274L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
2 / 1 / 20
8,333
833
14,994
7,573
4,358
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 1 / 11
9,580
958
12,466
13,747
12,190
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
MeBeGraug
Ravana
15
8 / 3 / 9
9,018
902
10,571
13,721
10,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Todesfallen
Amaterasu
14
3 / 0 / 17
9,180
918
3,411
9,561
8,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
jelliezz
Merlin
16
5 / 1 / 12
9,657
966
13,483
6,544
2,845
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Alocs
Artio
11
2 / 7 / 1
6,872
687
3,612
16,672
14,398
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 5 / 3
6,645
665
4,561
11,647
7,329
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
RougexBeast
Artemis
11
2 / 5 / 1
6,750
675
8,428
7,814
2,395
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
1 / 6 / 3
6,913
691
7,187
12,589
11,602
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hercules
TubbyTheSmurf
Hercules
14
0 / 2 / 4
6,365
637
4,269
14,157
6,117
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
17
25
Kills
5
6
Deaths
25
69
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
1
20
12
L
Artio
Alocs
Artio
2
7
1
0.36
W
7
1
11
12.5
L
0
5
3
0.3
W
Ravana
MeBeGraug
Ravana
8
3
9
4.17
L
Artemis
RougexBeast
Artemis
2
5
1
0.5
L
1
6
3
0.42
W
Amaterasu
Todesfallen
Amaterasu
3
0
17
11.5
L
Hercules
TubbyTheSmurf
Hercules
0
2
4
1
W
Merlin
jelliezz
Merlin
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,925
Damage
28,057
51,146
Taken
62,879
38,749
Mitigated
41,841
22,078
Healing
20,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
14,994
2,803
2,773
1,613
7,573
4,358
310
1,703
5,870
25,548
0
L
Artio
Alocs
Artio
3,612
310
2,066
3,904
16,672
14,398
0
7,385
8,970
6,745
0
W
12,466
1,105
2,037
5,428
13,747
12,190
531
2,336
11,411
0
18,772
L
4,561
92
902
1,885
11,647
7,329
0
5,445
6,047
0
12,012
W
Ravana
MeBeGraug
Ravana
10,571
3,359
209
2,606
13,721
10,718
1,154
3,032
10,689
0
15,620
L
Artemis
RougexBeast
Artemis
8,428
3,651
454
1,253
7,814
2,395
0
3,251
4,485
0
11,746
L
7,187
1,917
1,746
1,410
12,589
11,602
0
5,579
6,791
14,504
0
W
Amaterasu
Todesfallen
Amaterasu
3,411
903
2,725
3,303
9,561
8,638
125
2,020
7,541
0
6,147
L
Hercules
TubbyTheSmurf
Hercules
4,269
1,099
709
5,912
14,157
6,117
0
6,817
7,129
0
8,612
W
Merlin
jelliezz
Merlin
13,483
1,968
906
478
6,544
2,845
1,972
1,708
4,836
35,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
33,545
120
Minions Killed
45
0
Camps Cleared
0
1,068,400
Distance Traveled
844,092
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,333
833
22
2
0
199,737
0
L
Artio
6,872
687
4
0
0
168,098
2
W
Mulan
9,580
958
16
2
0
212,433
0
L
Pele
6,645
665
11
1
0
177,279
0
W
Ravana
9,018
902
13
1
0
204,394
0
L
Artemis
6,750
675
6
1
0
113,360
0
L
Kuzenbo
6,913
691
12
1
0
182,368
1
W
Amaterasu
9,180
918
7
1
0
239,182
0
L
Hercules
6,365
637
12
1
0
202,987
0
W
Merlin
9,657
966
62
6
0
212,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role