Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Dirtykillswitch
Olorun
Level 138
God Stats
12W - 4L
1,501 SR
Queue Stats
194W - 162L
1,517 Elo+
Solo
Ares
Ares
Kxeja
Ares
Level 106
God Stats
2W - 2L
1,589 SR
Queue Stats
139W - 148L
1,510 Elo+
Party 2
Zeus
Zeus
Wtue
Zeus
Level 106
God Stats
5W - 3L
1,462 SR
Queue Stats
171W - 187L
1,452 Elo+
Party 2
Skadi
Skadi
dirzuh
Skadi
Level 95
God Stats
1W - 1L
1,274 SR
Queue Stats
148W - 161L
1,454 Elo+
Party 2
Team Averages
Level 121
1,465 SR
1,487 Elo+

VS

Team Averages
Level 110
1,469 SR
1,479 Elo+
Atlas
Atlas
JaySpiff
Atlas
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,550 Elo+
Party 1
Zeus
Zeus
Strim14
Zeus
Level 120
God Stats
2W - 8L
1,325 SR
Queue Stats
336W - 343L
1,526 Elo+
Solo
Loki
Loki
ThiccLil_G
Loki
Level 62
God Stats
1W - 2L
1,489 SR
Queue Stats
286W - 302L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
VAN3R_23
Sun Wukong
Level 128
God Stats
0W - 2L
1,528 SR
Queue Stats
198W - 179L
1,485 Elo+
Solo
Danzaburou
Danzaburou
xdemojo
Danzaburou
Level 97
God Stats
16W - 21L
1,504 SR
Queue Stats
54W - 66L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 0
7,144
649
4,540
5,679
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 3
7,271
661
3,135
6,079
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
Kxeja
Ares
10
1 / 0 / 7
6,266
570
4,009
7,512
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
Wtue
Zeus
14
6 / 0 / 4
7,916
720
5,695
6,928
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
dirzuh
Skadi
11
2 / 1 / 3
6,445
586
3,689
4,250
980
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JaySpiff
Atlas
9
0 / 2 / 0
5,187
472
2,010
8,672
3,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Strim14
Zeus
10
0 / 5 / 0
5,772
525
6,893
6,148
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
5,958
542
2,756
7,577
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
VAN3R_23
Sun Wukong
11
0 / 0 / 0
5,728
521
3,222
6,872
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
xdemojo
Danzaburou
9
0 / 4 / 1
5,441
495
2,679
6,469
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
1
1
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
0
1
W
3
0
3
4.5
L
Atlas
JaySpiff
Atlas
0
2
0
0
W
Ares
Kxeja
Ares
1
0
7
4.5
L
Zeus
Strim14
Zeus
0
5
0
0
L
1
2
0
0.5
L
Sun Wukong
VAN3R_23
Sun Wukong
0
0
0
0
W
Zeus
Wtue
Zeus
6
0
4
8
W
Skadi
dirzuh
Skadi
2
1
3
3.5
L
Danzaburou
xdemojo
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,068
Damage
17,560
30,448
Taken
35,738
11,919
Mitigated
13,954
11,678
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,540
3,126
0
2,751
5,679
1,693
378
0
5,148
0
51,935
W
3,135
1,905
213
3,307
6,079
2,335
474
3,634
2,195
37,772
4,523
L
Atlas
JaySpiff
Atlas
2,010
632
778
1,924
8,672
3,447
0
2,975
5,697
16,007
0
W
Ares
Kxeja
Ares
4,009
236
197
2,751
7,512
4,832
0
2,402
5,006
15,883
0
L
Zeus
Strim14
Zeus
6,893
1,672
0
1,444
6,148
1,954
60
4,844
1,304
34,274
0
L
2,756
692
0
2,736
7,577
2,130
0
2,570
5,007
0
33,577
L
Sun Wukong
VAN3R_23
Sun Wukong
3,222
111
0
3,221
6,872
5,012
549
0
6,872
0
35,415
W
Zeus
Wtue
Zeus
5,695
2,355
0
1,155
6,928
2,079
0
2,385
4,431
56,210
0
W
Skadi
dirzuh
Skadi
3,689
2,137
0
1,304
4,250
980
0
222
4,028
0
36,444
L
Danzaburou
xdemojo
Danzaburou
2,679
940
0
1,482
6,469
1,411
0
1,902
4,567
0
31,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,042
Gold Earned
28,086
402
Minions Killed
305
0
Camps Cleared
0
1,072,807
Distance Traveled
1,060,781
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,144
649
113
10
0
204,282
3
W
Olorun
7,271
661
78
7
0
209,611
4
L
Atlas
5,187
472
22
2
0
178,679
3
W
Ares
6,266
570
32
3
0
219,106
5
L
Zeus
5,772
525
80
7
0
177,096
1
L
Loki
5,958
542
69
6
0
246,593
2
L
Sun Wukong
5,728
521
75
7
0
238,156
0
W
Zeus
7,916
720
101
9
0
232,544
2
W
Skadi
6,445
586
78
7
0
207,264
1
L
Danzaburou
5,441
495
59
5
0
220,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role