Player Matchup

Fenrir
Fenrir
Bronze I
Don_Big_Rachid
Fenrir
Bronze I
Level 127
God Stats
6W - 6L
1,517 SR
Queue Stats
249W - 434L
553 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
HugoDiePro
Gilgamesh
Bronze III
Level 62
God Stats
0W - 1L
1,475 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Ra
Ra
Silver IV
TeNkO_117
Ra
Silver IV
Level 82
God Stats
2W - 5L
1,516 SR
Queue Stats
4W - 8L
1,383 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,503 SR
1,145 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,477 SR
989 MMR
Nox
Nox
Gold IV
TSacha24
Nox
Gold IV
Level 71
God Stats
3W - 2L
1,585 SR
Queue Stats
83W - 91L
1,516 MMR
Solo
Vamana
Vamana
Silver IV
architjain17
Vamana
Silver IV
Level 156
God Stats
2W - 9L
1,500 SR
Queue Stats
284W - 462L
764 MMR
Party 2
Neith
Neith
Bronze I
ashishcasanova92
Neith
Bronze I
Level 139
God Stats
210W - 328L
1,347 SR
Queue Stats
283W - 464L
686 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
9,349
467
1,097
2,364
1,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
HugoDiePro
Gilgamesh
17
1 / 1 / 1
11,113
556
10,939
30,857
31,676
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 5 / 1
11,524
576
15,877
13,515
8,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
MercuryBastetZhong KuiZeusAnubis

VS

Bans
AresHadesCthulhuSusanoGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 1
12,762
638
15,503
15,274
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
15
1 / 0 / 6
11,753
588
7,193
14,790
10,368
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
2 / 1 / 5
12,195
610
17,798
7,666
3,271
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
7
7
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Gilgamesh
HugoDiePro
Gilgamesh
1
1
1
1.5
W
4
1
1
4.5
L
1
5
1
0.3
W
Vamana
1
0
6
4
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,913
Damage
40,494
46,736
Taken
37,730
41,116
Mitigated
20,164
13,240
Healing
12,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,097
253
0
561
2,364
1,041
0
490
1,874
0
4,124
L
Gilgamesh
HugoDiePro
Gilgamesh
10,939
1,216
0
7,380
30,857
31,676
0
9,410
21,447
5,872
32,355
W
15,503
1,303
501
5,431
15,274
6,525
813
5,992
9,012
57,431
0
L
15,877
848
1,967
3,332
13,515
8,399
0
6,006
7,509
75,401
0
W
Vamana
7,193
2,712
0
3,662
14,790
10,368
743
7,058
7,385
0
32,678
W
17,798
7,588
0
2,450
7,666
3,271
1,618
4,512
3,008
0
48,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,986
Gold Earned
36,710
211
Minions Killed
231
9
Camps Cleared
7
878,912
Distance Traveled
1,154,337
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,349
467
4
0
0
91,264
0
L
Gilgamesh
11,113
556
69
3
5
402,450
0
W
Nox
12,762
638
97
5
5
374,979
5
L
Ra
11,524
576
138
7
4
385,198
3
W
Vamana
11,753
588
57
3
2
435,127
9
W
Neith
12,195
610
77
4
0
344,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role