Player Matchup

Ao Kuang
Ao Kuang
MrBaconator12
Ao Kuang
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
992 Elo+
Party 1
Chaac
Chaac
PrestonedXxX
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
992 Elo+
Party 1
Izanami
Izanami
ll Ao Kuang ll
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,008 Elo+
Party 1
Team Averages
Level 39
1,500 SR
997 Elo+

VS

Team Averages
Level 42
1,466 SR
1,219 Elo+
Zeus
Zeus
I_Noscope_J-F-K
Zeus
Level 49
God Stats
2W - 0L
1,716 SR
Queue Stats
8W - 12L
1,287 Elo+
Solo
Cthulhu
Cthulhu
Ic1ngdth
Cthulhu
Level 31
God Stats
4W - 6L
1,385 SR
Queue Stats
28W - 52L
1,113 Elo+
Solo
Anubis
Anubis
allstar_ny
Anubis
Level 46
God Stats
9W - 12L
1,299 SR
Queue Stats
139W - 251L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MrBaconator12
Ao Kuang
11
3 / 5 / 0
8,192
585
7,624
15,073
3,231
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 8 / 1
10,019
716
9,676
19,174
21,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 10 / 2
8,580
613
5,792
14,247
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
20 / 4 / 3
12,151
868
30,772
11,261
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Ic1ngdth
Cthulhu
15
3 / 0 / 15
10,164
726
4,248
10,922
7,536
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
allstar_ny
Anubis
11
0 / 3 / 6
8,375
598
5,418
5,900
2,347
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
7
Kills
23
23
Deaths
7
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
20
4
3
5.38
W
Cthulhu
Ic1ngdth
Cthulhu
3
0
15
10.5
L
Ao Kuang
MrBaconator12
Ao Kuang
3
5
0
0.6
L
3
8
1
0.44
W
Anubis
allstar_ny
Anubis
0
3
6
1
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,092
Damage
40,438
48,494
Taken
28,083
28,265
Mitigated
13,933
6,831
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,772
5,869
398
2,718
11,261
4,050
790
1,708
9,489
49,361
0
W
Cthulhu
Ic1ngdth
Cthulhu
4,248
611
46
5,440
10,922
7,536
48
3,879
6,730
17,808
0
L
Ao Kuang
MrBaconator12
Ao Kuang
7,624
2,130
0
2,033
15,073
3,231
0
12,007
2,690
12,003
0
L
9,676
2,878
150
3,783
19,174
21,679
0
14,409
4,221
0
20,154
W
Anubis
allstar_ny
Anubis
5,418
394
0
0
5,900
2,347
204
1,528
4,240
23,833
0
L
5,792
5,032
0
865
14,247
3,355
0
13,135
756
0
25,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,791
Gold Earned
30,690
75
Minions Killed
150
3
Camps Cleared
4
676,296
Distance Traveled
693,467
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,151
868
54
4
4
226,709
4
W
Cthulhu
10,164
726
38
3
0
277,131
0
L
Ao Kuang
8,192
585
8
1
0
257,424
1
L
Chaac
10,019
716
21
2
0
226,607
0
W
Anubis
8,375
598
58
4
0
189,627
1
L
Izanami
8,580
613
46
3
3
192,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role