Player Matchup

Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LYB CERBERUS
Bacchus
Level 83
God Stats
2W - 4L
1,479 SR
Queue Stats
348W - 380L
1,432 Elo+
Party 2
Hou Yi
Hou Yi
LYB LEVIATHAN
Hou Yi
Level 66
God Stats
2W - 2L
1,820 SR
Queue Stats
234W - 275L
1,418 Elo+
Party 2
Sol
Sol
LYB MINOTAUR
Sol
Level 49
God Stats
111W - 90L
1,531 SR
Queue Stats
140W - 134L
1,436 Elo+
Party 2
Nemesis
Nemesis
Unknow_player9
Nemesis
Level 107
God Stats
2W - 2L
1,508 SR
Queue Stats
162W - 173L
1,432 Elo+
Solo
Team Averages
Level 86
1,568 SR
1,444 Elo+

VS

Team Averages
Level 107
1,619 SR
1,510 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Juank80
Skadi
Level 128
God Stats
9W - 5L
1,438 SR
Queue Stats
208W - 207L
1,394 Elo+
Solo
Chronos
Chronos
RaringTrac3628
Chronos
Level 160
God Stats
18W - 6L
1,737 SR
Queue Stats
826W - 761L
1,597 Elo+
Party 1
Cliodhna
Cliodhna
WillWorkForBeef
Cliodhna
Level 124
God Stats
5W - 4L
1,604 SR
Queue Stats
138W - 139L
1,450 Elo+
Solo
Artio
Artio
xSniperLyfex900
Artio
Level 15
God Stats
9W - 1L
1,816 SR
Queue Stats
24W - 11L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 2 / 0
5,799
446
2,186
4,985
2,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
LYB CERBERUS
Bacchus
9
1 / 3 / 2
5,507
424
5,361
8,978
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 3 / 2
5,920
455
5,639
7,011
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 0
6,858
528
7,248
9,332
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 2 / 3
6,692
515
2,712
8,416
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
2 / 0 / 2
8,396
646
4,152
6,401
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
Juank80
Skadi
10
0 / 2 / 4
6,168
474
3,561
5,913
1,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 2
7,604
585
5,293
7,608
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
11
5 / 4 / 5
7,522
579
6,639
8,642
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 0 / 3
6,725
517
6,938
10,563
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
14
14
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Erlang Shen
 
Erlang Shen
2
0
2
3
W
Skadi
Juank80
Skadi
0
2
4
1
L
Bacchus
LYB CERBERUS
Bacchus
1
3
2
0.67
L
1
3
2
0.67
L
2
4
0
0.5
W
2
1
2
3
L
2
2
3
1.75
W
Cliodhna
5
4
5
1.88
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,146
Damage
26,583
38,722
Taken
39,127
16,540
Mitigated
17,461
10,777
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,186
213
0
848
4,985
2,487
0
0
4,985
0
32,127
W
Erlang Shen
 
Erlang Shen
4,152
2,224
0
4,239
6,401
4,390
0
243
5,789
0
52,137
W
Skadi
Juank80
Skadi
3,561
1,649
0
1,498
5,913
1,391
0
2,170
3,575
0
31,078
L
Bacchus
LYB CERBERUS
Bacchus
5,361
422
313
2,389
8,978
6,683
0
3,059
5,537
20,554
0
L
5,639
2,687
57
2,052
7,011
1,741
0
2,415
4,281
0
32,323
L
7,248
3,069
0
2,124
9,332
3,349
0
4,369
4,891
40,694
5,266
W
5,293
3,081
0
2,697
7,608
2,965
772
4,323
3,172
45,795
4,481
L
2,712
765
0
2,994
8,416
2,280
0
906
7,510
0
34,323
W
Cliodhna
6,639
824
0
2,220
8,642
2,521
216
1,871
6,737
0
39,351
W
6,938
576
247
3,376
10,563
6,194
0
2,644
7,570
18,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
36,415
326
Minions Killed
387
0
Camps Cleared
0
1,166,225
Distance Traveled
1,309,729
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,799
446
62
5
0
235,458
3
W
Erlang Shen
8,396
646
112
9
0
275,722
1
W
Skadi
6,168
474
67
5
0
229,371
0
L
Bacchus
5,507
424
28
2
0
244,932
2
L
Hou Yi
5,920
455
74
6
0
217,279
1
L
Sol
6,858
528
93
7
0
205,981
0
W
Chronos
7,604
585
112
9
0
248,602
1
L
Nemesis
6,692
515
69
5
0
262,575
2
W
Cliodhna
7,522
579
70
5
0
291,326
2
W
Artio
6,725
517
26
2
0
264,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role