Player Matchup

Awilix
Awilix
 
Awilix
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ChocolovHp
Nox
Level 149
God Stats
1W - 2L
1,563 SR
Queue Stats
176W - 190L
1,539 Elo+
Solo
Nike
Nike
Il Lewis Il
Nike
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 37L
1,391 Elo+
Solo
Susano
Susano
LUV_Sanguine
Susano
Level 127
God Stats
0W - 1L
1,309 SR
Queue Stats
29W - 28L
1,514 Elo+
Party 1
Terra
Terra
Pancakes6413
Terra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,522 Elo+
Party 1
Team Averages
Level 126
1,474 SR
1,493 Elo+

VS

Team Averages
Level 101
1,491 SR
1,536 Elo+
Hera
Hera
BigFish13610
Hera
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 62L
1,535 Elo+
Party 2
Ra
Ra
SolidTyphoon
Ra
Level 107
God Stats
2W - 4L
1,140 SR
Queue Stats
200W - 186L
1,591 Elo+
Solo
Sobek
Sobek
brsom
Sobek
Level 143
God Stats
44W - 23L
1,696 SR
Queue Stats
1,968W - 1,968L
1,559 Elo+
Party 2
Apollo
Apollo
iOhh Four
Apollo
Level 89
God Stats
4W - 4L
1,407 SR
Queue Stats
251W - 209L
1,489 Elo+
Party 2
Osiris
Osiris
iOhh Three
Osiris
Level 72
God Stats
2W - 0L
1,712 SR
Queue Stats
177W - 158L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 5 / 3
6,925
866
5,406
7,635
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 5
7,323
915
6,400
5,541
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 6
7,329
916
6,319
14,589
6,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
12
4 / 5 / 4
7,133
892
8,265
8,779
4,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 5
6,440
805
4,167
13,519
13,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
8,483
1,060
8,954
3,953
1,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 9
8,186
1,023
8,953
6,650
2,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
brsom
Sobek
14
7 / 3 / 10
8,841
1,105
12,161
19,831
23,959
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
iOhh Four
Apollo
14
4 / 1 / 8
8,314
1,039
8,305
7,279
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
iOhh Three
Osiris
11
1 / 3 / 9
7,532
942
5,286
8,571
8,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
9
Kills
19
19
Deaths
10
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
5
3
0.7
W
4
1
11
9.5
L
1
3
5
1.17
L
2
2
6
2.5
L
Susano
4
5
4
1.2
L
0
4
5
0.63
W
3
2
9
3.75
W
Sobek
brsom
Sobek
7
3
10
4
W
Apollo
iOhh Four
Apollo
4
1
8
8
W
Osiris
iOhh Three
Osiris
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
43,659
50,063
Taken
46,284
31,108
Mitigated
40,368
15,026
Healing
18,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,406
1,567
1,219
997
7,635
3,309
930
5,245
2,390
0
8,670
W
8,954
2,470
899
344
3,953
1,599
388
410
3,543
25,124
0
L
6,400
1,719
1,069
355
5,541
2,118
558
3,805
1,736
20,631
0
L
6,319
843
475
5,316
14,589
6,969
183
7,874
6,715
0
11,198
L
Susano
8,265
1,051
625
1,270
8,779
4,781
0
6,005
2,774
0
11,994
L
4,167
225
1,586
2,114
13,519
13,931
104
7,139
6,380
9,024
0
W
8,953
563
4,636
2,225
6,650
2,930
798
2,321
4,329
18,459
0
W
Sobek
brsom
Sobek
12,161
405
737
5,851
19,831
23,959
200
4,352
15,479
17,789
0
W
Apollo
iOhh Four
Apollo
8,305
3,735
442
1,664
7,279
2,925
1,999
1,294
5,985
0
20,678
W
Osiris
iOhh Three
Osiris
5,286
1,045
1,226
871
8,571
8,955
312
2,190
6,381
0
8,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,150
Gold Earned
41,356
65
Minions Killed
86
0
Camps Cleared
0
827,283
Distance Traveled
881,678
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,925
866
7
1
0
172,127
1
W
Hera
8,483
1,060
36
5
0
182,631
3
L
Nox
7,323
915
36
5
0
156,635
1
L
Nike
7,329
916
11
1
0
170,638
0
L
Susano
7,133
892
4
1
0
158,488
0
L
Terra
6,440
805
7
1
0
169,395
0
W
Ra
8,186
1,023
17
2
0
184,455
3
W
Sobek
8,841
1,105
3
0
0
176,167
0
W
Apollo
8,314
1,039
29
4
0
176,777
0
W
Osiris
7,532
942
1
0
0
161,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role