Player Matchup

Fenrir
Fenrir
Firestaah
Fenrir
Level 37
God Stats
4W - 4L
1,117 SR
Queue Stats
69W - 64L
1,458 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LuaP-_-34
Cu Chulainn
Level 149
God Stats
2W - 1L
1,458 SR
Queue Stats
227W - 195L
1,556 Elo+
Party 1
Sol
Sol
Raul_666-2004
Sol
Level 89
God Stats
16W - 14L
1,565 SR
Queue Stats
296W - 345L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Serraa_5
Kukulkan
Level 58
God Stats
7W - 5L
1,518 SR
Queue Stats
119W - 138L
1,517 Elo+
Party 3
Odin
Odin
sarri_12
Odin
Level 112
God Stats
3W - 4L
1,633 SR
Queue Stats
505W - 548L
1,476 Elo+
Party 3
Team Averages
Level 89
1,458 SR
1,502 Elo+

VS

Team Averages
Level 66
1,491 SR
1,452 Elo+
Ra
Ra
Carlitrus84
Ra
Level 34
God Stats
6W - 2L
1,419 SR
Queue Stats
55W - 62L
1,387 Elo+
Solo
Cliodhna
Cliodhna
HYOOL
Cliodhna
Level 126
God Stats
1W - 3L
1,424 SR
Queue Stats
115W - 111L
1,455 Elo+
Party 2
Pele
Pele
IF Shaark
Pele
Level 91
God Stats
1W - 2L
1,528 SR
Queue Stats
58W - 55L
1,490 Elo+
Party 2
Ares
Ares
Lanaxer
Ares
Level 40
God Stats
2W - 2L
1,533 SR
Queue Stats
53W - 61L
1,470 Elo+
Solo
Danzaburou
Danzaburou
SensyStaar45
Danzaburou
Level 39
God Stats
21W - 19L
1,551 SR
Queue Stats
65W - 64L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Firestaah
Fenrir
15
5 / 1 / 6
9,419
496
7,117
9,559
4,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
LuaP-_-34
Cu Chulainn
18
4 / 1 / 5
10,629
559
14,074
14,152
13,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
7 / 2 / 2
10,485
552
20,147
15,475
5,696
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Serraa_5
Kukulkan
17
4 / 0 / 7
10,552
555
5,318
5,640
2,236
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
16
4 / 1 / 7
10,066
530
5,393
10,142
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,214
432
4,319
12,129
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
HYOOL
Cliodhna
15
1 / 4 / 1
9,205
484
7,673
15,386
11,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
16
3 / 3 / 1
9,790
515
7,345
15,790
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
Lanaxer
Ares
12
0 / 2 / 3
8,121
427
6,449
15,286
10,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SensyStaar45
Danzaburou
11
0 / 8 / 1
6,942
365
5,547
13,872
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
24
Kills
4
5
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Fenrir
Firestaah
Fenrir
5
1
6
8
L
Cliodhna
HYOOL
Cliodhna
1
4
1
0.38
L
Pele
3
3
1
1.17
L
Ares
Lanaxer
Ares
0
2
3
0.75
W
Cu Chulainn
LuaP-_-34
Cu Chulainn
4
1
5
6.5
W
7
2
2
4
L
Danzaburou
SensyStaar45
Danzaburou
0
8
1
0.06
W
Kukulkan
Serraa_5
Kukulkan
4
0
7
7.5
W
Odin
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,049
Damage
31,333
54,968
Taken
72,463
30,036
Mitigated
36,359
25,427
Healing
19,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,319
388
434
2,615
12,129
4,686
0
5,536
6,496
49,243
0
W
Fenrir
Firestaah
Fenrir
7,117
1,689
126
4,308
9,559
4,854
10
2,158
7,232
0
28,361
L
Cliodhna
HYOOL
Cliodhna
7,673
741
0
4,530
15,386
11,033
0
2,451
11,970
0
55,225
L
Pele
7,345
1,571
0
4,889
15,790
5,407
0
4,177
11,435
0
71,962
L
Ares
Lanaxer
Ares
6,449
398
1,908
3,485
15,286
10,665
0
8,267
7,019
21,647
0
W
Cu Chulainn
LuaP-_-34
Cu Chulainn
14,074
2,510
0
4,997
14,152
13,117
509
275
13,058
15,728
70,641
W
20,147
6,740
0
9,550
15,475
5,696
1,071
4,323
11,132
87,525
0
L
Danzaburou
SensyStaar45
Danzaburou
5,547
2,532
0
1,792
13,872
4,568
608
7,870
5,951
0
34,914
W
Kukulkan
Serraa_5
Kukulkan
5,318
688
0
2,510
5,640
2,236
736
1,640
3,819
74,168
0
W
Odin
5,393
862
0
3,936
10,142
4,133
0
2,032
8,024
0
62,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,151
Gold Earned
42,272
588
Minions Killed
442
0
Camps Cleared
0
1,880,179
Distance Traveled
1,715,664
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,214
432
120
6
0
342,571
7
W
Fenrir
9,419
496
30
2
0
410,067
0
L
Cliodhna
9,205
484
112
6
0
343,658
9
L
Pele
9,790
515
117
6
0
382,176
2
L
Ares
8,121
427
34
2
0
359,421
4
W
Cu Chulainn
10,629
559
161
8
0
357,680
4
W
Sol
10,485
552
134
7
0
336,050
0
L
Danzaburou
6,942
365
59
3
0
287,838
0
W
Kukulkan
10,552
555
141
7
0
369,850
5
W
Odin
10,066
530
122
6
0
406,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role