Player Matchup

Raijin
Raijin
 
Raijin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mairitis
Tsukuyomi
Level 89
God Stats
17W - 13L
1,505 SR
Queue Stats
385W - 419L
1,423 Elo+
Solo
Danzaburou
Danzaburou
MiniMadness420
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Eset
Eset
wildchild num1
Eset
Level 48
God Stats
2W - 1L
1,556 SR
Queue Stats
132W - 170L
1,400 Elo+
Solo
Team Averages
Level 74
1,512 SR
1,465 Elo+

VS

Team Averages
Level 58
1,397 SR
1,434 Elo+
Fenrir
Fenrir
AceKilo503
Fenrir
Level 28
God Stats
0W - 2L
1,258 SR
Queue Stats
150W - 119L
1,495 Elo+
Party 1
Thoth
Thoth
Divine Rath
Thoth
Level 69
God Stats
1W - 3L
1,525 SR
Queue Stats
215W - 215L
1,387 Elo+
Solo
Cerberus
Cerberus
Seebz503
Cerberus
Level 29
God Stats
0W - 4L
1,167 SR
Queue Stats
146W - 96L
1,595 Elo+
Party 1
Nemesis
Nemesis
Xipher304
Nemesis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,287 Elo+
Solo
Achilles
Achilles
kleinepanda75
Achilles
Level 148
God Stats
6W - 6L
1,535 SR
Queue Stats
527W - 593L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
19
11 / 3 / 12
11,398
877
15,568
12,432
4,630
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
 
Skadi
18
5 / 2 / 21
11,017
847
18,821
8,891
3,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Mairitis
Tsukuyomi
17
6 / 5 / 19
11,329
871
14,728
13,745
7,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
MiniMadness420
Danzaburou
17
5 / 2 / 17
10,465
805
19,841
13,173
4,965
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 16
9,855
758
8,227
10,760
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AceKilo503
Fenrir
15
3 / 6 / 7
8,918
686
12,715
22,182
16,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 9
9,278
714
7,491
9,308
3,256
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Seebz503
Cerberus
17
6 / 5 / 7
10,126
779
12,396
20,323
24,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Xipher304
Nemesis
15
1 / 7 / 8
8,980
691
3,837
15,583
10,366
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
kleinepanda75
Achilles
15
4 / 6 / 3
8,823
679
8,812
19,083
25,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
50
30
Kills
16
16
Deaths
30
85
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
3
12
5.67
W
Skadi
 
Skadi
5
2
21
7.75
L
Fenrir
AceKilo503
Fenrir
3
6
7
1.08
L
2
6
9
1.08
W
Tsukuyomi
Mairitis
Tsukuyomi
6
5
19
3.1
W
Danzaburou
MiniMadness420
Danzaburou
5
2
17
6.75
L
Cerberus
Seebz503
Cerberus
6
5
7
1.9
L
Nemesis
Xipher304
Nemesis
1
7
8
0.71
L
Achilles
kleinepanda75
Achilles
4
6
3
0.92
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,185
Damage
45,251
59,001
Taken
86,479
24,372
Mitigated
79,159
23,866
Healing
20,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,568
1,819
3,154
3,977
12,432
4,630
756
3,814
8,372
33,403
0
W
Skadi
 
Skadi
18,821
8,462
1,543
1,954
8,891
3,181
1,932
4,075
4,655
0
40,108
L
Fenrir
AceKilo503
Fenrir
12,715
2,111
1,891
4,480
22,182
16,182
0
6,640
15,542
747
18,396
L
7,491
663
730
560
9,308
3,256
0
3,921
5,387
24,272
0
W
Tsukuyomi
Mairitis
Tsukuyomi
14,728
3,374
868
1,632
13,745
7,355
382
5,167
8,446
0
20,364
W
Danzaburou
MiniMadness420
Danzaburou
19,841
8,921
1,795
4,802
13,173
4,965
1,217
5,926
7,043
0
33,596
L
Cerberus
Seebz503
Cerberus
12,396
70
1,641
4,340
20,323
24,064
0
4,400
15,923
25,179
0
L
Nemesis
Xipher304
Nemesis
3,837
279
0
3,424
15,583
10,366
0
3,457
12,126
3,248
5,196
L
Achilles
kleinepanda75
Achilles
8,812
767
799
2,751
19,083
25,291
36
5,377
13,706
2,044
22,912
W
8,227
1,163
2,551
1,590
10,760
4,241
1,395
2,301
8,331
15,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,064
Gold Earned
46,125
118
Minions Killed
127
0
Camps Cleared
0
1,153,863
Distance Traveled
1,054,478
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,398
877
32
2
0
226,867
0
W
Skadi
11,017
847
36
3
0
223,048
1
L
Fenrir
8,918
686
10
1
0
206,387
0
L
Thoth
9,278
714
27
2
0
193,877
1
W
Tsukuyomi
11,329
871
11
1
0
239,299
0
W
Danzaburou
10,465
805
28
2
0
241,468
2
L
Cerberus
10,126
779
47
4
0
216,373
1
L
Nemesis
8,980
691
14
1
0
237,678
3
L
Achilles
8,823
679
29
2
0
200,163
1
W
Eset
9,855
758
11
1
0
223,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role