Player Matchup

Jing Wei
Jing Wei
CpTn Motter
Jing Wei
Level 73
God Stats
3W - 2L
1,678 SR
Queue Stats
52W - 52L
1,422 Elo+
Party 2
Ares
Ares
LeBlond James1
Ares
Level 54
God Stats
7W - 4L
1,724 SR
Queue Stats
46W - 48L
1,350 Elo+
Party 2
Ra
Ra
TheGingras9
Ra
Level 125
God Stats
2W - 1L
1,596 SR
Queue Stats
136W - 120L
1,462 Elo+
Party 2
Team Averages
Level 84
1,666 SR
1,411 Elo+

VS

Team Averages
Level 77
1,400 SR
1,352 Elo+
King Arthur
King Arthur
IssaRaeMe
King Arthur
Level 87
God Stats
2W - 5L
1,535 SR
Queue Stats
53W - 38L
1,501 Elo+
Party 1
Khepri
Khepri
drgreenherb89
Khepri
Level 127
God Stats
110W - 135L
1,435 SR
Queue Stats
350W - 504L
1,335 Elo+
Solo
Neith
Neith
yanni2themax
Neith
Level 16
God Stats
0W - 3L
1,230 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CpTn Motter
Jing Wei
12
6 / 1 / 7
8,320
832
9,075
6,127
2,377
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 11
6,973
697
6,000
8,004
7,245
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 1 / 7
8,481
848
12,941
7,717
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IssaRaeMe
King Arthur
10
2 / 3 / 0
6,660
666
6,219
11,888
7,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 2
6,600
660
4,843
15,360
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 6 / 2
6,117
612
4,194
5,858
1,956
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
12
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CpTn Motter
Jing Wei
6
1
7
9.5
L
King Arthur
IssaRaeMe
King Arthur
2
3
0
0.67
W
0
0
11
5.5
W
6
1
7
9.5
L
0
4
2
0.25
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,016
Damage
15,256
21,848
Taken
33,106
12,947
Mitigated
17,553
8,453
Healing
5,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CpTn Motter
Jing Wei
9,075
7,043
407
1,496
6,127
2,377
700
1,917
4,210
0
24,744
L
King Arthur
IssaRaeMe
King Arthur
6,219
356
0
1,830
11,888
7,527
0
5,871
6,017
1,283
15,931
W
6,000
790
86
952
8,004
7,245
183
2,592
5,412
10,640
0
W
12,941
2,171
2,113
3,399
7,717
3,325
391
1,845
5,872
48,261
0
L
4,843
106
0
3,772
15,360
8,070
0
9,565
5,795
16,632
0
L
4,194
1,599
0
61
5,858
1,956
0
3,641
2,217
0
14,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,774
Gold Earned
19,377
124
Minions Killed
81
5
Camps Cleared
2
580,668
Distance Traveled
540,689
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,320
832
33
3
1
203,842
0
L
King Arthur
6,660
666
25
3
1
197,326
1
W
Ares
6,973
697
13
1
1
184,082
0
W
Ra
8,481
848
78
8
3
192,744
0
L
Khepri
6,600
660
18
2
0
201,038
5
L
Neith
6,117
612
38
4
1
142,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role