Player Matchup

Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Donbe
Charybdis
Level 138
God Stats
2W - 2L
1,721 SR
Queue Stats
92W - 27L
1,810 Elo+
Party 1
Thor
Thor
Lïcht
Thor
Level 145
God Stats
12W - 5L
1,829 SR
Queue Stats
411W - 154L
1,883 Elo+
Party 1
Zeus
Zeus
VulcanSuzuki
Zeus
Level 118
God Stats
6W - 2L
1,972 SR
Queue Stats
223W - 107L
1,768 Elo+
Party 1
Odin
Odin
金玉くるみちゃん
Odin
Level 160
God Stats
12W - 3L
1,869 SR
Queue Stats
645W - 406L
1,838 Elo+
Party 1
Team Averages
Level 141
1,778 SR
1,760 Elo+

VS

Team Averages
Level 119
1,593 SR
1,518 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Chrisnstuff1
Thor
Level 111
God Stats
5W - 2L
1,665 SR
Queue Stats
30W - 25L
1,456 Elo+
Solo
Hera
Hera
Gwanum
Hera
Level 128
God Stats
26W - 25L
1,565 SR
Queue Stats
665W - 689L
1,523 Elo+
Solo
Bacchus
Bacchus
SirGodric
Bacchus
Level 160
God Stats
3W - 2L
1,737 SR
Queue Stats
106W - 76L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 2 / 19
7,469
1,067
4,974
10,196
7,936
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Donbe
Charybdis
14
8 / 0 / 9
8,997
1,285
12,850
3,886
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Lïcht
Thor
14
11 / 0 / 13
9,332
1,333
13,979
3,965
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
2 / 0 / 14
7,488
1,070
10,145
3,849
1,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 18
7,527
1,075
9,550
4,872
4,503
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

343

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 6 / 1
6,707
958
5,254
11,039
3,714
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
 
Amaterasu
12
0 / 4 / 2
6,461
923
3,185
12,074
9,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 5 / 0
6,250
893
3,548
6,859
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Gwanum
Hera
12
0 / 6 / 2
6,385
912
3,805
8,440
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SirGodric
Bacchus
12
0 / 3 / 2
7,147
1,021
8,061
16,642
16,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
9
24
Kills
2
2
Deaths
24
73
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
19
5.25
L
Cernunnos
 
Cernunnos
1
6
1
0.25
L
Amaterasu
 
Amaterasu
0
4
2
0.25
L
1
5
0
0.2
W
Charybdis
Donbe
Charybdis
8
0
9
12.5
L
Hera
Gwanum
Hera
0
6
2
0.17
W
Thor
Lïcht
Thor
11
0
13
17.5
L
Bacchus
SirGodric
Bacchus
0
3
2
0.33
W
2
0
14
9
W
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,498
Damage
23,853
26,768
Taken
55,054
18,668
Mitigated
35,732
1,800
Healing
1,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,974
618
0
340
10,196
7,936
0
4,332
5,592
9,165
0
L
Cernunnos
 
Cernunnos
5,254
2,243
0
400
11,039
3,714
0
2,294
8,430
0
20,310
L
Amaterasu
 
Amaterasu
3,185
696
0
725
12,074
9,595
0
3,673
8,323
0
9,591
L
3,548
898
0
0
6,859
2,883
0
1,540
5,095
0
6,858
W
Charybdis
Donbe
Charybdis
12,850
9,165
0
0
3,886
1,752
0
1,945
1,899
0
38,512
L
Hera
Gwanum
Hera
3,805
1,412
0
50
8,440
2,699
0
2,034
6,263
18,808
0
W
Thor
Lïcht
Thor
13,979
2,580
0
840
3,965
2,912
0
2,039
1,876
298
19,288
L
Bacchus
SirGodric
Bacchus
8,061
798
0
738
16,642
16,841
0
5,690
10,832
28,625
0
W
10,145
1,944
0
620
3,849
1,565
0
2,030
1,819
29,312
0
W
9,550
1,664
0
0
4,872
4,503
0
1,520
3,352
0
16,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,813
Gold Earned
32,950
141
Minions Killed
138
6
Camps Cleared
3
710,728
Distance Traveled
598,203
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,469
1,067
6
1
1
129,993
3
L
Cernunnos
6,707
958
34
5
0
111,993
1
L
Amaterasu
6,461
923
20
3
0
133,030
0
L
Thor
6,250
893
2
0
2
90,777
1
W
Charybdis
8,997
1,285
54
8
2
133,315
1
L
Hera
6,385
912
36
5
1
120,152
1
W
Thor
9,332
1,333
14
2
0
152,735
1
L
Bacchus
7,147
1,021
46
7
0
142,251
0
W
Zeus
7,488
1,070
57
8
2
138,351
0
W
Odin
7,527
1,075
10
1
1
156,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role