Player Matchup

Bastet
Bastet
JHawky1
Bastet
Level 138
God Stats
4W - 2L
1,658 SR
Queue Stats
269W - 257L
1,641 Elo+
Party 1
Fenrir
Fenrir
Tonyfaetesco
Fenrir
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 6L
1,488 Elo+
Party 1
Set
Set
lennon0044
Set
Level 110
God Stats
8W - 7L
1,552 SR
Queue Stats
122W - 114L
1,637 Elo+
Party 1
Team Averages
Level 91
1,570 SR
1,588 Elo+

VS

Team Averages
Level 65
1,474 SR
1,451 Elo+
Chang'e
Chang'e
Fulgurobifle27
Chang'e
Level 102
God Stats
29W - 17L
1,615 SR
Queue Stats
139W - 179L
1,452 Elo+
Party 2
Hercules
Hercules
KizukeUra
Hercules
Level 82
God Stats
7W - 16L
1,293 SR
Queue Stats
64W - 93L
1,387 Elo+
Party 2
Hera
Hera
MiniDudu360
Hera
Level 12
God Stats
3W - 3L
1,512 SR
Queue Stats
6W - 4L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JHawky1
Bastet
17
5 / 1 / 13
12,886
716
19,438
14,656
5,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
14
2 / 3 / 10
11,548
642
5,236
13,907
10,000
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
13 / 2 / 5
13,694
761
20,940
22,574
13,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
10,009
556
12,959
17,352
12,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
KizukeUra
Hercules
15
4 / 5 / 1
12,183
677
7,470
18,692
24,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 9 / 6
10,038
558
10,569
15,929
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
5
6
Deaths
20
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Bastet
JHawky1
Bastet
5
1
13
11.5
L
Hercules
KizukeUra
Hercules
4
5
1
0.9
L
0
9
6
0.33
W
Fenrir
2
3
10
2.33
W
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
30,998
51,137
Taken
51,973
28,681
Mitigated
40,974
16,568
Healing
15,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,959
641
3,495
5,555
17,352
12,008
0
330
16,603
42,535
0
W
Bastet
JHawky1
Bastet
19,438
2,578
0
7,871
14,656
5,631
832
7,251
7,405
0
80,447
L
Hercules
KizukeUra
Hercules
7,470
2,501
0
5,028
18,692
24,747
0
103
17,967
0
16,935
L
10,569
3,039
436
573
15,929
4,219
0
0
15,673
48,709
0
W
Fenrir
5,236
632
0
1,407
13,907
10,000
0
6,114
5,890
756
24,550
W
20,940
6,408
0
7,290
22,574
13,050
1,544
11,449
9,982
0
66,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,128
Gold Earned
32,230
211
Minions Killed
172
15
Camps Cleared
3
1,046,296
Distance Traveled
920,936
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,009
556
75
4
0
310,011
3
W
Bastet
12,886
716
90
5
8
400,076
5
L
Hercules
12,183
677
35
2
1
323,875
5
L
Hera
10,038
558
62
3
2
287,050
1
W
Fenrir
11,548
642
27
2
3
319,314
1
W
Set
13,694
761
94
5
4
326,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role