Player Matchup

Pele
Pele
B1GG1Dubz
Pele
Level 120
God Stats
1W - 0L
1,580 SR
Queue Stats
14W - 12L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
H3110World
Hun Batz
Level 128
God Stats
8W - 11L
1,418 SR
Queue Stats
650W - 661L
1,460 Elo+
Solo
Skadi
Skadi
MrJesusJr
Skadi
Level 125
God Stats
2W - 0L
1,469 SR
Queue Stats
249W - 270L
1,449 Elo+
Party 2
Ymir
Ymir
mrludo61
Ymir
Level 55
God Stats
2W - 3L
1,294 SR
Queue Stats
68W - 86L
1,404 Elo+
Party 2
Ganesha
Ganesha
poneykiller111
Ganesha
Level 126
God Stats
8W - 3L
1,531 SR
Queue Stats
215W - 215L
1,462 Elo+
Party 2
Team Averages
Level 111
1,458 SR
1,449 Elo+

VS

Team Averages
Level 122
1,480 SR
1,507 Elo+
Ullr
Ullr
 
Ullr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Brisson x 98
Jormungandr
Level 123
God Stats
1W - 2L
1,744 SR
Queue Stats
215W - 214L
1,530 Elo+
Party 1
Amaterasu
Amaterasu
E-vizel7
Amaterasu
Level 120
God Stats
0W - 2L
1,310 SR
Queue Stats
68W - 63L
1,540 Elo+
Solo
Sol
Sol
Endoleaf13
Sol
Level 159
God Stats
7W - 10L
1,398 SR
Queue Stats
620W - 626L
1,510 Elo+
Solo
Agni
Agni
zelda200115
Agni
Level 95
God Stats
3W - 5L
1,450 SR
Queue Stats
228W - 254L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
5 / 1 / 6
9,486
791
8,023
8,045
3,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
H3110World
Hun Batz
16
4 / 1 / 6
9,971
831
7,611
7,480
3,345
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
MrJesusJr
Skadi
18
6 / 1 / 9
10,645
887
14,756
7,258
3,663
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
15
0 / 1 / 13
9,795
816
3,906
8,156
9,236
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 1 / 15
10,189
849
7,484
11,108
15,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
0 / 5 / 4
8,310
693
4,271
13,567
4,564
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
Brisson x 98
Jormungandr
15
0 / 3 / 4
9,208
767
7,718
14,879
8,256
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
E-vizel7
Amaterasu
11
2 / 2 / 2
8,789
732
2,233
8,467
6,256
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+75
Health

14
0 / 2 / 2
7,684
640
5,816
5,727
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 1
9,163
764
9,915
8,353
2,849
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
16
Kills
5
5
Deaths
16
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
5
4
0.4
W
Pele
5
1
6
8
L
Jormungandr
Brisson x 98
Jormungandr
0
3
4
0.67
L
Amaterasu
E-vizel7
Amaterasu
2
2
2
1.5
L
0
2
2
0.5
W
Hun Batz
H3110World
Hun Batz
4
1
6
7
W
Skadi
MrJesusJr
Skadi
6
1
9
10.5
W
Ymir
0
1
13
6.5
W
1
1
15
8.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,780
Damage
29,953
42,047
Taken
50,993
35,461
Mitigated
23,852
16,535
Healing
12,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,271
994
630
2,350
13,567
4,564
498
4,223
9,344
0
18,041
W
Pele
8,023
1,713
676
3,718
8,045
3,679
724
3,489
4,340
0
14,926
L
Jormungandr
Brisson x 98
Jormungandr
7,718
269
75
4,425
14,879
8,256
0
1,170
13,709
28,520
0
L
Amaterasu
E-vizel7
Amaterasu
2,233
796
1,020
2,787
8,467
6,256
47
2,985
5,482
0
2,813
L
5,816
1,216
218
365
5,727
1,927
722
1,716
4,011
13,829
0
W
Hun Batz
H3110World
Hun Batz
7,611
1,018
1,427
1,074
7,480
3,345
1,226
4,798
2,682
0
24,758
W
Skadi
MrJesusJr
Skadi
14,756
7,073
3,025
1,372
7,258
3,663
3,023
4,304
2,954
0
39,137
W
Ymir
3,906
932
303
1,316
8,156
9,236
769
4,202
3,954
5,964
0
W
7,484
560
1,475
2,149
11,108
15,538
755
6,656
4,452
20,146
0
L
9,915
330
236
526
8,353
2,849
588
1,296
7,057
25,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,086
Gold Earned
43,154
122
Minions Killed
118
0
Camps Cleared
0
1,222,716
Distance Traveled
1,078,182
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,310
693
33
3
0
227,560
5
W
Pele
9,486
791
21
2
0
219,060
0
L
Jormungandr
9,208
767
35
3
0
240,537
3
L
Amaterasu
8,789
732
2
0
0
162,186
0
L
Sol
7,684
640
11
1
0
236,603
0
W
Hun Batz
9,971
831
24
2
0
290,068
2
W
Skadi
10,645
887
70
6
0
249,280
3
W
Ymir
9,795
816
7
1
0
229,645
1
W
Ganesha
10,189
849
0
0
0
234,663
2
L
Agni
9,163
764
37
3
0
211,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role