Player Matchup

Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Diamond V
Rheri
Chang'e
Diamond V
Level 124
God Stats
2W - 3L
1,719 SR
Queue Stats
224W - 207L
2,074 MMR
Party 2
Sylvanus
Sylvanus
Diamond I
WhySoSerious
Sylvanus
Diamond I
Level 158
God Stats
23W - 13L
1,714 SR
Queue Stats
459W - 445L
2,459 MMR
Solo
Sobek
Sobek
Bronze III
dudeak
Sobek
Bronze III
Level 101
God Stats
0W - 1L
1,407 SR
Queue Stats
2W - 7L
1,505 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
kalel1235321
Ao Kuang
Platinum V
Level 147
God Stats
0W - 2L
1,549 SR
Queue Stats
36W - 47L
1,728 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,578 SR
1,853 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,552 SR
2,012 MMR
Medusa
Medusa
Silver II
AguasFrescas69
Medusa
Silver II
Level 106
God Stats
14W - 9L
1,686 SR
Queue Stats
44W - 40L
1,383 MMR
Party 1
Yemoja
Yemoja
Gold V
JosueTG
Yemoja
Gold V
Level 113
God Stats
18W - 20L
1,506 SR
Queue Stats
42W - 37L
1,541 MMR
Party 1
Ravana
Ravana
Masters
KingNicholsx
Ravana
Masters
Level 160
God Stats
17W - 23L
1,543 SR
Queue Stats
1,301W - 1,276L
2,845 MMR
Solo
Fenrir
Fenrir
Diamond I
SoloTooEasy
Fenrir
Diamond I
Level 138
God Stats
10W - 5L
1,530 SR
Queue Stats
294W - 280L
2,484 MMR
Solo
Tiamat
Tiamat
Platinum II
wz THOR wz
Tiamat
Platinum II
Level 152
God Stats
14W - 13L
1,494 SR
Queue Stats
340W - 336L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
1 / 6 / 1
10,455
455
9,927
18,957
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Rheri
Chang'e
16
4 / 8 / 3
10,815
470
15,268
22,375
7,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
WhySoSerious
Sylvanus
15
0 / 7 / 5
9,659
420
12,148
20,654
24,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
dudeak
Sobek
13
1 / 5 / 3
8,995
391
9,458
26,440
23,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
kalel1235321
Ao Kuang
16
3 / 6 / 4
9,838
428
9,325
25,425
8,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
IzanamiLokiGebZeus

VS

Bans
Morgan Le FayArtioBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 8
13,898
604
21,442
16,449
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
JosueTG
Yemoja
17
0 / 2 / 23
11,555
502
9,963
15,046
14,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
20
8 / 2 / 17
13,616
592
22,005
19,500
25,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
19
9 / 2 / 14
12,951
563
14,760
23,292
9,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
wz THOR wz
Tiamat
19
5 / 3 / 13
12,414
540
23,714
16,605
12,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
107
9
Kills
32
32
Deaths
9
16
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
1
0.25
W
10
0
8
14
W
Yemoja
JosueTG
Yemoja
0
2
23
5.75
W
Ravana
8
2
17
8.25
L
Chang'e
Rheri
Chang'e
4
8
3
0.69
W
Fenrir
9
2
14
8
L
Sylvanus
WhySoSerious
Sylvanus
0
7
5
0.36
L
Sobek
dudeak
Sobek
1
5
3
0.5
L
Ao Kuang
kalel1235321
Ao Kuang
3
6
4
0.83
W
Tiamat
wz THOR wz
Tiamat
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,126
Damage
91,884
113,851
Taken
90,892
70,072
Mitigated
68,561
34,805
Healing
39,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,927
3,462
0
5,392
18,957
5,555
0
2,810
16,049
0
89,983
W
21,442
9,601
0
10,032
16,449
6,516
3,763
6,306
10,143
0
131,460
W
Yemoja
JosueTG
Yemoja
9,963
1,561
6,097
4,788
15,046
14,852
861
10,250
4,796
30,832
0
W
Ravana
22,005
5,962
0
7,193
19,500
25,578
1,313
8,098
11,402
0
79,625
L
Chang'e
Rheri
Chang'e
15,268
1,194
1,789
6,378
22,375
7,569
0
7,437
14,393
75,375
0
W
Fenrir
14,760
2,605
0
6,683
23,292
9,315
44
12,735
10,557
0
77,396
L
Sylvanus
WhySoSerious
Sylvanus
12,148
3,421
894
4,251
20,654
24,759
0
3,717
16,071
50,723
11,748
L
Sobek
dudeak
Sobek
9,458
125
730
8,545
26,440
23,571
0
11,175
14,556
31,930
0
L
Ao Kuang
kalel1235321
Ao Kuang
9,325
1,892
0
6,826
25,425
8,618
0
7,391
17,239
71,844
0
W
Tiamat
wz THOR wz
Tiamat
23,714
2,604
0
4,636
16,605
12,300
3,390
9,705
6,900
101,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,762
Gold Earned
64,434
538
Minions Killed
622
0
Camps Cleared
0
1,915,898
Distance Traveled
2,295,586
34
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,455
455
175
8
0
345,390
7
W
Medusa
13,898
604
177
8
0
457,648
1
W
Yemoja
11,555
502
31
1
0
429,523
1
W
Ravana
13,616
592
146
6
0
485,983
8
L
Chang'e
10,815
470
117
5
0
374,911
9
W
Fenrir
12,951
563
102
4
0
505,153
2
L
Sylvanus
9,659
420
109
5
0
339,524
0
L
Sobek
8,995
391
41
2
0
415,411
12
L
Ao Kuang
9,838
428
96
4
0
440,662
6
W
Tiamat
12,414
540
166
7
0
417,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role