Player Matchup

Fenrir
Fenrir
ForeHead-V8
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,448 Elo+
Party 1
Khepri
Khepri
HappyCherries
Khepri
Level 98
God Stats
9W - 6L
1,703 SR
Queue Stats
90W - 99L
1,437 Elo+
Solo
Danzaburou
Danzaburou
Hjamjoom
Danzaburou
Level 84
God Stats
8W - 2L
1,572 SR
Queue Stats
285W - 345L
1,569 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WhoYouFoolin
Morgan Le Fay
Level 27
God Stats
1W - 3L
1,156 SR
Queue Stats
45W - 87L
1,319 Elo+
Party 1
Sun Wukong
Sun Wukong
qqqBENDERqqq
Sun Wukong
Level 123
God Stats
0W - 2L
1,295 SR
Queue Stats
26W - 23L
1,464 Elo+
Solo
Team Averages
Level 69
1,445 SR
1,447 Elo+

VS

Team Averages
Level 112
1,489 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
RespectTheGanja
Jing Wei
Level 124
God Stats
7W - 4L
1,568 SR
Queue Stats
652W - 735L
1,478 Elo+
Solo
Mulan
Mulan
Sammdunster
Mulan
Level 86
God Stats
11W - 8L
1,366 SR
Queue Stats
335W - 312L
1,456 Elo+
Solo
Ymir
Ymir
iBogus
Ymir
Level 106
God Stats
30W - 24L
1,520 SR
Queue Stats
191W - 186L
1,488 Elo+
Solo
Anubis
Anubis
strofilcity123
Anubis
Level 85
God Stats
5W - 1L
1,490 SR
Queue Stats
9W - 4L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 6 / 4
7,475
440
5,119
12,534
5,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 14
7,843
461
5,309
16,228
14,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Hjamjoom
Danzaburou
14
9 / 4 / 8
9,629
566
16,537
12,099
4,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
WhoYouFoolin
Morgan Le Fay
12
4 / 6 / 2
7,946
467
7,986
10,970
3,636
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
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Sun Wukong
16
6 / 3 / 0
9,310
548
12,361
14,799
12,065
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
4 / 5 / 11
9,278
546
9,882
12,179
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
14
5 / 3 / 3
9,371
551
7,140
10,378
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 1 / 5
10,030
590
16,518
15,254
12,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
iBogus
Ymir
12
2 / 7 / 7
8,223
484
5,784
14,177
10,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 5 / 7
9,950
585
13,164
14,585
6,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
56
21
Kills
23
23
Deaths
21
28
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
5
11
1.9
L
Fenrir
2
6
4
0.67
L
0
4
14
1.75
L
Danzaburou
Hjamjoom
Danzaburou
9
4
8
3.25
W
Jing Wei
5
3
3
2.17
W
5
1
5
7.5
L
Morgan Le Fay
WhoYouFoolin
Morgan Le Fay
4
6
2
0.83
W
Ymir
iBogus
Ymir
2
7
7
0.79
L
Sun Wukong
qqqBENDERqqq
Sun Wukong
6
3
0
2
W
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,312
Damage
52,488
66,630
Taken
66,573
40,742
Mitigated
37,609
12,140
Healing
23,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,882
2,648
0
4,111
12,179
4,176
431
1,508
10,671
0
53,977
L
Fenrir
5,119
1,687
0
2,867
12,534
5,486
0
4,102
8,390
0
40,666
L
5,309
665
0
1,748
16,228
14,844
142
5,478
10,655
15,906
0
L
Danzaburou
Hjamjoom
Danzaburou
16,537
8,201
0
3,568
12,099
4,711
389
3,736
8,269
0
52,984
W
Jing Wei
7,140
4,133
0
3,767
10,378
4,388
645
1,633
8,745
0
55,233
W
16,518
2,135
0
7,489
15,254
12,315
642
2,343
12,911
5,534
59,425
L
Morgan Le Fay
WhoYouFoolin
Morgan Le Fay
7,986
1,139
142
1,364
10,970
3,636
0
5,401
5,521
35,873
0
W
Ymir
iBogus
Ymir
5,784
573
0
618
14,177
10,261
174
2,552
11,625
24,480
0
L
Sun Wukong
qqqBENDERqqq
Sun Wukong
12,361
1,380
0
2,451
14,799
12,065
144
2,012
11,985
10,847
55,737
W
13,164
933
0
7,163
14,585
6,469
1,288
7,868
6,717
63,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,203
Gold Earned
46,852
366
Minions Killed
467
0
Camps Cleared
0
1,555,325
Distance Traveled
1,513,756
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,278
546
88
5
0
334,252
2
L
Fenrir
7,475
440
80
5
0
309,648
2
L
Khepri
7,843
461
18
1
0
327,831
4
L
Danzaburou
9,629
566
78
5
0
306,083
2
W
Jing Wei
9,371
551
103
6
0
348,624
7
W
Mulan
10,030
590
136
8
0
305,344
3
L
Morgan Le Fay
7,946
467
72
4
0
286,063
6
W
Ymir
8,223
484
35
2
0
257,790
7
L
Sun Wukong
9,310
548
118
7
0
325,700
2
W
Anubis
9,950
585
105
6
0
267,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role