Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Chivoz1831
Hades
Level 155
God Stats
270W - 190L
1,673 SR
Queue Stats
685W - 647L
1,588 Elo+
Party 1
Fenrir
Fenrir
Jakescarface1
Fenrir
Level 158
God Stats
20W - 29L
1,445 SR
Queue Stats
700W - 683L
1,559 Elo+
Party 1
Chiron
Chiron
Trill_Sensei
Chiron
Level 87
God Stats
4W - 2L
1,716 SR
Queue Stats
172W - 183L
1,487 Elo+
Solo
Loki
Loki
TripleM763
Loki
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,497 Elo+
Solo
Team Averages
Level 118
1,567 SR
1,526 Elo+

VS

Team Averages
Level 117
1,627 SR
1,529 Elo+
Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
NiaNiaNuuN
Hou Yi
Level 122
God Stats
42W - 39L
1,629 SR
Queue Stats
193W - 186L
1,594 Elo+
Party 2
Sylvanus
Sylvanus
Yamadoli
Sylvanus
Level 109
God Stats
20W - 18L
1,615 SR
Queue Stats
131W - 137L
1,527 Elo+
Party 2
Da Ji
Da Ji
turaixo
Da Ji
Level 151
God Stats
3W - 1L
1,734 SR
Queue Stats
96W - 100L
1,515 Elo+
Party 2
Artio
Artio
銀みこと
Artio
Level 95
God Stats
15W - 18L
1,656 SR
Queue Stats
111W - 114L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 1 / 1
10,306
606
4,617
5,399
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
18
3 / 0 / 1
10,619
625
8,600
11,524
10,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 2 / 4
7,749
456
6,279
14,876
12,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
15
1 / 0 / 4
8,543
503
3,375
6,082
1,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
2 / 2 / 6
8,519
501
7,095
11,971
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 2 / 2
8,629
508
6,935
7,918
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
NiaNiaNuuN
Hou Yi
14
0 / 3 / 2
8,156
480
5,941
10,823
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Yamadoli
Sylvanus
13
2 / 1 / 3
7,745
456
5,326
9,413
9,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
turaixo
Da Ji
14
2 / 4 / 1
8,315
489
7,373
13,305
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 1 / 0
8,204
483
3,442
11,371
9,343
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
5
5
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
1
3.5
L
Agni
 
Agni
1
2
2
1
W
Hades
3
0
1
3.5
W
2
2
4
2
L
Hou Yi
NiaNiaNuuN
Hou Yi
0
3
2
0.33
W
Chiron
1
0
4
3
W
2
2
6
2.5
L
Sylvanus
Yamadoli
Sylvanus
2
1
3
3.5
L
Da Ji
turaixo
Da Ji
2
4
1
0.63
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,966
Damage
29,017
49,852
Taken
52,830
31,641
Mitigated
29,915
23,311
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,617
174
0
2,227
5,399
1,953
0
1,614
3,723
81,849
0
L
Agni
 
Agni
6,935
84
73
1,729
7,918
2,624
0
2,345
5,373
59,608
0
W
Hades
8,600
1,307
161
9,945
11,524
10,978
293
4,621
6,844
89,478
0
W
6,279
752
0
3,962
14,876
12,943
100
4,650
10,028
0
35,047
L
Hou Yi
NiaNiaNuuN
Hou Yi
5,941
2,924
0
3,874
10,823
3,549
1,184
430
10,353
0
62,390
W
Chiron
3,375
1,331
481
2,189
6,082
1,973
1,683
581
5,501
0
62,206
W
7,095
2,055
0
4,346
11,971
3,794
0
3,501
8,308
0
53,999
L
Sylvanus
Yamadoli
Sylvanus
5,326
877
1,856
3,341
9,413
9,632
58
3,630
5,679
26,744
8,261
L
Da Ji
turaixo
Da Ji
7,373
2,486
0
3,840
13,305
4,767
0
3,008
10,267
0
54,882
L
3,442
270
0
5,155
11,371
9,343
0
3,602
7,769
53,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,736
Gold Earned
41,049
682
Minions Killed
515
0
Camps Cleared
0
1,761,820
Distance Traveled
1,693,919
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,306
606
192
11
0
335,788
8
L
Agni
8,629
508
125
7
0
342,740
8
W
Hades
10,619
625
204
12
0
334,477
4
W
Fenrir
7,749
456
64
4
0
375,153
1
L
Hou Yi
8,156
480
111
7
0
313,922
6
W
Chiron
8,543
503
131
8
0
341,058
4
W
Loki
8,519
501
91
5
0
375,344
4
L
Sylvanus
7,745
456
64
4
0
343,695
5
L
Da Ji
8,315
489
94
6
0
358,234
4
L
Artio
8,204
483
121
7
0
335,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role