Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mamantonio
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,042 Elo+
Party 3
Raijin
Raijin
PabloEskobear
Raijin
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 50L
1,496 Elo+
Solo
Serqet
Serqet
juamkisiu
Serqet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,402 Elo+
Party 3
Neith
Neith
ydemann
Neith
Level 44
God Stats
2W - 1L
1,639 SR
Queue Stats
22W - 23L
1,494 Elo+
Party 1
Team Averages
Level 55
1,528 SR
1,387 Elo+

VS

Team Averages
Level 30
1,464 SR
1,370 Elo+
Kukulkan
Kukulkan
DodoTheKiller
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,245 Elo+
Party 2
Cthulhu
Cthulhu
Ganza9991
Cthulhu
Level 39
God Stats
3W - 1L
1,812 SR
Queue Stats
4W - 4L
1,423 Elo+
Party 4
Hachiman
Hachiman
ImpCommissar
Hachiman
Level 18
God Stats
1W - 2L
1,210 SR
Queue Stats
4W - 4L
1,423 Elo+
Party 4
King Arthur
King Arthur
mico0017
King Arthur
Level 43
God Stats
4W - 16L
1,299 SR
Queue Stats
66W - 81L
1,344 Elo+
Party 2
Thanatos
Thanatos
petango
Thanatos
Level 42
God Stats
0W - 4L
1,500 SR
Queue Stats
22W - 27L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 1 / 1
4,929
616
3,345
5,130
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Mamantonio
Fenrir
7
2 / 2 / 3
4,503
563
2,689
4,454
1,230
Mace

Mace

+10
Physical Power

10
5 / 1 / 3
5,966
746
3,335
3,106
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
juamkisiu
Serqet
10
5 / 0 / 1
5,735
717
3,772
3,738
1,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
ydemann
Neith
9
5 / 1 / 3
5,678
710
5,444
4,086
1,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DodoTheKiller
Kukulkan
2
0 / 2 / 0
3,242
405
131
1,064
255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Ganza9991
Cthulhu
6
1 / 4 / 2
4,509
564
2,440
7,001
3,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
ImpCommissar
Hachiman
7
2 / 4 / 0
4,478
560
2,381
4,467
975
King Arthur
mico0017
King Arthur
8
1 / 1 / 0
4,964
621
3,285
5,918
2,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
petango
Thanatos
7
1 / 6 / 0
4,760
595
2,760
8,536
2,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
5
5
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
1
0.5
L
Kukulkan
DodoTheKiller
Kukulkan
0
2
0
0
L
Cthulhu
Ganza9991
Cthulhu
1
4
2
0.5
L
Hachiman
ImpCommissar
Hachiman
2
4
0
0.5
W
Fenrir
Mamantonio
Fenrir
2
2
3
1.75
W
5
1
3
6.5
W
Serqet
juamkisiu
Serqet
5
0
1
5.5
L
King Arthur
mico0017
King Arthur
1
1
0
1
L
Thanatos
petango
Thanatos
1
6
0
0.17
W
Neith
ydemann
Neith
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
10,997
20,514
Taken
26,986
6,473
Mitigated
9,671
5,371
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,345
1,442
0
1,048
5,130
1,973
0
0
5,130
0
18,252
L
Kukulkan
DodoTheKiller
Kukulkan
131
38
0
0
1,064
255
0
485
519
978
0
L
Cthulhu
Ganza9991
Cthulhu
2,440
598
0
377
7,001
3,331
0
218
6,685
8,842
0
L
Hachiman
ImpCommissar
Hachiman
2,381
1,948
0
531
4,467
975
87
475
3,916
0
15,715
W
Fenrir
Mamantonio
Fenrir
2,689
1,172
0
632
4,454
1,230
0
1,072
3,382
0
10,275
W
3,335
520
0
250
3,106
787
677
182
2,924
25,708
0
W
Serqet
juamkisiu
Serqet
3,772
1,585
0
2,196
3,738
1,060
0
0
3,738
0
24,446
L
King Arthur
mico0017
King Arthur
3,285
434
0
2,317
5,918
2,947
216
0
5,804
0
22,791
L
Thanatos
petango
Thanatos
2,760
1,637
0
4,822
8,536
2,163
0
1,851
6,298
0
20,999
W
Neith
ydemann
Neith
5,444
2,651
0
1,245
4,086
1,423
774
1,317
2,769
0
30,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,811
Gold Earned
21,953
248
Minions Killed
136
0
Camps Cleared
0
860,842
Distance Traveled
687,790
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,929
616
55
7
0
183,059
0
L
Kukulkan
3,242
405
5
1
0
32,228
0
L
Cthulhu
4,509
564
8
1
0
171,721
3
L
Hachiman
4,478
560
29
4
0
157,259
4
W
Fenrir
4,503
563
21
3
0
165,703
0
W
Raijin
5,966
746
45
6
0
158,531
1
W
Serqet
5,735
717
63
8
0
195,856
2
L
King Arthur
4,964
621
48
6
0
171,998
2
L
Thanatos
4,760
595
46
6
0
154,584
0
W
Neith
5,678
710
64
8
0
157,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role